Yes. Each TRS count as one ship.ORIGINAL: rkr1958
Naval combat. When counting up the number of ships to determine which row to use, do transports count as a ship?
And each CP count as 0.5 ships.
Moderator: Shannon V. OKeets
Yes. Each TRS count as one ship.ORIGINAL: rkr1958
Naval combat. When counting up the number of ships to determine which row to use, do transports count as a ship?
Thanks!ORIGINAL: Orm
Yes. Each TRS count as one ship.ORIGINAL: rkr1958
Naval combat. When counting up the number of ships to determine which row to use, do transports count as a ship?
And each CP count as 0.5 ships.
ORIGINAL: Orm
Yes. Each TRS count as one ship.ORIGINAL: rkr1958
Naval combat. When counting up the number of ships to determine which row to use, do transports count as a ship?
And each CP count as 0.5 ships.
Cross reference the final column with the row containing the number of ships your opponent has taking part in the round. A ship is a naval unit, or 5 convoy points, included in the combat.
SiF option 9: every 2 convoy points (and any spare 1 point) counts as a ship.
ORIGINAL: Joseignacio
ORIGINAL: Orm
Yes. Each TRS count as one ship.ORIGINAL: rkr1958
Naval combat. When counting up the number of ships to determine which row to use, do transports count as a ship?
And each CP count as 0.5 ships.
Rounded up.
Or every 5 convoys or part of, are 1 ship if you are not using Ships in Flames
Cross reference the final column with the row containing the number of ships your opponent has taking part in the round. A ship is a naval unit, or 5 convoy points, included in the combat.
SiF option 9: every 2 convoy points (and any spare 1 point) counts as a ship.

No, SUBs are not halved during surface combat.It's a surface naval combat in which, as I understand it, sub attack factors are halved. So my question is how are they halved?
Ok, now that makes sense. Thanks!ORIGINAL: Orm
No, SUBs are not halved during surface combat.It's a surface naval combat in which, as I understand it, sub attack factors are halved. So my question is how are they halved?
Cut from RAC:
During surface naval combat each included Sub’s attack factor is reduced by 1.
Edit: So the two German SUbs in your example has a surface fighting strength of 6 and that seems to be what MWIF uses.

Thanks!ORIGINAL: Orm
Answer: The three units are not allowed to become reorganized by Yamamoto because they are outside the HQs reorganization range.
The HQ's reorganization range is equal to its reorganization value in motorized movement points.
In this case the HQ has a reorganization value of 4. The units are only two hexes away but the first hex is mountain and costs 3, the second is forest and cost 2 more. Hence the HQ would need 5 in reorganization value, and range, to reorganize the three units.
Note that the range when reorganizing units are counted from the HQ to the units in question. And that units next to the HQI can always be reorganized if movement is allowed between the unit and the HQ.
ORIGINAL: Joseignacio
I would agree, just I am not sure if in this case you'd have to count from the unit to the HQ the same that the HQ has to count from itself to the railroad to count the 4 motorized movement points.
The unit would be correctly OOS but the sum of the hexes' value would be 3 mountain + 3 mountain = 6 > 4
ORIGINAL: Centuur
ORIGINAL: Joseignacio
I would agree, just I am not sure if in this case you'd have to count from the unit to the HQ the same that the HQ has to count from itself to the railroad to count the 4 motorized movement points.
The unit would be correctly OOS but the sum of the hexes' value would be 3 mountain + 3 mountain = 6 > 4
RAW:
A face-up HQ can reorganise units within range of the HQ. The HQ's
reorganisation range is equal to its reorganisation value in motorized
movement points. The path from the HQ to the unit to be reorganised
is traced exactly like a basic supply path, except its maximum length
is determined by the HQ's reorganisation range, and it may not be
traced overseas. You may always trace 1 hex if the unit tracing supply
is not prohibited from entering that hex.
So you have to count from the HQ to the unit and that makes it a 5. Interesting is the fact that a MTN unit can be reorganised across a Alpine hexside or a MAR across a sea or lake hexside according to this rule if the HQ is adjacent to the hex the MTN or MAR is in...
2.4.2 Tracing supply
To be in supply, a unit must be able to trace a supply path back to a primary supply source.
A primary supply source for a unit is:
ï any friendly city in the unit’s unconquered home country; or
ï for a Commonwealth unit, any friendly city in another unconquered Commonwealth home country; or
ï any friendly city in an unconquered home country of a major power the unit co-operates with (see 18.1).
Example: Germany has just declared war on Poland. Polish units that can trace a supply path to a friendly controlled city in Poland are in supply (because it is a friendly city in their home country). They are also in supply if they can trace to their controlling major power’s cities (because Poland co-operates with its controlling major power).
MiF option 6: An HQ is a primary supply source for the rest of the turn if you expend a face-up supply unit it is stacked with (see 22.4.10).
A city controlled by the communist Chinese is not friendly to the nationalist Chinese (and vice versa), even though both are (nominally) on the same side.
If the unit can’t trace a supply path directly to a primary supply source, it can trace it via one or more secondary supply sources instead.
A secondary supply source for a unit is:
ï an HQ the unit co-operates with (see 18.1); or
ï the capital city of a minor country controlled by the unit’s major power; or
ï the capital city of a major power, or a minor country, conquered by the unit’s major power, or by a major power the unit co-operates with.
A secondary supply source of the tracing unit must be able to trace a supply path either to a primary supply source or via another secondary supply source. That other secondary source must also be able to trace a supply path either to a primary source or via another secondary source, and so on.
There can be any number of secondary supply sources in this chain but it must end up at a primary supply source of the unit tracing the path.


Option 12: (limited access across straits) A unit can’t trace supply across a straits hexside, if the presence of enemy units would prevent you tracing an overseas supply path into that sea area.
13.5 Final reorganisation step
Turn all face-down units face-up (including units that have stayed at sea and units that are out of supply).
Option 47: (Isolated reorganization) You can only turn a unit face-up if it can trace a path to a primary supply source for that unit. You trace the path in the same way as a basic supply path, including via overseas supply paths (see 2.4.2) except that it can be of any length.
13.5.1 Oil (AfA option 48)
If you are playing with this option, you only automatically turn units face-up during the final reorganization step if they are not oil dependent. To flip oil dependent units, you must spend oil resources.
Oil dependent units are shown on the Unit costs chart (see 28).
You can only use your own oil to flip your units face-up. Even oil controlled by co-operating major powers can’t help. However, communist and nationalist Chinese can use each other’s oil.
You do not have to transport the oil anywhere. But you must be able to trace a path from the unit to the oil resource. This path is exactly like a basic supply path (including via overseas) (see 2.4.2) except that it can be of any length
[...]
Jose, thanks! So if I understand correctly it's the limited supply across straights that would prevent the infantry from reorganizing. Do the allies need sole control of the Italian Coast to prevent the infantry from reorganizing? For example, if the Italians put a plane or ship in the Italian Coast would that be enough from them to reorg or would it have to be a CP or transport since I'm playing with limited overseas supply too?ORIGINAL: Joseignacio
From RAW7:
Option 12: (limited access across straits) A unit can’t trace supply across a straits hexside, if the presence of enemy units would prevent you tracing an overseas supply path into that sea area.13.5 Final reorganisation step
Turn all face-down units face-up (including units that have stayed at sea and units that are out of supply).
Option 47: (Isolated reorganization) You can only turn a unit face-up if it can trace a path to a primary supply source for that unit. You trace the path in the same way as a basic supply path, including via overseas supply paths (see 2.4.2) except that it can be of any length.
13.5.1 Oil (AfA option 48)
If you are playing with this option, you only automatically turn units face-up during the final reorganization step if they are not oil dependent. To flip oil dependent units, you must spend oil resources.
Oil dependent units are shown on the Unit costs chart (see 28).
You can only use your own oil to flip your units face-up. Even oil controlled by co-operating major powers can’t help. However, communist and nationalist Chinese can use each other’s oil.
You do not have to transport the oil anywhere. But you must be able to trace a path from the unit to the oil resource. This path is exactly like a basic supply path (including via overseas) (see 2.4.2) except that it can be of any length
[...]
IMO you cannot trace a path of any kind, as per option 12 if the enemy controls the sea, which is the case. As you can see afterwards you'd need to trace a basic supply path (of any length), which is impossible because of option 12. For oil and n non-oil units.
ORIGINAL: rkr1958
Jose, thanks! So if I understand correctly it's the limited supply across straights that would prevent the infantry from reorganizing. Do the allies need sole control of the Italian Coast to prevent the infantry from reorganizing? For example, if the Italians put a plane or ship in the Italian Coast would that be enough from them to reorg or would it have to be a CP or transport since I'm playing with limited overseas supply too?ORIGINAL: Joseignacio
From RAW7:
Option 12: (limited access across straits) A unit can’t trace supply across a straits hexside, if the presence of enemy units would prevent you tracing an overseas supply path into that sea area.13.5 Final reorganisation step
Turn all face-down units face-up (including units that have stayed at sea and units that are out of supply).
Option 47: (Isolated reorganization) You can only turn a unit face-up if it can trace a path to a primary supply source for that unit. You trace the path in the same way as a basic supply path, including via overseas supply paths (see 2.4.2) except that it can be of any length.
13.5.1 Oil (AfA option 48)
If you are playing with this option, you only automatically turn units face-up during the final reorganization step if they are not oil dependent. To flip oil dependent units, you must spend oil resources.
Oil dependent units are shown on the Unit costs chart (see 28).
You can only use your own oil to flip your units face-up. Even oil controlled by co-operating major powers can’t help. However, communist and nationalist Chinese can use each other’s oil.
You do not have to transport the oil anywhere. But you must be able to trace a path from the unit to the oil resource. This path is exactly like a basic supply path (including via overseas) (see 2.4.2) except that it can be of any length
[...]
IMO you cannot trace a path of any kind, as per option 12 if the enemy controls the sea, which is the case. As you can see afterwards you'd need to trace a basic supply path (of any length), which is impossible because of option 12. For oil and n non-oil units.