Reverse 4-player AAR.

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Sorry about that.

CW combined, France land.

CW moved MIL from Calais one hex east to Belgium and Wavell. CW might move one more unit somewhere in the world if AllenK comes online before I continue.

France did not move any units in Italian border and they moved almost all units in Belgian border.

In woods adjacent to ground strike hex France has MOT, HQ and CAV div (combat value 11).

3rd HQ is SE of Lille in same hex with Dakar MIL.

France is attacking using GAR, ARM and Paris MIL.

In NE France also almost all units moved. 4-1 GAR is alone, Metz has 2 units (def value about 8), SW of Metz is 3-1 GAR and 5-4 INF.

If you need more detailed information I will be on my computer in about an hour and can post picture.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Okay thank-you. The Germans will bring in bomber support from the ZG2 (the Bf-110C in Saarbrucken) and (really scrapping the barrel) CC1 (the NAV in Kiel).

These units provide 2 points and then return as follows:
CC1 to hex west of Bremen
ZG2 to hex west of Saarbrucken

Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Bf110 adds alone 2 points, 3:2 is rounded up to 2.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

Bf110 adds alone 2 points, 3:2 is rounded up to 2.
warsite1

Isn't it halved in forest?
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

Bf110 adds alone 2 points, 3:2 is rounded up to 2.
warsite1

Isn't it halved in forest?
Yes, Bf110C has 3 tactical factors. When it's halved, it's 2.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

Bf110 adds alone 2 points, 3:2 is rounded up to 2.
warsite1

Isn't it halved in forest?
Yes, Bf110C has 3 tactical factors. When it's halved, it's 2.
warspite1

Mmmmmm..... I was halving for it being a fighter-bomber too for some reason?? Anyway, thank-you - please call off the NAV element of the attack!
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

French tanks avoid German bombs and attack goes well.

Paris MIL advances to Belgium and destroys Italian fighter.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Vive la France.

There weren't any pressing land moves for CW.
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

CW rebases Spitfire from Calais to one hex east into Belgia.

USSR rebases 4 planes closer to German/Rumanian front line.

France goes all in after succesful attack. All 3 HQs are used to reorganize fighter in Paris, MECH in Lille, artillery in frontline SE of Lille, AA gun in frontline 2 hexes SE of Lille, 6-3 INF in 2 hexes east of Paris and MIL in Paris.

Back to the Axis.

If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: Mayhemizer

Tomorrow morning everyone are going to see something they rarely see: succesful French counter attack!

But not necessarily successful French spelling [:D]
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Damn. My phone does not notify wrong spelling, computer does...
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Land: Germany, Italy, Japan

No Port Strikes. No naval air. No naval movement.

Close, but no effect, when Japan bomb Kweiyang.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Only one Axis ground strike.

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RE: Reverse 4-player AAR.

Post by Orm »

[X(]

That went well!

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Germany rail two INF from Poland to the West front.

Japan advance towards the Chinese forces defending Sian in the North. In the South, Army Group Yamamoto, advance slowly towards the Chinese lines although most units becomes disorganized due to the bad weather.

The Japanese Army captures the Chinese city Nanyang, and the free world can not be bothered. The football season is soon here.

Italy reorganize their Armies in north-western Italy. Almost every unit is moved a hex or two. Including the German mountain troops on vacation.

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RE: Reverse 4-player AAR.

Post by warspite1 »

Jul/Aug 1940
Impulse: 6 (Axis)


Land Movement (Cont)
Germany

2nd Army are on the march! Lead elements of von Bock's weakest army - LXXXIII and LXXXVII Garrison Corps cross the upper Rhine and march into the recently vacated Maginot forts. Their role is to provide the anvil upon which the hammer of Panzergruppe Kleist intends to pound the French XVII Infantry Corps and their supporting Garrison troops. For this operation von Kleist has the services of the XLVI Mechanised Corps (supported by the HG Panzer Division), the VII Motorised Corps and the I Infantry Corps.

A second attack is planned in the southwest of Belgium where the Paris Militia defend the patch of Ardennes recently won back. For this attack 3rd and 18th Armies are bolstered by the release of Panzergruppe Kleist's reserves - XLVIII Panzer Corps and the 1st Motorised AA Division (88mm). The 1st Artillery Division (150mm) is also added from the general reserve.

A few other detail changes to positions in both Belgium and Poland are made.

Air Transport: None

Land Combat: There are four attacks announced.
Germany

The two attacks mentioned above in the Ardennes and Alsace-Lorraine

Italy

The Italians launch an attack into the French Alps against the French IX Garrison Corps. For this offensive the Italian 4th Army, utilising the Roma Motorised Corps, the Rome Militia and attached army group artillery seek to blast a hole in the alpine passes northwest of Nice.

Japan

The Japanese launch yet another attack into the Mufu mountains, hoping to put the Chinese off balance by attacking from the opposite direction.
Now Maitland, now's your time!

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Jul/Aug 1940
Impulse: 6 (Axis)


Land Combat (cont)

The initial odds are:

Ardennes: 33.5:5 / 6:1
Alsace: 34:8 / 4:1
French Alps: 13:8 / 3:2
China: 12:2 / 5:1

With the addition of aircraft the odds are as follows:

Ardennes - No aircraft are brought in

Alsace - No aircraft are brought in

French Alps - An Italian naval bomber from Genoa provides 2 points of ground support taking the odds for Italy to 15:8 / 3:2

China - A Ki-51 bomber provides 2 points of ground support taking the odds to 14:2 / 7:1
Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by warspite1 »

Jul/Aug 1940
Impulse: 6 (Axis)


Land Combat (cont):

Attacks to be taken in the order that they appear in the program. The first one is therefore China. Assume Assault or it will be automatic.

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Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

China is assault.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

China is assault.
warspite1

I know - it was a statement to make clear what is happening - not a question [;)]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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