And what conversions are you doing?
Im doing my OOB to get ready for my first PBEM and now pondering these.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Just like Ichang for IJ is a setup as well. Allies can take it in the first few turns and almost impossible not to lose it.ORIGINAL: Cribtop
It seems that the choice in China for the Allies is to abandon Chengchow and Loyang or defend them and lose an army.
ORIGINAL: Mike Solli
Interesting proceedings today. I attacked Loyang in a DA. If you recall, there are 20 isolated Chinese units there. Well, my forces there did their job getting 2:1 odds with no enemy forts. The Chinese surrendered losing 61256(4317) to 7972(27) Japanese casualties. Banzai! The infrastructure in Loyang was devastated at Manpower 1(1), Resources 0(40) and LI 0(20). No matter. I destroyed a total of 8x Chinese Corps, 1x Chinese Cavalry Corps, 2x construction regiments, 2x base forces, 5 Group Armies and 2 War Areas. They'll come back but it'll take a long time to rebuild them.
ORIGINAL: Mike Solli
Reinforcements:
10 Garrison Unit - 14 Army - headed to Manila
11 Garrison Unit - 14 Army - headed to Kendari
ORIGINAL: obvert
In another thread I learned that only the infantry corps come back. So the HQs, construction and base force units will not re-spawn. So that's a lot of extras you just knocked off for good there! Banzai.
ORIGINAL: ny59giants
I had everything come back for the Chinese in my last game as Allies. But, everything is at 1/3 strength.
ORIGINAL: Hanzberger
What is the general consensus on China as far as eating whole units up and having them return, or just pushing them back-hopefully very well damaged.
ORIGINAL: SqzMyLemon
I play as a commander in the field would have during that time. Kill 'em. No commander would refuse an opportunity to eliminate enemy forces or cause mass surrender by encirclement. They didn't have to worry about respawning, so I don't worry about the 1/3 respawn either. It's a game mechansim that I have no control over and it represents an awful lot of mouths to feed at a time when supply could be critically low in China. If the Chinese perimeter shrinks too much, I see no way these zombie troops can be fed.
I do think respawning units should have the lowest experience levels allowable though, they may be 1/3 strength, but it should be rabble and not even remotely trained up. The Allies shouldn't be rewarded for playing Chinese units carelessly or relying on the fact they respawn. Losing them must entail some kind of penalty, not a reward in my opinion.
ORIGINAL: Chickenboy
ORIGINAL: Hanzberger
What is the general consensus on China as far as eating whole units up and having them return, or just pushing them back-hopefully very well damaged.
I'll take 'em as I can get 'em. Destroyed utterly seems to yield more VPs, but permits the annoying zombification to which you refer. My goal in China is to destroy more infantry than he can produce as replacement squads. Over time, this should work to my advantage.