This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Sorry, but just don't see it. Checked scenarios 1, 6, and all the Babes - they all show Husimi with all options available in Dec '41.
[e]Dug a bit more. Started Scen001, went to Yokohama. Only Husimi there is Yamahuku Maru. Clicked on it and this is what shows up. Then clicked on the yellow ‘conversion’ and the bottom panel is what shows up. Husimi is very definitely convertible to an AS, as well as an AV, AR, AK, and AKE.
Should the three Dutch DD Isaac Sweers, Van Galen and Tjerk Hiddes start in Colombo? Only ships built in on-map ports should appear at that port. Having these ships appear here causes issues if Ceylon is attacked before they arrive, which I see is happening in some AARs. I assume they should start in Cape Town instead?
Andrew
Information about my WitP map, and CHS, can be found on my WitP website
ORIGINAL: Andrew Brown
Should the three Dutch DD Isaac Sweers, Van Galen and Tjerk Hiddes start in Colombo? Only ships built in on-map ports should appear at that port. Having these ships appear here causes issues if Ceylon is attacked before they arrive, which I see is happening in some AARs. I assume they should start in Cape Town instead?
Andrew
Hi Andrew,
The Colombo (and Trincomalee) thing was addressed in code in patch-3. Ships were moved in the database as well, for the possible data patch. The Dutch DDs show up at Mombassa.
Ciao.
There are numerous classes of xAK ships that have a "Natural Load" liquid cargo capacity in addition to the bulk cargo capacity and apparently exclusive of "cross load" capabilities. Examples are: 2506-EC2's; 2516-Park/Fort's; 2517-Euro L; and 2520-Empires. How does one utilize this load ability?
Also, manual 6.3.2.3.1 Ship Type Carrying Ability Table (pages 113-117) show that TKs may carry Troops and Supplies AO's may carry supplies and YOs may carry troops. I recognize that these would be subject to ship class capabilies, but, this appears contrary to the game's current mechanics. Comment?
There may be other inconsistencies reflected in the subject table not noted.
Please forgive me if this has been previously surfaced tough to search the board for such items.
There are numerous classes of xAK ships that have a "Natural Load" liquid cargo capacity in addition to the bulk cargo capacity and apparently exclusive of "cross load" capabilities. Examples are: 2506-EC2's; 2516-Park/Fort's; 2517-Euro L; and 2520-Empires. How does one utilize this load ability?
When you load supplies, that space will load fuel automagically. Look closely and you will see that it loaded, for instance, 6,250 supplies and 500 fuel.
There are numerous classes of xAK ships that have a "Natural Load" liquid cargo capacity in addition to the bulk cargo capacity and apparently exclusive of "cross load" capabilities. Examples are: 2506-EC2's; 2516-Park/Fort's; 2517-Euro L; and 2520-Empires. How does one utilize this load ability?
When you load supplies, that space will load fuel automagically. Look closely and you will see that it loaded, for instance, 6,250 supplies and 500 fuel.
Thank you I will certainly try this out and try to be more observant.
I now realize I should be playing more and using the editor less.
RNZNS Leander and Achilles:
After the 7/42 refit the aircraft capacity is reduced to zero. Is intended?
I removed the float planes prior to refit, therefore they are based in Sydney Harbor. What would have occurred if I had not removed the two air groups?
They would have gone into reserve. The airgroup would remain on the ship.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
ORIGINAL: Heeward
RNZNS Leander and Achilles:
After the 7/42 refit the aircraft capacity is reduced to zero. Is intended?
Yes. Aircraft gear removed during this refit. Therefore, the ships may no longer carry planes.
I removed the float planes prior to refit, therefore they are based in Sydney Harbor. What would have occurred if I had not removed the two air groups?
Treated as withdrawn. The "group" (one Walrus) can come back in 60 days, but it's hardly worth it.
ORIGINAL: redcoat
Didn't Leander and Achilles have their aircraft gear finally removed in 1943?
Achilles lost her planes during refit of September 1942 at HM Dockyard, Auckland; Leander during refit of December 1942, also at Auckland. Game is apparently 2 months too early, so just don't push the 'yes, upgrade' bootawn till September. [;)]
Ok, here is another issue associated with a scenario of Japan invading the USSR in '41-'42. Again it is the auto-sinking of several ships. This is not a problem if the ships build yard is Vladivostok, but if they were built elsewhere and only have Vladivostok as an arrival point, the Allied AI/Player is deprived of ships that should arrive on schedule via other routes.
ORIGINAL: Shark7
This is not a problem if the ships build yard is Vladivostok, but if they were built elsewhere and only have Vladivostok as an arrival point, the Allied AI/Player is deprived of ships that should arrive on schedule via other routes.
Yes. That is indeed how the game works. It is wad, not an issue.
ORIGINAL: Warrant officer 0/0
Maybe this has already been covered... I have 2 Indian PG's named INDUS.
One is SWAN class, the other is INDUS class. Is this an error, or WAD?
WO 0/0
I ran into a passage in Morrison's book, Vol VIII that the ASW ships armed with mousetraps/hedgehogs did not show up until June/July 1944. Yet the game has them arriving in '43. His passage is kind of vague but I am wondering if there is better data on this and if its worth doing a change to the DB?
I ran into a passage in Morrison's book, Vol VIII that the ASW ships armed with mousetraps/hedgehogs did not show up until June/July 1944. Yet the game has them arriving in '43. His passage is kind of vague but I am wondering if there is better data on this and if its worth doing a change to the DB?
Here is a link I found: Hedgehogs and Mousetraps are at the bottom and show that the US Hedgehog production started late 1942 and that by November 1942 100 Mousetraps had been produced.
Not on the OOB but on the reporting of some naval combat outcomes.
When some ships sink (so far I've noticed it on CL and CA) the combat event report sometimes give them an incorrect name at the time of their sinking, whereas the combat report, and ops report get the name right.
Here's an example, involving CL Boise (and DD Edsall, which is correctly identified in all reports).
Here's the combat report :
Allied Ships
DD Edsall, Torpedo hits 2, and is sunk
CL Boise, Torpedo hits 4, and is sunk
Here's the Allies Ops report (the Japanese report agrees on both counts, so it doesn't seem to be FOW)
Loss of CL Boise on Jan 08, 1942 is admitted
Loss of DD Edsall on Jan 08, 1942 is admitted
But here's the combat event log:
CL Leander sinks....
DD Edsall sinks....
And looking at the Allied fleet at the end of that game turn, I can still see CL Leander, but not CL Boise anymore.