The Accidental War Obvert vs Lowpe

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SierraJuliet
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RE: Soviets Activated....

Post by SierraJuliet »

Have you got plans for taking Alexandrovsk? If so seaborne or the land route? The land route is the less risky but you have to take out the fort on the way. Karafuto Brigade is handy but isn't up to doing the job by itself. You will need to wangle a bigger brother from somewhere to get past that obstacle of peskiness. Make sure you have fighter cover for you ships way up there when they come in. Soviet bombers seem to be drawn to this area and will have a field day if you neglect your air cover. Even with air cover some bombers will get through and at very low level they have no problems scoring hits.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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Lovejoy
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RE: Soviets Activated....

Post by Lovejoy »

Didn't Radar do an AAR where he deliberately attacked the Soviets starting in 1941? I think it was called "Taming the Bear" or something like that. There might be some lessons there, but IIRC he went on the offensive to try and cut the Trans-Siberian Railway
Alfred
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RE: Soviets Activated....

Post by Alfred »

ORIGINAL: Lowpe

Mudken is a pretty important industrial base, what would happen if I send most of the troops to the front?

25% of the normal Manchuko garrison resides here. Not sure how much AV I have n Manchuko and Korea...But I guess this will be a staging base for reserves, rest and refit, and everything else.



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The Mukden garrison is a typo. The correct garrison requirement is only 200. Confirmed by the scenario dev with solution provided here:

tm.asp?m=3782510&mpage=1&key=Mukden&#3782930

Alfred
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Cap Mandrake
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RE: Soviets Activated....

Post by Cap Mandrake »

There are two spots near the border where the IJA can cut all rail and road traffic to Eastern ("Southern" on the map)
Siberia. They aren't easy to get to. [:)] It might be possible to drop paras on Moho and walk across the river...not sure if you can drop paras on your own dot base. Of course they wouldn't last long without help.

Also this. The Russkis could make trouble coming down the road from Ulan Bator. Hell, they could make trouble anywhere they chose. [:)]



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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Alfred

ORIGINAL: Lowpe

Mudken is a pretty important industrial base, what would happen if I send most of the troops to the front?

25% of the normal Manchuko garrison resides here. Not sure how much AV I have n Manchuko and Korea...But I guess this will be a staging base for reserves, rest and refit, and everything else.



Image

The Mukden garrison is a typo. The correct garrison requirement is only 200. Confirmed by the scenario dev with solution provided here:

tm.asp?m=3782510&mpage=1&key=Mukden�

Alfred

Many thanks, Alfred! [&o] Error confirmed and fix all in one convenient thread.[:)]
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Cap Mandrake

There are two spots near the border where the IJA can cut all rail and road traffic to Eastern ("Southern" on the map)
Siberia. They aren't easy to get to. [:)] It might be possible to drop paras on Moho and walk across the river...not sure if you can drop paras on your own dot base. Of course they wouldn't last long without help.

Also this. The Russkis could make trouble coming down the road from Ulan Bator. Hell, they could make trouble anywhere they chose. [:)]



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Keep the ideas coming Cap and I will give you a field promotion to Col![:)]
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Lovejoy

Didn't Radar do an AAR where he deliberately attacked the Soviets starting in 1941? I think it was called "Taming the Bear" or something like that. There might be some lessons there, but IIRC he went on the offensive to try and cut the Trans-Siberian Railway


Yep, and I read it years ago...however, I believe he took most of India and was scenario 2.

I am not aware of any scenario 1 with Soviets active, are you?
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: SierraJuliet

Have you got plans for taking Alexandrovsk? If so seaborne or the land route? The land route is the less risky but you have to take out the fort on the way. Karafuto Brigade is handy but isn't up to doing the job by itself. You will need to wangle a bigger brother from somewhere to get past that obstacle of peskiness. Make sure you have fighter cover for you ships way up there when they come in. Soviet bombers seem to be drawn to this area and will have a field day if you neglect your air cover. Even with air cover some bombers will get through and at very low level they have no problems scoring hits.

I have to figure out how to find troops that aren't restricted.

I have no plans but immediate survival.[;)] Alfred's broad strategy ideas seem really solid to me, and cutting the rail lines by Cap plus bombing the industry in Vlad (probably at night) seem the best choices for me right now.

The Soviets will control the sea for several days...even though Shokaku and Zuikaku are in the area.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: AcePylut

Look at the bright side - no more need to worry about that 8000AV garrison requirement anymore :D

Silver lining![:)] There always is one...like losing the KB in 1942 and realizing all the fuel you will save by not having to feed those monsters.[:D]
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Canoerebel
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RE: Soviets Activated....

Post by Canoerebel »

It was Rader (not "Radar") who invaded Russia. I have dim memories of that including a major seaborne invasion that traveled up a Russian river somewhere!

Great AAR title, Lowpe. You're having a lot of fun with this already. Go, boy, go!
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
jwolf
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RE: Soviets Activated....

Post by jwolf »

I'll just add to say I love the new AAR title! That's turning lemons into lemonade! [:)]
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Encircled
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RE: Soviets Activated....

Post by Encircled »

Haven't done scenario 1, but Kharborovsk (spelling) has soviet aircraft factories in it.

Take that, and they are lost to the allies permanently.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Canoerebel

It was Rader (not "Radar") who invaded Russia. I have dim memories of that including a major seaborne invasion that traveled up a Russian river somewhere!

Great AAR title, Lowpe. You're having a lot of fun with this already. Go, boy, go!

He had the complete surprise attack going for him...ground, air and naval. At the end, he thought the attack was a failure...
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Encircled

Haven't done scenario 1, but Kharborovsk (spelling) has soviet aircraft factories in it.

Take that, and they are lost to the allies permanently.


Don't have to take it...as the air force can destroy it and keep it destroyed for a long, long time. But taking it is certainly preferable.[:)] Komsomolsk it is...check the map above.
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Encircled
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RE: Soviets Activated....

Post by Encircled »

I knew it began with "K"! [:)]
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Will be a long and nasty war here...Major areas of responsibility. I am hoping I can weather the storm till the Soviets lose all those division for the winter counter offensive.

Early on I plan on using the twin engine bombers at night hitting Soviet industry. Soviets will counter by flying biplanes at night I suspect and AA concentrations.

Soviet infrastructure in roads and runways is much better than Japans.[:(]



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SierraJuliet
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RE: Soviets Activated....

Post by SierraJuliet »

ORIGINAL: Lowpe

ORIGINAL: SierraJuliet

Have you got plans for taking Alexandrovsk? If so seaborne or the land route? The land route is the less risky but you have to take out the fort on the way. Karafuto Brigade is handy but isn't up to doing the job by itself. You will need to wangle a bigger brother from somewhere to get past that obstacle of peskiness. Make sure you have fighter cover for you ships way up there when they come in. Soviet bombers seem to be drawn to this area and will have a field day if you neglect your air cover. Even with air cover some bombers will get through and at very low level they have no problems scoring hits.

I have to figure out how to find troops that aren't restricted.

I have no plans but immediate survival.[;)] Alfred's broad strategy ideas seem really solid to me, and cutting the rail lines by Cap plus bombing the industry in Vlad (probably at night) seem the best choices for me right now.

The Soviets will control the sea for several days...even though Shokaku and Zuikaku are in the area.

My current game with tocaff has Soviets active and Japan formally went to war against the Soviet in mid ’43. It is a scenario 1 game. India, bar a few bases fell, and China was consumed by the IJA as well. Russia is a different proposition for me as all the start war units have filled out and of course reinforcements have turned up and forts are well up. Todd has taken to calling his Soviet forces paper bears but I think they are far from that. The Soviet air force is huge but I have decent fighters to deal with what is still essentially the start war planes. It won’t be until late ’44 or ’45 that I will have to worry about better Soviet planes. I really do wonder at the ability of early war Japan to fend off the Soviet air force. I will be watching with much interest to see how you handle his air power.

I hear you on plans for immediate survival. Concur with Alfred’s board strategy.

Aleksandrovsk is certainly not a straight up target. When you do get there, it will be a tougher nut to crack than it is now. You will need to find a few spare divisions to tackle it. Divisions which for the time being will be sorely needed elsewhere.

As for Rader’s game, my memory is the hammering he took making a seaborne assault. I kept a shot of the damage the CD guns at Magadan inflicted upon Rader’s invasion fleet. It was horrendous and got me thinking on how best to stage a landing without crippling the IJN. I had success by having bombardment TFs standoff outside the range of the CDs guns. Bombard, bombard and bombard some more. You still must accept lost warships and at the end of the assault on Petropavlovsk I had to see goodbye to 2 old light cruisers. Yamashiro had 30+ system damage and 3 destroyers got banged up but they survived. All damaged covered the landings. The CD fire is devastating on the landing ships so look to use the small xAKs and xAKLs which you can afford to lose and won’t have a mass of troops on board when they go down. My two cents worth for the time when you do start to consider picking of the isolated Soviet outposts.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
adarbrauner
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RE: Soviets Activated....

Post by adarbrauner »

Stil cannot understand why couldn't you had waited some one-two months to eventually open hostilities against the russians
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

With Obvert's permission and Alfred's excellent proof, I braved the editor and fixed the garrison at Mudken.[:)]

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: adarbrauner

Stil cannot understand why couldn't you had waited some one-two months to eventually open hostilities against the russians

Mainly because it is far more interesting this way.[:D]
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