Unlike reality, where the US fast carrier forces stayed together, here they are split. "Bull" Halsey's Third Fleet was in the China Sea, and was driven back to Truk impulse one. Raymond Spruance's Fifth Fleet approached cautiously in the China Sea, and sank some Japanese CPs while waiting for the Japanese to come to them. Indeed, the Japanese initiates combat in the China Sea. However, the US finds the Japanese on a four, while the Japanese roll a 7. The US takes advantage of the split Japanese forces, and fights only the two box. The US saves its four surprise points, thinking a +3/-3 advantage in the air is good enough. The US starts with a 16, DX PF, killing a Kate and its pilot, while the Japanese roll a 7 for no effect. The next round goes better for the Japanese, as the US rolls a 10, clearing a Jill through. The Japanese roll a 15, DA, aborting a Dauntless. The next round the US rolls a 7, AA, and abort the front Japanese fighter. The Japanese rolls a 9, clearing a slightly better Dauntless through. The next round, the US rolls a 14, for another AA, aborting another fighter, while the Japanese roll an 11, DC, clearing yet another, better, Dauntless through. The Japanese decided that a -5 is too much to fight through, and abort the combat.

I thought I knew how to play this game....