New to the game - Basic Questions

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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Centuur

ORIGINAL: rkr1958

ORIGINAL: Joseignacio

From RAW7:





IMO you cannot trace a path of any kind, as per option 12 if the enemy controls the sea, which is the case. As you can see afterwards you'd need to trace a basic supply path (of any length), which is impossible because of option 12. For oil and n non-oil units.
Jose, thanks! So if I understand correctly it's the limited supply across straights that would prevent the infantry from reorganizing. Do the allies need sole control of the Italian Coast to prevent the infantry from reorganizing? For example, if the Italians put a plane or ship in the Italian Coast would that be enough from them to reorg or would it have to be a CP or transport since I'm playing with limited overseas supply too?

The Italians need an CP or TRS to restore supply to Sicily.
Thanks!
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

Centuur addressed it. I am sorry to be late.

You could have restored the supply line with a (surface) ship but not with a plane unless it has a sea factor, if you hadn't been playing with "limited overseas supply".
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RE: New to the game - Basic Questions

Post by rkr1958 »

Even though I've been playing this game for 6 1/2 years now I still learn something new, if not weekly, maybe monthly. The following may be obvious to most but I'd like to share it just it case it isn't to some. Also, I do have a related question on the subject.

It's May/June 1940 and France is still hanging in there. US entry option, "Resources to China" was selected this turn and the US, CW and France decided to send (a total of) 2 non-oil and 1 oil to China. The thing I learned that should have been obvious: Japan (used political pressure) to shut down the Burma Road, which had no impact on these resources reaching China because they were able to be routed through Hanoi, FIC. In fact, the 1 non-oil RP France gave to China was the Hanoi RP. So it should have been obvious to me, but it wasn't, that closing the Burma Road at this point wouldn't stopped the allied RPs to China.

Now my question. If FIC becomes Vichy and remains neutral, can the allies still route resources to China through Hanoi? If so, this is in my mind, is reason enough for Japan to align FIC if Hanoi is being use to route resources to China.
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Orm
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RE: New to the game - Basic Questions

Post by Orm »

With Burma Road closed the Allies are forbidden from routing resources through FIC.

Edit:

Cut from RAC:

Japan forces closure of Burma Road - the Burma Road is one way that the Allies can transport resources
(see 13.3.2, entry option 9) and build points (entry option 17) to China. The Axis can close it by physical
occupation but Japan can also close it by diplomatic pressure on the Commonwealth.
If Japan does this, an Allied major power can’t transport resources or build points to China via the Burma
Road or French Indo-China until it is at war with Japan or the USA chooses US entry option 24.
China can
still use the road to transport its own resources.
You only have to roll a die for diplomatic closure of the Burma Road, not for physical closure.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: New to the game - Basic Questions

Post by Orm »

Cut from RAC 13.6.1 Resources:
....
Transporting resources by rail
....
The move can only pass through:
• hexes you control;
• hexes in neutral minor countries; and
hexes controlled by another major power, but only if it allows you.

xxxx

In MWIF the MP is not asked. The program decides. If the MP is on your side it is automatically allowed. And if the MP is on the other side, whether neutral or not, then it is denied. And Vichy France is on the Axis side. Hence, no Allied resources go though Vichy controlled hexes.

Note that there are special rules here for USSR.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Orm

With Burma Road closed the Allies are forbidden from routing resources through FIC.

Edit:

Cut from RAC:

Japan forces closure of Burma Road - the Burma Road is one way that the Allies can transport resources
(see 13.3.2, entry option 9) and build points (entry option 17) to China. The Axis can close it by physical
occupation but Japan can also close it by diplomatic pressure on the Commonwealth.
If Japan does this, an Allied major power can’t transport resources or build points to China via the Burma
Road or French Indo-China until it is at war with Japan or the USA chooses US entry option 24.
China can
still use the road to transport its own resources.
You only have to roll a die for diplomatic closure of the Burma Road, not for physical closure.
I guess I've come across a bug in 3.1.0.6? The US, CW and France sent 2 non-oil & 1 oil to China. Japan closed the Burma road but apparently the 3 RPs sent by the Western Allies are still getting through and without having to use any CPs. Now that's some efficient transportation. [:D]


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RE: New to the game - Basic Questions

Post by Orm »

I think that this bug is just cosmetic.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: New to the game - Basic Questions

Post by Courtenay »

I agree with Orm. This is cosmetic. Note that the Kunming factor is listed as "Idle", not "Producing".

The MWiF production summary screen has a bug where if a route is cut, the resource is not actually doing anything, but it still shows up as delivering its goods. If this is a resource that has to be convoyed, you can see that this is happening if the number of convoys is blank. This often affects US to CW resource points. No, the Allies have not built the transatlantic tunnel.
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RE: New to the game - Basic Questions

Post by Courtenay »

What to do about a non-functioning US to CW trade resource, indicated by no convoy points being used:

It took me awhile to figure out how to fix this. Set the Canadian resources being shipped to the CW to "Idle". The point is to set clear enough unused CPs across the Atlantic so that the US will be guaranteed room to ship its goods. You might have to turn off some CW points going through the Caribbean, too. Recompute. The US trade resources should now be using convoy points, which means that they are functioning. At this point, you can start turning on the resources you had turned off.

P.S. Other production quirks, with fixes:

You often have to manually change routes so that resources/build points going across the Atlantic go through the Faeroes Gap, not the Bay of Biscay.

Set the Fairbanks oil so that is not being traded to the UK. Pick some other resource, send that, and send the Fairbanks oil to wherever the one you just traded was going.

If the US is trading build points to an African based Free France, MWiF will insist on sending build points from Washington, usually completely snarling your convoy routes. This is easily changed to sending them from Sao Paulo, which is where you wanted them to come from to begin with. Unfortunately, MWiF has a nasty habit of silently changing them back to Washington at some point, and when you find this out in Final Production Planning, you are not allowed to change them. There is an easy work around. Save the game in the Allied Break down unit phase. If MWiF does this, or any similar nonsense, you can go back to that save, change the production there, and the changes will stick this time. (At least, for me, so far, they have always stuck. No promises about tomorrow. This is a computer we are talking about. [:)])

Other build point paths have the same problem (CW to Russia or China when they want to use Indian build points, for example.) The same fix works.
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RE: New to the game - Basic Questions

Post by rkr1958 »

I was just enjoying my read of the excellent MWiF hardbound manuals before turning in last night and came across a question which I just figured out. Sorry ... never-mind. [8D]
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RE: New to the game - Basic Questions

Post by rkr1958 »

1. The US is trying to send 3 BPs to Free France, who's home country is Middle Congo.
2. The US is able to get 2 of the 3 BPs there but not the 3rd even though there's a convoy chain available for the 3rd.
3. What is limiting the 3rd BP from getting to Brazzaville?

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RE: New to the game - Basic Questions

Post by Orm »

If you post a save I will take a closer look at it.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Orm

If you post a save I will take a closer look at it.
Thanks! Game file attached.
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RE: New to the game - Basic Questions

Post by Orm »

Sometimes I feel like such a blockhead. [:D] The simple answer to why the third BP isn't delivered is because it isn't allowed. This was the first thing that sprung to mind so I checked the rules to confirm it, and read the rule wrong and thought it allowed and that my memory was in error. After testing the save thoroughly I decided to recheck the rules and then I saw that the third BP was more than Free France could receive.

France has one city in Middle Congo, and that is Brazzaville. And no major port, and no factories. France can receive 2 BPs to Brazzaville since it is the capital. And that is it. No city, no major port, and no factory, to receive the third BP.

Cut from RAC 13.6.4 Lend lease:
....
You do this in exactly the same way as you transport resources (see 13.6.1), except that you can also transport
an additional 2 build points to the capital and 1 to each other city and major port cumulative, each turn
(e.g. you could transport 6 build points to London each turn; 2 for being the capital, 3 for the factories
and 1 for the major port in the hex). Promised build points that can’t be transported are lost.

PS. I am a bit curious to why you have 3 CP in each of Canadian Coast and Denmark Strait, since they are not used for transportation.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Orm

Sometimes I feel like such a blockhead. [:D] The simple answer to why the third BP isn't delivered is because it isn't allowed. This was the first thing that sprung to mind so I checked the rules to confirm it, and read the rule wrong and thought it allowed and that my memory was in error. After testing the save thoroughly I decided to recheck the rules and then I saw that the third BP was more than Free France could receive.

France has one city in Middle Congo, and that is Brazzaville. And no major port, and no factories. France can receive 2 BPs to Brazzaville since it is the capital. And that is it. No city, no major port, and no factory, to receive the third BP.

Cut from RAC 13.6.4 Lend lease:
....
You do this in exactly the same way as you transport resources (see 13.6.1), except that you can also transport
an additional 2 build points to the capital and 1 to each other city and major port cumulative, each turn
(e.g. you could transport 6 build points to London each turn; 2 for being the capital, 3 for the factories
and 1 for the major port in the hex). Promised build points that can’t be transported are lost.

PS. I am a bit curious to why you have 3 CP in each of Canadian Coast and Denmark Strait, since they are not used for transportation.
Orm, thanks! Sorry for the delay responding. Been tied up the last 2 days with a few things. [;)]

wrt/PS. The game file that I attached is what I call a "wargame" or "test game". I wanted to see if I could successfully route 3 BPs to Free France, which I found out that I can't thanks to you, before I actually made the trade. I intend to send to 3 BPs to the USSR, which I also plan to verify through a test game before I actually make that deal too. To do that I'll need to put 3 CPs in each of the Norwegian and Arctic sea.
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: rkr1958

ORIGINAL: Orm

Sometimes I feel like such a blockhead. [:D] The simple answer to why the third BP isn't delivered is because it isn't allowed. This was the first thing that sprung to mind so I checked the rules to confirm it, and read the rule wrong and thought it allowed and that my memory was in error. After testing the save thoroughly I decided to recheck the rules and then I saw that the third BP was more than Free France could receive.

France has one city in Middle Congo, and that is Brazzaville. And no major port, and no factories. France can receive 2 BPs to Brazzaville since it is the capital. And that is it. No city, no major port, and no factory, to receive the third BP.

Cut from RAC 13.6.4 Lend lease:
....
You do this in exactly the same way as you transport resources (see 13.6.1), except that you can also transport
an additional 2 build points to the capital and 1 to each other city and major port cumulative, each turn
(e.g. you could transport 6 build points to London each turn; 2 for being the capital, 3 for the factories
and 1 for the major port in the hex). Promised build points that can’t be transported are lost.

PS. I am a bit curious to why you have 3 CP in each of Canadian Coast and Denmark Strait, since they are not used for transportation.
Orm, thanks! Sorry for the delay responding. Been tied up the last 2 days with a few things. [;)]

wrt/PS. The game file that I attached is what I call a "wargame" or "test game". I wanted to see if I could successfully route 3 BPs to Free France, which I found out that I can't thanks to you, before I actually made the trade. I intend to send to 3 BPs to the USSR, which I also plan to verify through a test game before I actually make that deal too. To do that I'll need to put 3 CPs in each of the Norwegian and Arctic sea.

Be wary of ice in cold weather turns!
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Joseignacio

ORIGINAL: rkr1958

ORIGINAL: Orm

Sometimes I feel like such a blockhead. [:D] The simple answer to why the third BP isn't delivered is because it isn't allowed. This was the first thing that sprung to mind so I checked the rules to confirm it, and read the rule wrong and thought it allowed and that my memory was in error. After testing the save thoroughly I decided to recheck the rules and then I saw that the third BP was more than Free France could receive.

France has one city in Middle Congo, and that is Brazzaville. And no major port, and no factories. France can receive 2 BPs to Brazzaville since it is the capital. And that is it. No city, no major port, and no factory, to receive the third BP.

Cut from RAC 13.6.4 Lend lease:
....
You do this in exactly the same way as you transport resources (see 13.6.1), except that you can also transport
an additional 2 build points to the capital and 1 to each other city and major port cumulative, each turn
(e.g. you could transport 6 build points to London each turn; 2 for being the capital, 3 for the factories
and 1 for the major port in the hex). Promised build points that can’t be transported are lost.

PS. I am a bit curious to why you have 3 CP in each of Canadian Coast and Denmark Strait, since they are not used for transportation.
Orm, thanks! Sorry for the delay responding. Been tied up the last 2 days with a few things. [;)]

wrt/PS. The game file that I attached is what I call a "wargame" or "test game". I wanted to see if I could successfully route 3 BPs to Free France, which I found out that I can't thanks to you, before I actually made the trade. I intend to send to 3 BPs to the USSR, which I also plan to verify through a test game before I actually make that deal too. To do that I'll need to put 3 CPs in each of the Norwegian and Arctic sea.

Be wary of ice in cold weather turns!
Absolutely!
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

Ok, I just wanted to make sure I got this right: in WIF and if MWIF treats it the same... If France gets 4 corps to Germany at the start of the war, IIRW I can align any one country bordering with GE. If I am not wrong that can mean Yugoslavia, like I suffered once, but maybe Belgium or Netherland instead?

Of course this would mean +0.25 for GE as a production multiplier + 0,25 for one attack I have made in MWIF as well, wouldn't it? Should have read the MWIF books again, I promise I will. [:)]
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RE: New to the game - Basic Questions

Post by Centuur »

No. You can only align Yugoslavia.
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RE: New to the game - Basic Questions

Post by Joseignacio »

Ok, it must be because of the rules affecting the country itself, I see...

I had the impression it could be any because I had seen examples of other countries aligned this way, Irak or Persia, and Turkey... I believe always on the side of Axis.

Thanks
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