ENLIST TODAY (Docup (A) vs Koniu (J) No Koniu
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Torpedos Go BOOM
How bad is it to overstack and AF? What are the cons to doing so?
RE: Torpedos Go BOOM
18th Apr
Carrier unknown
China
Bombed
Ramree Island
Brit sub hits an xAK with a TT.
Coco's
Zeros sweep. My fighters are training due to the fact I can't get them out of bring more in right now. Bettys come in and bomb the AF then another unescorted Betty raid gets bounced by my CAP.
Feurguson Island
Koniu sends in 3 BBs plus DDs for escort. They meet my 2 CA SAG. Lots of shells fired, CA takes 1 36 cm hit and in return hits all 2 of the BBs with her main guns. A Jap DD is hit by my DDs twice. Both TFs break off. My ASW TF of 3 DDs and a DE run into the SAG. They deal out some pain and take it. We lose a DD and DE. They put rounds in all the Jap ships. Leaving a DD with heavy fires. Our PT boats run into a 2 DD TF no damage to either side. A sub puts 2 TTs into the undamaged DD. Then another sub puts a TT into a BB. We have 2 naval strikes but both fail to do anydamage during the nite phase.
Zeros sweep and gets caught up in our CAP. Bettys come in unescorted and get thru putting TT into an xAK and xAP. Jills again get thru unescorted and rop bombs on the same xAK and a bomb on another xAP. I hope my troops unloaded this turn. They didn't unload the last full turn.
I have only seen the replay so don't know this exact numbers yet. I am thinking of going after the BBs. I think I will try PTs first and maybe a SAG. Will have to see the turn to make my final decision.
Carrier unknown
China
Bombed
Ramree Island
Brit sub hits an xAK with a TT.
Coco's
Zeros sweep. My fighters are training due to the fact I can't get them out of bring more in right now. Bettys come in and bomb the AF then another unescorted Betty raid gets bounced by my CAP.
Feurguson Island
Koniu sends in 3 BBs plus DDs for escort. They meet my 2 CA SAG. Lots of shells fired, CA takes 1 36 cm hit and in return hits all 2 of the BBs with her main guns. A Jap DD is hit by my DDs twice. Both TFs break off. My ASW TF of 3 DDs and a DE run into the SAG. They deal out some pain and take it. We lose a DD and DE. They put rounds in all the Jap ships. Leaving a DD with heavy fires. Our PT boats run into a 2 DD TF no damage to either side. A sub puts 2 TTs into the undamaged DD. Then another sub puts a TT into a BB. We have 2 naval strikes but both fail to do anydamage during the nite phase.
Zeros sweep and gets caught up in our CAP. Bettys come in unescorted and get thru putting TT into an xAK and xAP. Jills again get thru unescorted and rop bombs on the same xAK and a bomb on another xAP. I hope my troops unloaded this turn. They didn't unload the last full turn.
I have only seen the replay so don't know this exact numbers yet. I am thinking of going after the BBs. I think I will try PTs first and maybe a SAG. Will have to see the turn to make my final decision.
RE: Torpedos Go BOOM
Coco's
Zeros sweep. My fighters are training due to the fact I can't get them out of bring more in right now. Bettys come in and bomb the AF then another unescorted Betty raid gets bounced by my CAP.
Training fighters to bounce bombers without having to take on sweeps, knowing you're out of LR CAP range?
Why use this solution when you know it takes a bit of advantage of the game engine? I know you're a fair player and this just seems unnecessary if you're not actually trying to train those guys.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Torpedos Go BOOM
Obvert: The fighters at Coco's are not meant to be gamey. I agree that using this tactic is wrong. I will admit I am not training those guys. I have them training to keep them off the runway from his bombers and away from his sweeps. I have not been able to get them to take replacements despite haveing the supply. I can't fly them off the island (they don't have the range). I also don't have the assets (at the moment) to safely remove them by sea. I don't want to withdraw them for 120days. I put them training at an alt I didn't think his bombers would be flying. Hopeing that they wouldn't engage them. I wrote Koniu today about that. He mentioned it in an email today. Catching unescorted bombers after a sweep is not my intention. I just did a quick fix on it and left it, so I could focus on other areas that I had ops going on. I will look at it and see if I have missed things.
I will also say that I have fighters training in other areas close to frontlines (China) that are aren't meant to bypass sweeps and catch unescorted bombers. They really are training. But everyone knows that about China.
If anyone has an plan let me know. Oh the planes are P 39s and Marlet IIs. About 9 or so are left, pilots are fairly good.
I will also say that I have fighters training in other areas close to frontlines (China) that are aren't meant to bypass sweeps and catch unescorted bombers. They really are training. But everyone knows that about China.
If anyone has an plan let me know. Oh the planes are P 39s and Marlet IIs. About 9 or so are left, pilots are fairly good.
RE: Torpedos Go BOOM
I understand the dilemma. It is one of the odd dilemmas in game. You can't say "take a turn away from the field, there is a strike coming in and we don't want you to engage." That kind of control would be incredibly useful and really add more tactical fun to the game.
The Martletts of course could fly away onto a CV/CVE, but the P-39s of course can't. Is it the pilots or the airframes you'e worried about? Or just being able to use the groups soon? The pilots could just be sent away and the airframes lost as he bombs them, then eventually getting ships in to pull them out. Not desirable probably, but ... not sure what else would work.
The Martletts of course could fly away onto a CV/CVE, but the P-39s of course can't. Is it the pilots or the airframes you'e worried about? Or just being able to use the groups soon? The pilots could just be sent away and the airframes lost as he bombs them, then eventually getting ships in to pull them out. Not desirable probably, but ... not sure what else would work.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Torpedos Go BOOM
Turn update
We shoot down 12 Bettys, 11 Jills, and 6 zeros for the lose of a Spit VC. My problem is that all my SAGs have left. I don't know why but they left. I have redirected one big one back into the area. I am wondering if I should stop the unloading and move the TF to MB for safety or keep them unloading. I don't see any Jap SAGs around but that dosent mean anything.
I have decided to give Koniu 2 options to our problems. I will leave my fighters on the ground for him to bomb then withdraw them or withdraw the groups and destroy the planes. I don't know if points are given for the destruction those planes.
We shoot down 12 Bettys, 11 Jills, and 6 zeros for the lose of a Spit VC. My problem is that all my SAGs have left. I don't know why but they left. I have redirected one big one back into the area. I am wondering if I should stop the unloading and move the TF to MB for safety or keep them unloading. I don't see any Jap SAGs around but that dosent mean anything.
I have decided to give Koniu 2 options to our problems. I will leave my fighters on the ground for him to bomb then withdraw them or withdraw the groups and destroy the planes. I don't know if points are given for the destruction those planes.
RE: Torpedos Go BOOM
ORIGINAL: DOCUP
Turn update
We shoot down 12 Bettys, 11 Jills, and 6 zeros for the lose of a Spit VC. My problem is that all my SAGs have left. I don't know why but they left. I have redirected one big one back into the area. I am wondering if I should stop the unloading and move the TF to MB for safety or keep them unloading. I don't see any Jap SAGs around but that dosent mean anything.
I have decided to give Koniu 2 options to our problems. I will leave my fighters on the ground for him to bomb then withdraw them or withdraw the groups and destroy the planes. I don't know if points are given for the destruction those planes.
One paradigm has been to disband groups in this situation, I beleiver Obvert has done this with Joc ... this returns planes go straight to the pool and then the rule book says a 2 week wait for pilots. Actually I have recieved pilots in less than 5 days ...Only bases that meet criteria get to receive replacements ..
Once we cross the bounds of game and think similation .. we get into trouble is my thought. "Gamey" has such a wide interpretation .. but this is why it will be a long time before another campaign game for me .. [;)]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: Torpedos Go BOOM
ORIGINAL: Crackaces
ORIGINAL: DOCUP
Turn update
We shoot down 12 Bettys, 11 Jills, and 6 zeros for the lose of a Spit VC. My problem is that all my SAGs have left. I don't know why but they left. I have redirected one big one back into the area. I am wondering if I should stop the unloading and move the TF to MB for safety or keep them unloading. I don't see any Jap SAGs around but that dosent mean anything.
I have decided to give Koniu 2 options to our problems. I will leave my fighters on the ground for him to bomb then withdraw them or withdraw the groups and destroy the planes. I don't know if points are given for the destruction those planes.
One paradigm has been to disband groups in this situation, I beleiver Obvert has done this with Joc ... this returns planes go straight to the pool and then the rule book says a 2 week wait for pilots. Actually I have recieved pilots in less than 5 days ...Only bases that meet criteria get to receive replacements ..
Once we cross the bounds of game and think similation .. we get into trouble is my thought. "Gamey" has such a wide interpretation .. but this is why it will be a long time before another campaign game for me .. [;)]
I only use disband when I can fly out elements, and the disbanded remainder do not go back to the pools but most if not all are destroyed. I have used withdrawal when I can't fly out, which means that although the planes do go back to the pools, the group only returns in 60 days. That's not so bad if it's one or two groups, but if it's 15-20 as it was in my case, it ends up being a dear price to pay. Yet a fair one, I think.
I tried to bring this whole issue up in the main forum a few weeks ago, but there was not much interest. Either players don't want to get into the details of what they're actually doing or they just didn't see the significance of the problem. I think it's semi-major, as we all have to face what to do if your island is either isolated, as this case, or wiped by air or sea bombardments. Withdrawl is a valid option and as Bullwinkle and others pointed out was the method used by both sides often to reform a unit not combat worthy any longer for whatever reason.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Torpedos Go BOOM
Aces: I can see where you are coming from. Koniu is a great and understanding opponent. We have came to a solution.
Obvert: I remember that thread. I didn't have anything sound to post so I stayed out of it. Now I do. But we have came to a solution.
19th Apr
Cocos
Yamato bombards and destroys the island. I will withdraw the squadrons not much left now.
Solomons
Amphib TF and SAGs meet at MB and will then go back to Feurguson Island and drop off the rest of the troops. Helens made a night attack and lost 4 for nothing. No sweeps or anything else.
Obvert: I remember that thread. I didn't have anything sound to post so I stayed out of it. Now I do. But we have came to a solution.
19th Apr
Cocos
Yamato bombards and destroys the island. I will withdraw the squadrons not much left now.
Solomons
Amphib TF and SAGs meet at MB and will then go back to Feurguson Island and drop off the rest of the troops. Helens made a night attack and lost 4 for nothing. No sweeps or anything else.
RE: Torpedos Go BOOM
Cocos
Yamato bombards and destroys the island. I will withdraw the squadrons not much left now.
Your opponent was indeed very obliging! [:D]
Glad you guys sorted it out.
By the way, it's a great match you two are playing and I'm enjoying the dual AARs. Very fun to see both sides and I hope you keep it going right through to the end.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
500th Turn
Obvert: Yes, he helped me out with the Cocos thing. I plan on keeping up my AAR to the end. I would like to be able to do a better job with my AAR, I feel that I am not doing as good a job as i did when we started.
20-22nd Apr
Carriers unknown
China
Bombed and Jap troops are now at Kungchang. I didn't see them coming. I spotted the unit yesterday one hex away and today they are in the base hex. This isn't good. Troops are rushing to Kungchang.
Burma
Moving troops around.
Cocos
I had to suspend an op in Burma to do an emergency resupply mission here.
Solomons
Georges get into some real combat. 44 Sweep on the 20th, they find Corsairs, Wildcats, P40s and P39s. 14 Georges are shot down for 12 of our own mostly P40s and P39s. My pilots here are excellent. 60exp and above. Koniu sends a single BB SAG to Feurgeson Is. They meet our CA SAGS. We sink the Hibiki, it took 20 shell hits to sink her. She lived up to her name. We lose no ships a few are damaged but none major. Most of my troops are ashore at FI. The rest I dropped off at MB and will barge or use small TFs to take in along with supply.
Setting up for PM and Buna operations. Burma is also being prepped for a big op. I am worried about his one. Ops for the Marshalls and Gilberts are also being prepped for.
20-22nd Apr
Carriers unknown
China
Bombed and Jap troops are now at Kungchang. I didn't see them coming. I spotted the unit yesterday one hex away and today they are in the base hex. This isn't good. Troops are rushing to Kungchang.
Burma
Moving troops around.
Cocos
I had to suspend an op in Burma to do an emergency resupply mission here.
Solomons
Georges get into some real combat. 44 Sweep on the 20th, they find Corsairs, Wildcats, P40s and P39s. 14 Georges are shot down for 12 of our own mostly P40s and P39s. My pilots here are excellent. 60exp and above. Koniu sends a single BB SAG to Feurgeson Is. They meet our CA SAGS. We sink the Hibiki, it took 20 shell hits to sink her. She lived up to her name. We lose no ships a few are damaged but none major. Most of my troops are ashore at FI. The rest I dropped off at MB and will barge or use small TFs to take in along with supply.
Setting up for PM and Buna operations. Burma is also being prepped for a big op. I am worried about his one. Ops for the Marshalls and Gilberts are also being prepped for.
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: 500th Turn
Thanks, but I'm worried about the Georges and other 2nd gen ac. I did pretty well against the last George attack. I had corsair at 31k, Wildcats at 31k, 25k, p40k at 20k and p39 at 5 and 1k.
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: 500th Turn
As I said in my AAR. You don´t need to worry about it versus your fighters. At least not vs the P38 and Corsair. They will do very well against it. [:)]
The George is actually not that stellar but its far better then the Zero. But never send unescorted bombers against it. That pretty much goes for any 2nd generation fighter in the Jap arsenal for that matter.
The George is actually not that stellar but its far better then the Zero. But never send unescorted bombers against it. That pretty much goes for any 2nd generation fighter in the Jap arsenal for that matter.

RE: 500th Turn
23-24th Apr
Carriers unknown
China
Chungkang captured by a tank div. B26D1s will sortie at 100ft tomorrow. Can't do to many bombing missions supply is low all over China.
Ramree Island
Koniu is useing DD fast transports to supply the island. I might have to stop this.
Coco's
4 xAKs are sunk by Jap DDs. I will have to do something about his also.
Rabual
We put another TT into a Jap BB. I have redirected subs in the area to try and find it.
Solomons
Jap sub sinks 2 xAKs.
PM
We keep catching some planes flying supplies in, but not doint much damage to them. We will bomb the AF tom.
HI
Fleet boat sinks an E boat.
Carriers unknown
China
Chungkang captured by a tank div. B26D1s will sortie at 100ft tomorrow. Can't do to many bombing missions supply is low all over China.
Ramree Island
Koniu is useing DD fast transports to supply the island. I might have to stop this.
Coco's
4 xAKs are sunk by Jap DDs. I will have to do something about his also.
Rabual
We put another TT into a Jap BB. I have redirected subs in the area to try and find it.
Solomons
Jap sub sinks 2 xAKs.
PM
We keep catching some planes flying supplies in, but not doint much damage to them. We will bomb the AF tom.
HI
Fleet boat sinks an E boat.
RE: 500th Turn
I to check in from time to time and catch up. Terry and I are on turn 353 and the pace is just to rapid to post. Koniu does not look like a quitter and I trust truly epic struggles lie ahead.


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RE: 500th Turn
Kurt: Nice to see you again. Man you are flipping htose turns. I believe Koniu will stay till the end. I got lucky on picking him as an opponent.
25-26th Apr
Maybe the MKB west of Coco's Island.
China
I sent some b25D1s to attack a Jap tank unit. They kill 43 men with 15 vechicles. They also shot down an Oscar with 3 more counted as ops loses.
Burma
P38s sweep one hex west of Mandalay and catch 4 Tojos, shooting all of them down.
Solomons
I sent some B25D1's out on a nav attack mission. They sunk 5 LBs as a practice mission, and they get jumped by some Zeros. One Zeros is shot down with 3 more ops loses. But I lose 5 B25s and their pilots. The pilots hurt more than loseing the plane.
Big E comes out of the yard in 5 days and will be rushed into an operation.
25-26th Apr
Maybe the MKB west of Coco's Island.
China
I sent some b25D1s to attack a Jap tank unit. They kill 43 men with 15 vechicles. They also shot down an Oscar with 3 more counted as ops loses.
Burma
P38s sweep one hex west of Mandalay and catch 4 Tojos, shooting all of them down.
Solomons
I sent some B25D1's out on a nav attack mission. They sunk 5 LBs as a practice mission, and they get jumped by some Zeros. One Zeros is shot down with 3 more ops loses. But I lose 5 B25s and their pilots. The pilots hurt more than loseing the plane.
Big E comes out of the yard in 5 days and will be rushed into an operation.
RE: 500th Turn
27th Apr
Carriers unknown
China
Bombed. We bomb an ID in open ground killing 180.
Ramree Island
We bomb the ID here kiling 120. We will go back in tomorrow with air and a naval bombardment.
Rabual
2 DDs sink an E boat and 5 LBs. One of the DDs took a 12cm round is moderately damaged.
Shortlands
90 fighters are seen on recon. Naval bombardment TF will go in and a P38 sqd will sweep in the daytime.
Carriers unknown
China
Bombed. We bomb an ID in open ground killing 180.
Ramree Island
We bomb the ID here kiling 120. We will go back in tomorrow with air and a naval bombardment.
Rabual
2 DDs sink an E boat and 5 LBs. One of the DDs took a 12cm round is moderately damaged.
Shortlands
90 fighters are seen on recon. Naval bombardment TF will go in and a P38 sqd will sweep in the daytime.
RE: 500th Turn
28-29th Apr
MKB in the IO somewhere.
China
Bombed
Burma
My naval bombardment didn't happen on the 28th it happens on the 29th. We do little damage.
IO
Several TF have been spotted by Jap AC way out in the IO. I have 3 CVEs out their.
Solomon's
TI gets bombarded by 3 Jap BBs. They do a good job wrecking the place. I had P38s on the AF. I lost 7 P38Gs, 6 P38Fs, 5 P40Ks, 4 Wildcats. AF is toasted. I got the damage down to 82, I'm hoping to get it down below 50 for flight ops. I still have 24 P38s stuck their. 2 xAKs are on there way.
My nav bombardment didn't happen either.
A lot of my TFs have some DL on them. I'm hoping it's just radio chatter that's giving them away.
MKB in the IO somewhere.
China
Bombed
Burma
My naval bombardment didn't happen on the 28th it happens on the 29th. We do little damage.
IO
Several TF have been spotted by Jap AC way out in the IO. I have 3 CVEs out their.
Solomon's
TI gets bombarded by 3 Jap BBs. They do a good job wrecking the place. I had P38s on the AF. I lost 7 P38Gs, 6 P38Fs, 5 P40Ks, 4 Wildcats. AF is toasted. I got the damage down to 82, I'm hoping to get it down below 50 for flight ops. I still have 24 P38s stuck their. 2 xAKs are on there way.
My nav bombardment didn't happen either.
A lot of my TFs have some DL on them. I'm hoping it's just radio chatter that's giving them away.



