Fall Weiss II - WIE 14.0 - (Ready for Download)
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I have the Beta game up if anyone wants to join
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I was going to accept, but would prefer it it was 11.0 not 10.1
Fall Weiss II - SC3 Mod
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Have already made a lot of undocumented fixes.... trying to go through and document now.
Following looks like a problem. (mobilization_3.txt)
Should not require that Swiss are Allied. I think I changed it to the universal dummy condition:
#VARIABLE_CONDITION= 45 [1] [100] [0] (Germany Axis, Mobilized)
#NAME= DE 844 - Germany Declares War On Switzerland (Switzerland>Allies)
#POPUP= Germany Declares War On Switzerland
#IMAGE=
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 844[1]
#COUNTRY_ID= 104
#TRIGGER= 100
#DATE= 1939/09/03
; 200% mobilization increase towards Allies
#MOBILIZATION= [200,200] [2]
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered (<-- this should be removed)
#VARIABLE_CONDITION= 104 [2] [0] [0]
}
Following looks like a problem. (mobilization_3.txt)
Should not require that Swiss are Allied. I think I changed it to the universal dummy condition:
#VARIABLE_CONDITION= 45 [1] [100] [0] (Germany Axis, Mobilized)
#NAME= DE 844 - Germany Declares War On Switzerland (Switzerland>Allies)
#POPUP= Germany Declares War On Switzerland
#IMAGE=
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 844[1]
#COUNTRY_ID= 104
#TRIGGER= 100
#DATE= 1939/09/03
; 200% mobilization increase towards Allies
#MOBILIZATION= [200,200] [2]
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered (<-- this should be removed)
#VARIABLE_CONDITION= 104 [2] [0] [0]
}
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I just started a YT lets play.
If anyone's interested it can be found here https://youtu.be/NbH7zJo-4b4
It's in German but Youtube's autotranslated subtitles work reasonably well (they can be found in the bottom right corner).
Comments are always apreacciated. Especially of what I might be doing wrong in all those events!
If anyone's interested it can be found here https://youtu.be/NbH7zJo-4b4
It's in German but Youtube's autotranslated subtitles work reasonably well (they can be found in the bottom right corner).
Comments are always apreacciated. Especially of what I might be doing wrong in all those events!
-
- Posts: 1070
- Joined: Fri Feb 04, 2022 12:08 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Crispy,
FYI-
Your Tungsten Imports from Portugal seem to require Spain be 100% mobilized.
However, historically, that was not the case.
#NAME= DE 431 - Germany: Imports From Portugal (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 906[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
#DECISION= 431
#MPP_UPDOWN= 20
#MPP_TURNS= 1
#MPP_TEXT= Tungsten Imports From Portugal
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 145,94 [1]
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 99 [1] [100] [0]
#VARIABLE_CONDITION= 87 [1] [0] [0]
#VARIABLE_CONDITION= 104 [1] [0] [0]
#CONDITION_POSITION= 144,98 [5,5] [0,0] [2] [0]
#CONDITION_POSITION= 139,104 [5,5] [0,0] [2] [0]
}
FYI-
Your Tungsten Imports from Portugal seem to require Spain be 100% mobilized.
However, historically, that was not the case.
{Another delicate issue was the trade in wolfram (tungsten). Following the invasion of the Soviet Union, Germany became dependent on Portugal and Spain for their wolfram supplies, since it was of particular value in producing war munitions. To maintain her neutrality, Portugal set up a strict export quota system in 1942. This concept of neutrality through equal division of products supplied to belligerents was different from that of the Northern European neutrals who worked on the basis of "normal pre-war supplies". However, in January 1944, the Allies began pressuring Salazar to embargo all wolfram sales destined for Germany. Portugal resisted, defending their right as a neutral state to sell to anyone and fearing that any reduction in their German exports would prompt Germany to attack Portuguese shipping. Salazar's fears were not groundless: despite Portuguese neutrality, the steamer Ganda was torpedoed and sunk by the Germans in June 1941. On 12 October 1941 the neutral ship Corte Real was stopped for inspection by German U-boat U-83 80 miles west of Lisbon. The U-boat opened fire with the deck gun, setting the ship on fire and finally sinking her with two torpedoes. On 14 December 1941 the unescorted (and neutral) Cassequel was hit in the stern by one of two torpedoes from U-108 about 160 miles southwest of Cape St. Vincent, Portugal, and sank immediately. The Serpa Pinto was likewise stopped and boarded in 1944 (26 May) in the mid-Atlantic by the German submarine U-541, but the ship was ultimately allowed to proceed after the German naval authorities declined to approve its sinking. On 5 June 1944, just before the Normandy invasion, following threats of economic sanctions by the Allies, the Portuguese government opted for a complete embargo on wolfram exports to both the Allies and the Axis, thereby putting 100,000 Portuguese labourers out of work.
#NAME= DE 431 - Germany: Imports From Portugal (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 906[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
#DECISION= 431
#MPP_UPDOWN= 20
#MPP_TURNS= 1
#MPP_TEXT= Tungsten Imports From Portugal
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 145,94 [1]
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 99 [1] [100] [0]
#VARIABLE_CONDITION= 87 [1] [0] [0]
#VARIABLE_CONDITION= 104 [1] [0] [0]
#CONDITION_POSITION= 144,98 [5,5] [0,0] [2] [0]
#CONDITION_POSITION= 139,104 [5,5] [0,0] [2] [0]
}
-
- Posts: 1070
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Crispy,
Your German War Economy events (DE 548, 549, 550) may need to be looked at (see below).
As I understand it, the following are the case conditions possible:
Berlin(Axis), Paris(Allied), Warsaw(Allied):
- 150 MPPs
Berlin(Axis), Paris(Axis), Warsaw(Allied):
- 125 MPPs
Berlin(Axis), Paris(Allied), Warsaw(Axis):
- 125 MPPs
Does not seem to be a case for all three being Axis.
Also, confused on why Germany gets more MPPs by just controlling Berlin?
Your German War Economy events (DE 548, 549, 550) may need to be looked at (see below).
As I understand it, the following are the case conditions possible:
Berlin(Axis), Paris(Allied), Warsaw(Allied):
- 150 MPPs
Berlin(Axis), Paris(Axis), Warsaw(Allied):
- 125 MPPs
Berlin(Axis), Paris(Allied), Warsaw(Axis):
- 125 MPPs
Does not seem to be a case for all three being Axis.
Also, confused on why Germany gets more MPPs by just controlling Berlin?
Code: Select all
{
#NAME= DE 548 - Germany: War Economy (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 0[0]
#DECISION= 548
#MPP_UPDOWN= 125
#MPP_TURNS= 1
#MPP_TEXT= War Economy
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 173,74 [1]
#ALIGNMENT_POSITION= 151,84 [2]
#ALIGNMENT_POSITION= 188,76 [1]
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
{
#NAME= DE 549 - Germany: War Economy (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 0[0]
#DECISION= 549
#MPP_UPDOWN= 125
#MPP_TURNS= 1
#MPP_TEXT= War Economy
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 173,74 [1]
#ALIGNMENT_POSITION= 151,84 [1]
#ALIGNMENT_POSITION= 188,76 [2]
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
{
#NAME= DE 550 - Germany: War Economy (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 0[0]
#DECISION= 550
#MPP_UPDOWN= 150
#MPP_TURNS= 1
#MPP_TEXT= War Economy
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 173,74 [1]
#ALIGNMENT_POSITION= 151,84 [2]
#ALIGNMENT_POSITION= 188,76 [2]
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Hi Darkhorse,
Their is a relevant decision event for all 3 cities being Axis, which I've copied below.
Germany will receive 75 MPP if all 3 Capitals are Axis beginning June 1943, 125 MPP if one of the Warsaw/Paris are lost, and 150 MPP if both Warsaw/Paris are lost. This was designed to replicate the increasing intensification of the war economy in Germany as they were losing the war.
{
#NAME= DE 877 - Germany: War Economy (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 877
#MPP_UPDOWN= 75
#MPP_TURNS= 1
#MPP_TEXT= War Economy
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis Hands
#ALIGNMENT_POSITION= 173,74 [1]
; Paris is in Axis Hands
#ALIGNMENT_POSITION= 151,84 [1]
; Warsaw is in Axis Hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
Their is a relevant decision event for all 3 cities being Axis, which I've copied below.
Germany will receive 75 MPP if all 3 Capitals are Axis beginning June 1943, 125 MPP if one of the Warsaw/Paris are lost, and 150 MPP if both Warsaw/Paris are lost. This was designed to replicate the increasing intensification of the war economy in Germany as they were losing the war.
{
#NAME= DE 877 - Germany: War Economy (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 877
#MPP_UPDOWN= 75
#MPP_TURNS= 1
#MPP_TEXT= War Economy
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis Hands
#ALIGNMENT_POSITION= 173,74 [1]
; Paris is in Axis Hands
#ALIGNMENT_POSITION= 151,84 [1]
; Warsaw is in Axis Hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
Fall Weiss II - SC3 Mod
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- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Hi Darkhorse,DarkHorse2 wrote: Sun Aug 13, 2023 6:15 pm Crispy,
FYI-
Your Tungsten Imports from Portugal seem to require Spain be 100% mobilized.
However, historically, that was not the case.
{Another delicate issue was the trade in wolfram (tungsten). Following the invasion of the Soviet Union, Germany became dependent on Portugal and Spain for their wolfram supplies, since it was of particular value in producing war munitions. To maintain her neutrality, Portugal set up a strict export quota system in 1942. This concept of neutrality through equal division of products supplied to belligerents was different from that of the Northern European neutrals who worked on the basis of "normal pre-war supplies". However, in January 1944, the Allies began pressuring Salazar to embargo all wolfram sales destined for Germany. Portugal resisted, defending their right as a neutral state to sell to anyone and fearing that any reduction in their German exports would prompt Germany to attack Portuguese shipping. Salazar's fears were not groundless: despite Portuguese neutrality, the steamer Ganda was torpedoed and sunk by the Germans in June 1941. On 12 October 1941 the neutral ship Corte Real was stopped for inspection by German U-boat U-83 80 miles west of Lisbon. The U-boat opened fire with the deck gun, setting the ship on fire and finally sinking her with two torpedoes. On 14 December 1941 the unescorted (and neutral) Cassequel was hit in the stern by one of two torpedoes from U-108 about 160 miles southwest of Cape St. Vincent, Portugal, and sank immediately. The Serpa Pinto was likewise stopped and boarded in 1944 (26 May) in the mid-Atlantic by the German submarine U-541, but the ship was ultimately allowed to proceed after the German naval authorities declined to approve its sinking. On 5 June 1944, just before the Normandy invasion, following threats of economic sanctions by the Allies, the Portuguese government opted for a complete embargo on wolfram exports to both the Allies and the Axis, thereby putting 100,000 Portuguese labourers out of work.
#NAME= DE 431 - Germany: Imports From Portugal (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 906[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
#DECISION= 431
#MPP_UPDOWN= 20
#MPP_TURNS= 1
#MPP_TEXT= Tungsten Imports From Portugal
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 145,94 [1]
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 99 [1] [100] [0]
#VARIABLE_CONDITION= 87 [1] [0] [0]
#VARIABLE_CONDITION= 104 [1] [0] [0]
#CONDITION_POSITION= 144,98 [5,5] [0,0] [2] [0]
#CONDITION_POSITION= 139,104 [5,5] [0,0] [2] [0]
}
That is only one scenario for the Tungsten imports. Where Spain is Axis leaning and not mobilized the below will fire instead. There are many events that will not make sense if you look at them singularly, but are meant to just cover different scenarios.
{
#NAME= DE 930 - Germany: Imports From Portugal (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 906[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 930
#MPP_UPDOWN= 20
#MPP_TURNS= 1
#MPP_TEXT= Tungsten Imports From Portugal
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Bordeaux is in Axis hands
#ALIGNMENT_POSITION= 145,94 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - Spain politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 99 [1] [0] [0]
; 3rd Line - Portugal politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 87 [1] [0] [0]
; 3rd Line - Switzerland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 104 [1] [0] [0]
; No Allied units within 5 hexes of Bayonne
#CONDITION_POSITION= 144,98 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Madrid
#CONDITION_POSITION= 139,104 [5,5] [0,0] [2] [0]
}
Fall Weiss II - SC3 Mod
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- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
crispy131313 wrote: Sun Aug 13, 2023 9:17 pm Hi Darkhorse,
There is a relevant decision event for all 3 cities being Axis, which I've copied below.
Germany will receive 75 MPP if all 3 Capitals are Axis beginning June 1943, 125 MPP if one of the Warsaw/Paris are lost, and 150 MPP if both Warsaw/Paris are lost. This was designed to replicate the increasing intensification of the war economy in Germany as they were losing the war.
{
#NAME= DE 877 - Germany: War Economy (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 877
#MPP_UPDOWN= 75
#MPP_TURNS= 1
#MPP_TEXT= War Economy
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis Hands
#ALIGNMENT_POSITION= 173,74 [1]
; Paris is in Axis Hands
#ALIGNMENT_POSITION= 151,84 [1]
; Warsaw is in Axis Hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
Fall Weiss II - SC3 Mod
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- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Country 104 is Switzerland, the note above mentioning Spain it is wrong. The notes beginning with ; that are not read by the game engine should mostly be ignored, I rarely cared to update these but rather only concerned with ensuring the events worked as intended.DarkHorse2 wrote: Sat Aug 12, 2023 6:19 pm Have already made a lot of undocumented fixes.... trying to go through and document now.
Following looks like a problem. (mobilization_3.txt)
Should not require that Swiss are Allied. I think I changed it to the universal dummy condition:
#VARIABLE_CONDITION= 45 [1] [100] [0] (Germany Axis, Mobilized)
#NAME= DE 844 - Germany Declares War On Switzerland (Switzerland>Allies)
#POPUP= Germany Declares War On Switzerland
#IMAGE=
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 844[1]
#COUNTRY_ID= 104
#TRIGGER= 100
#DATE= 1939/09/03
; 200% mobilization increase towards Allies
#MOBILIZATION= [200,200] [2]
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered (<-- this should be removed)
#VARIABLE_CONDITION= 104 [2] [0] [0]
}
Fall Weiss II - SC3 Mod
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-
- Posts: 1070
- Joined: Fri Feb 04, 2022 12:08 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Crispy,
Following looks like it is duplicated and thinking one may have been for Iraq?
(from the comments?)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DIPLOMATIC CHECKS DUE TO ALLIED DOW ON IRAQ
;
;REMOVE1941
;
; Allies Declare War on Tunisia resulting in a
; random 3-5% increase in US mobilization towards Axis:
{
#NAME= Allies DoW On Tunisia (USA->Axis)
#POPUP= The USA Is Concerned At Allied Aggression In The Middle East
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
;3-5% mobilization increase towards Axis
#MOBILIZATION= [3,5] [1]
; Allies declare war on Tunisia
#CONDITION= 110 [1] [2]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;DIPLOMATIC CHECKS DUE TO ALLIED DOW ON TUNISIA
;
;REMOVE1942
;
; Allies Declare War on Tunisia resulting in a
; random 3-5% increase in US mobilization towards Axis:
{
#NAME= Allies DoW On Tunisia (USA->Axis)
#POPUP= The USA Is Concerned At Allied Aggression In The Mediterranean
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
;3-5% mobilization increase towards Axis
#MOBILIZATION= [3,5] [1]
; Allies declare war on Tunisia
#CONDITION= 110 [1] [2]
}
Following looks like it is duplicated and thinking one may have been for Iraq?
(from the comments?)
Code: Select all
\mobilization_1.txt (2 hits)
Line 2824: #NAME= Allies DoW On Tunisia (USA->Axis)
Line 2965: #NAME= Allies DoW On Tunisia (USA->Axis)
; DIPLOMATIC CHECKS DUE TO ALLIED DOW ON IRAQ
;
;REMOVE1941
;
; Allies Declare War on Tunisia resulting in a
; random 3-5% increase in US mobilization towards Axis:
{
#NAME= Allies DoW On Tunisia (USA->Axis)
#POPUP= The USA Is Concerned At Allied Aggression In The Middle East
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
;3-5% mobilization increase towards Axis
#MOBILIZATION= [3,5] [1]
; Allies declare war on Tunisia
#CONDITION= 110 [1] [2]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;DIPLOMATIC CHECKS DUE TO ALLIED DOW ON TUNISIA
;
;REMOVE1942
;
; Allies Declare War on Tunisia resulting in a
; random 3-5% increase in US mobilization towards Axis:
{
#NAME= Allies DoW On Tunisia (USA->Axis)
#POPUP= The USA Is Concerned At Allied Aggression In The Mediterranean
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
;3-5% mobilization increase towards Axis
#MOBILIZATION= [3,5] [1]
; Allies declare war on Tunisia
#CONDITION= 110 [1] [2]
}
-
- Posts: 1070
- Joined: Fri Feb 04, 2022 12:08 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Same here it appears:
(I suspect the 2nd is correct and the 1st is redundant after review of SOE)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DIPLOMATIC CHECKS DUE TO AXIS DOW ON YUGOSLAVIA
;
;REMOVE1941
;
; Axis Declare War on Yugoslavia resulting in a
; random 10-15% increase in Greek mobilization towards Allies:
{
#NAME= Axis DoW On Yugoslavia (Greece->Allies)
#POPUP= Greece Signs A Defensive Pact With The UK
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 46
#TRIGGER= 100
#MOBILIZATION= [10,15] [2]
#CONDITION= 120 [1] [1]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DIPLOMATIC CHECKS DUE TO ALLIED DOW ON GREECE
;
;REMOVE1941
;
; Axis Declare War on Yugoslavia resulting in a
; random 30-45% increase in Greek mobilization towards Allies:
{
#NAME= Axis DoW On Yugoslavia (Greece->Allies)
#POPUP= Greece Signs A Defensive Pact With The UK
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 46
#TRIGGER= 100
#MOBILIZATION= [30,45] [2]
#CONDITION= 120 [1] [1]
}
(I suspect the 2nd is correct and the 1st is redundant after review of SOE)
Code: Select all
\mobilization_1.txt (2 hits)
Line 594: #NAME= Axis DoW On Yugoslavia (Greece->Allies)
Line 3109: #NAME= Axis DoW On Yugoslavia (Greece->Allies)
; DIPLOMATIC CHECKS DUE TO AXIS DOW ON YUGOSLAVIA
;
;REMOVE1941
;
; Axis Declare War on Yugoslavia resulting in a
; random 10-15% increase in Greek mobilization towards Allies:
{
#NAME= Axis DoW On Yugoslavia (Greece->Allies)
#POPUP= Greece Signs A Defensive Pact With The UK
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 46
#TRIGGER= 100
#MOBILIZATION= [10,15] [2]
#CONDITION= 120 [1] [1]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DIPLOMATIC CHECKS DUE TO ALLIED DOW ON GREECE
;
;REMOVE1941
;
; Axis Declare War on Yugoslavia resulting in a
; random 30-45% increase in Greek mobilization towards Allies:
{
#NAME= Axis DoW On Yugoslavia (Greece->Allies)
#POPUP= Greece Signs A Defensive Pact With The UK
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 46
#TRIGGER= 100
#MOBILIZATION= [30,45] [2]
#CONDITION= 120 [1] [1]
}
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I have to say I am a little lost with all of the items you put forward.
Did you make a short list of errors that I could review? I’m a little nervous about importing new script files when the game currently plays fine.
Did you make a short list of errors that I could review? I’m a little nervous about importing new script files when the game currently plays fine.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873
tm.asp?m=4183873
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Also does anyone have and feedback on the changes from 10.0 & 11.0 particularly air power and air defence?
I played an Allied opponent that didn’t go past Dec 1941 before they conceded and playing as the Allies currently in a sandbox match that is playing out some alternate history.
I played an Allied opponent that didn’t go past Dec 1941 before they conceded and playing as the Allies currently in a sandbox match that is playing out some alternate history.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873
tm.asp?m=4183873
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I think the one extra movement point for armored units buffs the Axis a lot.
But if you like I'd play the Allies in a match
But if you like I'd play the Allies in a match

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Sure I'll take that challenge. Putting it up now. No password neededDuedman wrote: Sun Aug 27, 2023 9:59 pm I think the one extra movement point for armored units buffs the Axis a lot.
But if you like I'd play the Allies in a match![]()
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Sorry mate I got my hands full already.Hartmann301 wrote: Mon Aug 28, 2023 1:57 pm Sure I'll take that challenge. Putting it up now. No password needed
Would have jumped in only if the modfather himself was willing to play.
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I am open for a game. Please play the side you enjoy the most, or are best at.Duedman wrote: Tue Aug 29, 2023 9:38 amSorry mate I got my hands full already.Hartmann301 wrote: Mon Aug 28, 2023 1:57 pm Sure I'll take that challenge. Putting it up now. No password needed
Would have jumped in only if the modfather himself was willing to play.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873
tm.asp?m=4183873
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
We're in the middle of a game. lol
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
It’s an excellent game too.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873
tm.asp?m=4183873