Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
PaxMondo
Posts: 10644
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by PaxMondo »

ORIGINAL: michaelm

Increase in ground hits seems strange as bombing hasn't been touched yet.
Maybe he is referring to the fact that now you can see "damaged" planes, which you introduced about 10 versions back?
Pax
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by Pascal_slith »

Are you sure the ASW range circle is working? I'm using Beta r1 and my Avenger unit in Noumea is set to ASW at a range of 4 hexes. This should show up with a range circle of 2, no? (ASW range is 1/2 of range set). Seems to work fine with my Wirraway unit in Perth and my Vincent unit in Auckland. Only difference with them is the Avenger unit is using the full circle. Perhaps it works when you set search arcs and not when you use the full circle?

Here's the image.




Image
Attachments
ASWrange.jpg
ASWrange.jpg (130.5 KiB) Viewed 453 times
So much WitP and so little time to play.... :-(

Image
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by castor troy »

latest beta, I was trying to withdraw one of those US P-40E units that show up in Australia in early 42, to be withdrawn by 15th March 42 and when I try to withdraw it in early Feb it says "return all pilots and planes to the pool" and when you click YES the aircraft are actually destroyed and all show up as op losses instead of going to the pool. Don´t know about the pilots. Is this working correctly? If so, then the message you get before choosing YES/NO is wrong.
User avatar
zuluhour
Posts: 5244
Joined: Thu Jan 20, 2011 4:16 pm
Location: Maryland

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by zuluhour »

Just a note on night bombing, in my game with Terry the night raids with the new update actually came in packets as opposed to 100% on time over target. Feels better.
WITP-AE (a wifes nightmare[:D])
User avatar
PaxMondo
Posts: 10644
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by PaxMondo »

ORIGINAL: zuluhour

Just a note on night bombing, in my game with Terry the night raids with the new update actually came in packets as opposed to 100% on time over target. Feels better.
Michael's response to another bombing comment about 10 replies up:

ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.
Pax
Cavalry Corp
Posts: 4162
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by Cavalry Corp »

All the night fixes sound just right - now I need to check which NF have radar thats going to be critical

Thank you Michael
User avatar
Sardaukar
Posts: 12593
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by Sardaukar »

There is this...:

Time & Date:

xx.xx.xxxx xx:xx, michaelm became aware.... [:D]

[&o]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
Cavalry Corp
Posts: 4162
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by Cavalry Corp »

ORIGINAL: michaelm

One thing I have found is that airborne search radar is not being checked before the planes are spotted, but is used in the actual plane-to-plane combat.
Logically, if planes have no radar and no detection from the ground, then actual interception should be less likely.
The reason I noticed this is that there is a slot to record the air radar device of the defenders, but in the few night combats in this save, there was no value stored there.

I have added a simple check for radar in the CAP or raid being detected in this build. It should lower the odds that CAP without some radar assistance will engage raid. NF or a/c with air radar should do better at intercepting raids than those without.


I notice almost no Jap planes have radar and allies mostly much later - but above you mention and imply that NF having a better chance ( at night) than non NF be used in a second role - please clarify ?

Thanks CAV
User avatar
zuluhour
Posts: 5244
Joined: Thu Jan 20, 2011 4:16 pm
Location: Maryland

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by zuluhour »


ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.
[/quote]

[/quote]
Michael's response to another bombing comment about 10 replies up:

Perhaps the die was cast in my favor. [8|]
User avatar
Sardaukar
Posts: 12593
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by Sardaukar »

ORIGINAL: zuluhour


ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.

[/quote]
Michael's response to another bombing comment about 10 replies up:

Perhaps the die was cast in my favor. [8|]
[/quote]

Nah, it's just you, for being a c-nut. He programmed it that way. [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

Post by herwin »

ORIGINAL: Sardaukar

ORIGINAL: zuluhour


ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.
Michael's response to another bombing comment about 10 replies up:

Perhaps the die was cast in my favor. [8|]
[/quote]

Nah, it's just you, for being a c-nut. He programmed it that way. [:D]
[/quote]

Actually, the fixes being tested still kill a lot of SEFs in the air if they encounter HBs. On the other hand, it helps make up for the Nate-like characteristics of F4F-4s.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Cavalry Corp
Posts: 4162
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Cavalry Corp »

ORIGINAL: Alfred

ORIGINAL: michaelm

One thing I have found is that airborne search radar is not being checked before the planes are spotted, but is used in the actual plane-to-plane combat.
Logically, if planes have no radar and no detection from the ground, then actual interception should be less likely.
The reason I noticed this is that there is a slot to record the air radar device of the defenders, but in the few night combats in this save, there was no value stored there.

I have added a simple check for radar in the CAP or raid being detected in this build. It should lower the odds that CAP without some radar assistance will engage raid. NF or a/c with air radar should do better at intercepting raids than those without.

Feedback appreciated.


Totally agree with this approach but I predict with a confidence factor of 99% that when players experience even less effective night CAP there will be howls of protest. Stand firm against the inevitable howls of protest. If, and that is a very big if, there will subsequently be a need to tweek the effect of night bombing after the above change, the area to be investigated should be to make bombers without radar less effective in night bombing, rather than making day fighters without radar the equal of night fighters who do have radar installed.

Alfred


Only the very last Jap NFs have radar !! I agree with all your comments but NF without radar should still have good chances as this is what specific NF units were trained for , I would have thought?

Cav
User avatar
Crackaces
Posts: 3858
Joined: Sat Jul 09, 2011 3:39 pm

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Crackaces »

ORIGINAL: cavalry

ORIGINAL: Alfred

ORIGINAL: michaelm

One thing I have found is that airborne search radar is not being checked before the planes are spotted, but is used in the actual plane-to-plane combat.
Logically, if planes have no radar and no detection from the ground, then actual interception should be less likely.
The reason I noticed this is that there is a slot to record the air radar device of the defenders, but in the few night combats in this save, there was no value stored there.

I have added a simple check for radar in the CAP or raid being detected in this build. It should lower the odds that CAP without some radar assistance will engage raid. NF or a/c with air radar should do better at intercepting raids than those without.

Feedback appreciated.


Totally agree with this approach but I predict with a confidence factor of 99% that when players experience even less effective night CAP there will be howls of protest. Stand firm against the inevitable howls of protest. If, and that is a very big if, there will subsequently be a need to tweek the effect of night bombing after the above change, the area to be investigated should be to make bombers without radar less effective in night bombing, rather than making day fighters without radar the equal of night fighters who do have radar installed.

Alfred


Only the very last Jap NFs have radar !! I agree with all your comments but NF without radar should still have good chances as this is what specific NF units were trained for , I would have thought?

Cav

The moon is also being accounted for .. have we completly tested this change? That is flown a mission with zero moonlight and one with 100%? Also Michalm stated that skill was involved .. is there is specific Night Fighter skill that is assigned with the plane? [not a trainable skill]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Cavalry Corp
Posts: 4162
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Cavalry Corp »

NF skill - I am also waiting on this.
One would think that planes that are NF would be eligable but lets see.
If there is then Japan needs the NF units very much so worth building them but if not night interception of allied night attacks will be worse than ever. Only the allies get NF with radar at times when it will be of some use.

There is though the issue of the oter aspects of night bombing being reduced.
Cavalry Corp
Posts: 4162
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Cavalry Corp »

Some points on night fighting from both sides

http://www.aviastar.org/air/japan/kawasaki_ki-45.php
Cavalry Corp
Posts: 4162
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Cavalry Corp »

Here is the allied one

Its clear both sides seemed to use dedicated units trained in the roles

http://www.usaaf.net/ww2/night/nightpg9.htm
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by witpqs »

When Michael wrote "skills" I'm pretty sure he meant the existing relevant skills, i.e. Air to air, Ground bombing, Defensive, etc.
User avatar
PaxMondo
Posts: 10644
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by PaxMondo »

ORIGINAL: witpqs

When Michael wrote "skills" I'm pretty sure he meant the existing relevant skills, i.e. Air to air, Ground bombing, Defensive, etc.
Agreed. Do not beleive we will see any new skills ...
Pax
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by michaelm75au »

ORIGINAL: witpqs

When Michael wrote "skills" I'm pretty sure he meant the existing relevant skills, i.e. Air to air, Ground bombing, Defensive, etc.
Correct.
There is no seperate set for night.
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by michaelm75au »

A NF with no radar is treated as if it had 'some sort of radar' in order for it to get some "action".[;)]
Michael
Post Reply

Return to “Tech Support”