The Gamiest Game in Town - EL (J) vs Rio Bravo (A)

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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: Lowpe

Ok, no air....and you have bases and dots nearbye?

What do you have that can strafe? Fighters, Nicks, ...run them out of the bases you have nearbye at 1000 feet naval strike. Make sure you have lots of naval search too. Even Jakes flying at 2-4K can take out PT boats....mass them. Jills down low drop two bombs and will work at 3K.

YOu can also use the KB.. Judy and Jills will attack PT boats if detection is good...and the sub threat has lessened.

Kill those PT boats now!!!!!

Sub dropped mines....

Edit: with no air power...use remain in station and run in tons of destroyers, use your destroyer squadrons at night, and then have CLs and E run in during the day.

You will never have another opportunity like this!!!!!!![:)]
I have any kind of air you want one day out. All above is on the way,

Newbe question. How do I set day vs night on TFs?

Thanks.



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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: Lowpe

A world map picture would be nice...


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Lowpe
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

ORIGINAL: el lobo

ORIGINAL: PaxMondo

PT's - in these numbers are hard to kill. Ideally, you would want Radar equipped DD's, but those you don't have.
Pax.

I have twelve of these. Is this radar good enough?


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That is air search...
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Lowpe
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

7 hexes from Pagan...I hope that is a level 2 air base. Get some AV or air support on the dot bases and you can fly Jakes out low.

To arrive during the day simply count hexes...as there is a night movement phases followed by another phase. Use remain on station or better yet Patrol and your with absolute settings so they don't run away. You will fight the PT boats, and force them out of the hex -- most likely towards another base hex so make sure you send something there to.

With a little luck, and several combats you might run them out of fuel.

Remember, the PT boats will react...and you want to go in with aggressive commanders that will stick around and slug it out.

Don't lay mines the before or the day you go in...wait till after you leave lest you blunder into the minefields. Plus you want to sink his local minesweepers.
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

Correct, Type 13 is air search. You don't have sea search radar on DD's. [:@]

Mutzuki only has 68 night exp ... that's not very good. You cannot set it, but ships gain exp with use. Good night exp is +75, if you've been using DD's in ASW groups in conjunction with ASW air groups, you should have quite a few. Every time they attack a sub at night, the DD will gain a few points night exp ... by mid 43, I will generally have 40 - 60 SC, E, DD's that have + 75 night exp from their ASW work.

Lowpe's note about strafing attacks is also accurate, and given that you have air assets available; cheaper. He is also correct, you want to take these out now if you can ... the allies only get so many PT's ... if you can kill enough now, then you have neutralized the threat for some time ...
Pax
Rusty1961
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Rusty1961 »

Thanks for the information guys. I find this AAR very informative.
God made man, but Sam Colt made them equal.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: Rusty1961

Thanks for the information guys. I find this AAR very informative.
+1

Your comment and Aurorus's above addresses an issue that is always on the back of my mind while working on the Game.

Without support like this, newbies such as myself would have a lot harder time playing the Game effectively. I think that sometime we depend on our supporters too much. The information is out there but not everyone has the time, and sometime the motivation, to dig it out, and the means isn't all that great either.

I know that there is an up-dated Manual in the pipe-line but it has a couple of hurdles, one of which is the sheer volume. Even with help from Pax and others, Alfred has taken on a Herculean task. Another is how it is going to be presented, paper, electronically, or what?

IMO the ideal situation would be a wiki Manual, live, up-date able, correctable, expandable ... I have been on several Forums some of which have tried wikis, none of which succeeded. I know one was tried here with no success.

It is unfortunate as the future is passing by us.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Aurorus »

I new manual would be helpful, but there is so much to the game that a manual alone is not enough to get new players playing at a good level. There are so many little tricks to the game to master and be wary of. There is also a lot of planning, especially for Japan, but for the allies as well, that requires some experience with the late war to do well. This is the type of thing that can only come from reading many AARs (which requires much time) or with helpful suggestions and tips from people who have played the game through to conclusion.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

The future is not here yet, silly.[;)]
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: Aurorus

I new manual would be helpful, but there is so much to the game that a manual alone is not enough to get new players playing at a good level. There are so many little tricks to the game to master and be wary of. There is also a lot of planning, especially for Japan, but for the allies as well, that requires some experience with the late war to do well. This is the type of thing that can only come from reading many AARs (which requires much time) or with helpful suggestions and tips from people who have played the game through to conclusion.
You will get no argument from me concerning your points.

I am just saying that it would be nice not to have the same questions ask again and again because there is no definitive location for the answers.

And as you pointed-out above, there are not that many players who give their time and experience. It would be nice to ease their burden and allow them to be more efficient at what helps the most.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: Lowpe

The future is not here yet, silly.[;)]
To argue that point I would say ............ oops too late.

Are you watching Genius on NatGo? It is "relative" to our debate.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

PRODUCTION Jul 10, 1943 Turn 581

Frank R R&D advanced to 5/45. The first Frank A unit has filled-out and is repairing, thirty-six a/c. Another Oscar unit will up-grade in a couple of more turns.

The Sam took a little leap in repairing R&D factories then plateaued again.

I am expanding overall Air and Engine production by ten to thirty factories a day. Most a/c are increasing inventory satisfactorily but I am still critical on Jills and Judys.

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

don't over shoot your factory sizes ... think through your target size, don't over build.
don't let transient shortage lead to excess capacity that ends up being idle most of the time ...
remember at this point, the allies have 'critical' shortages on every aircraft model, except for Wirraways. [:D]
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

ORIGINAL: PaxMondo

don't over shoot your factory sizes ... think through your target size, don't over build.
don't let transient shortage lead to excess capacity that ends up being idle most of the time ...
remember at this point, the allies have 'critical' shortages on every aircraft model, except for Wirraways. [:D]

To be honest, at this point, I don't think he can if it is all focused on fighters, Jills and Judys. Far more likely Honshu will be a burning ruin in 6 months time. My guess would be he needs to build 3,000 Franks over that time period to prevent it from happening...and my guess is that when the Army air expansion comes along in April of 44, he will wish he had built 4,000 Franks.[X(]

Of course this presupposes that the Allies go for the throat. If instead, they turn their attention to the SRA, well then you are right Pax.[:)]
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: Lowpe

ORIGINAL: PaxMondo

don't over shoot your factory sizes ... think through your target size, don't over build.
don't let transient shortage lead to excess capacity that ends up being idle most of the time ...
remember at this point, the allies have 'critical' shortages on every aircraft model, except for Wirraways. [:D]

To be honest, at this point, I don't think he can if it is all focused on fighters, Jills and Judys. Far more likely Honshu will be a burning ruin in 6 months time. My guess would be he needs to build 3,000 Franks over that time period to prevent it from happening...and my guess is that when the Army air expansion comes along in April of 44, he will wish he had built 4,000 Franks.[X(]

Of course this presupposes that the Allies go for the throat. If instead, they turn their attention to the SRA, well then you are right Pax.[:)]
not disagreeing with you entirely, but building 30 factories a day is a lot. in 10 days, that is 300 AC/month capacity and 300K supply.
I don't know exactly where his factory sizes are now, but he has been all along ... this is '43. having more than ~2000 ac/day capacity would not be my plan and I have to believe he is already there or nearly so ....
And really my comments were more directed to the Judy/Jill than fighters (particularly Frank). I've seen a lot of AAR's where Jill/Judy has been over built. They are great air frames for Kamis, BUT:
- the IJN doesn't get as many as IJA
- it is pretty pricey to convert groups to Judy/Jill
- most of the CV groups you do NOT want to convert to kami ... they are quite useful as they are.
bottom line, I've seen a lot of AAR's where people have over expanded/produced those models, and either are left with large pools and/or having to shut off factories.
Anyway, just my thoughts ...
Pax
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

I would say you are right -- normally, but here I believe Japan is flying size 81 Judy and Jill groups![X(]

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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

Another interesting discussion.

I can see both of your points and I think I am somewhere in-between.

Here is where I am with what I consider important at the moment.

B6N2 Jill Pool - 10 143 (27)
D4Y3 Judy Pool - 11 155(5)

N1K1-J George Pool - 144 174(16)
Ki84 a Frank Pool - 0 113(12)
J2M2 Jack Pool - 127 60(0)
A6M5 Zero Pool - 239 240(0) (Remember the 500+ I had a couple of months ago?)

Nakajima Ha-45 Pool 499 323(32)

I try to keep my expansion to thirty a day, max. This also includes engines. I have been aggressive with the Ha-45 to keep-up with R&D and new Frank production. I have also increased in some other air frames such as Jake and Judy-C, but not much.

I can see from where Pax is coming as I am looking closely at Jack thinking I may have to throttle it back. We will see how many we lose during the next go-around. I can also see his point with Jills. I still have carriers flying Kates and all my LBA TBs are still Kates so it is tempting to go over-board.

The only eighty-one groups I have right now are Mabels and Jeans and are training. [:)] I had some eighty-one Zero groups, divided long ago.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

Numbers you are showing ... Jill/Judy should be fine at 160/mo, unless you get into monthly fights with the KB (very rare) ... frank is WAY too small. That should be ~300. You have plenty of IJN fighter production ... (480/mo) ... slowly convert more IJN LBA fighter groups to Jack/George and slowly increase the Jack/George production ... and keep rampng up the Ha-45 until somewhere north of ~400/mo.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by mind_messing »

To second Pax, overproducing your late-war fighters is always a good thing. Pools can't be bombed, aircraft factories can.
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Lowpe
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

You have lost the Marianas to a deep invasion in mid 43....this happened to me in late 43. I was auto victory loss in Jan 1, 1945...and had to fight tooth and claw to make it to 45. I lost half of Japan and spent 6 months fighting on Honshu.

This is not the time to limit growth to 30...

You don't list what your Tojo IIc production is or your Nicks or what your Frank R r&d is (I seem to recall it is decent).

But, you face auto victory in 44...

Having had this happen to me, I will go much farther than Pax and say you need minimum 500 plane production of Frank A; and 1000 Ha45 engine production and you need it yesterday.

To get there I would look at plane builds and convert over existing junk plane builds to Frank A, and even change r&d factories over to Frank A (this is speculative depending upon your program but I bet I could pick a few).

Other questions: Have you massed your fleet? What base is General HQ prepped for? Have you massed your Army? Have you concentrated your Air Force?

Unless you have an agreement in place, and since you like playing the game, resize your Judy and Jill and George and Jack Squadrons to 81 and get them preparing for the next invasion.

Here is the nub....for the next big invasion you want to throw at it 2000 planes (which is pretty much every plane you have) in land based air alone. And you want to throw at it 1000+ KB planes. And you want to throw at it the entire IJN -- everything![X(]

and all those planes need to be properly piloted with proper skills.

Don't ever think of turning off Jack, George, Frank, Tojo, Oscar, tony, Zero production. You will need every fighter, fighter bomber and float fighter you can make.

Now, it could be that the Allies don't go for another deep invasion...if that is the case you won't be any worse off for having spent the supply now, rather than waiting to spend the supply.

Ok, this is speculation...if the Allies invade Hokkaido and the island around it (like they did in my game) with 6 Divisions, 1000 ships, deathstar in 60 days or less...can you attack it with 2,000 land based air planes and the entire KB and the entire Navy? Do you have 2+ divisions on the likely invasion beaches with support troops, level 8&9 runways, and forts 5+ and lots of mines?

Now picture this happening at the weakest point along your perimeter. [:(] Sigint gives the Allies almost perfect knowledge of your troop disposition as it is now.

An interesting tactic would be to have 3 IJA divisions land at a likely invasion point (to stay with my example say Hokkaido) and leave it there for a month. This will filter thru to the Allies in SigInt...then pick them up and move them to another likely invasion point...perhaps your weakest one. This might encourage the Allies to pick another invasion spot if they originally targeted Hokkaido, or perhaps be rudely surprised if their invasion spot coincided with your movement. Also, it would give you a 3 division reserve with shipping present.

Remember, Allies won't get sigint on units prepping for Japanese held bases.

I just don't think you understand how bad it will be from your comments.

PS: what plans have you made to counter the Allied use of subs? Sub concentrations led his last invasion...

and remember, the game is supposed to be fun![:)]














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