ORIGINAL: Vic
You might want to put max EP higher though since for a single unit it is now not possible to save the 300 EP needed to build a spacedock.
I must agree. The construction unit should generate at least the 300 EP needed for a spacedock.
Moderator: Vic
ORIGINAL: Vic
You might want to put max EP higher though since for a single unit it is now not possible to save the 300 EP needed to build a spacedock.


ORIGINAL: Lunaticus
I think I was finally able to reproduce the supply bug mentioned above .... in WaW.
The root cause seems to be that the ground unit has a supply burn rate of 1. This is the same as a staff unit in WaW (tested with the Revised version but should be version independent). Set up a unit (not a HQ) with just one staff next to a HQ. Total supply burn rate of the unit is 1. First turn it loads supply and regains 100% readiness, all is fine. Then next turn it thinks it is well stocked, does not request supply but tries to use the supply it has stored. But as the unit is at 100% readiness it consumes one-half-supply which is rounded down to 0. But for the supply calculation the system finds out that the unit did not eat any supply at all and drastically reduces the readiness. (This is what you see with your ground unit.) Then on the next turn the unit - now being with lower readiness - wants to eat 1 supply and gets this amount and recovers. After it is back at 100% readiness it again tries to eat only one-half supply and drops again in readiness and so on and on...
Now I understand that in this mod it is much more likely that you have a unit with just one ground troop than it is at WaW to have a unit with exactly one staff...
I actually wanted to do some good to the ground unit by setting it to low supply requirement but the effect was more on the contrary [X(]
Will set the supply need of the ground unit to 2. A workaround might be to always stack at least 2 ground units together....