Michael -
Off the top of my head, I have some more challenging requests for you, if you are willing to indulge a dreamer:-
GAME CHANGES
[*]Change the ability of the Allies to have full factory information at their fingertips with the Strategic bombing interface. I believe this should be brought under the rules of FOW or another mechanism; whereby if the Allies are not within flyover range - the info is somewhat garbled (as it is with a mouseover).
[*]R&D algorithm more severe for realistic R&D and no freebie upgrdes along the path in that mode, maybe a percentage of factories become disabled.
[*]I'm going to try to cajole Floyd into included this in Tracker anyway - but in the air groups list - have them listed with each of their particular skill no's.
[*]Display showing all Ships - option for class name to be shown for all. (Tracker does this anyway)
EDITOR /GAME MECH
[*]Get the editor opened up to changing the multiplier variables for airframe,engines,Arm, Veh, Naval and Merchants. Maybe also pilots too.
[*]Allow fractions to be recognised for existing multipliers(editor).
[*]PP's to be made variable on date (editor controlled) or linked by percent to VP's. In the former a variability to play and the later option suggesting political will. An allied player bunkering down and waiting until '43 would have less to spend.
[*]The ability to setup auto-convoys (CS) in the editor.(minor req) Japan didn't start the war devoid of raw material convoys.[;)]
POTENTIAL BUG
[*]From my testing there is a bug with close action CV to CV battles with radar. I have other test data but Nemo121 put it so well about the
original thread / battle I include his thoughts.
If you look at the two strikes you see the following:
1. Both fleets were 46 miles ( 1 hex apart ).
2. The Allies spotted the strike 120 miles away and had about 45 minutes to react before they were overhead.
3. The Japanese spotted teh strike 40 miles away and thus had about 15 minutes to react before they were overhead.
The difference in spotting was entirely due to radar being present on US ships and not on Japanese ships. There's nothing more to it than that. Actually though - and this was missed by all of the posters - the spotting of the Japanese strike at 120 miles is a bug. It could only have been spottted at 46 miles ( since TFs are supposed to occupy the mid-point of the hex for range calculations ).
Since the Allies had 3 times as long to intercept far more of their fighters did and they spent far longer attacking bombers. Your fighter, on the other hand, had almost no time to make firing passes and those they did make were absorbed by the fighters with very few passes disrupting the bomber stream.
Why? Radar.
Actually the result IS due to a bug but only insofar as the Allies should have only spotted the raid 40 miles out and only had 15 minutes to react. This meant you'd have suffered huge losses anyways but would have inflicted far more also.
Thanks for reading Michael.