Patch 01 ... Patch 02 ... Patch 03 ...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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steveh11Matrix
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RE: Patch 01 ... Patch 02

Post by steveh11Matrix »

ORIGINAL: miller41

My main issue (playing Japan of course) is the conversion problem with AK's. That.s really is a killer for me and I hope it is on the fix list.

Chuckle. MY main issue with playing Japan is the elephantine production: if it was possible to ai control this I'd be much happier with the idea of playing Japan. (The fact that you've actually split the country up into little parcels actually makes it worse.) I want to be able to shovel in the resources (generic name, to include oil and whatever) and have the game code handle the rest. It has to be possible: after all the ai does it when it controls Japan. [;)][:D]

The other main item on my wish-list would be the reinstating of ai controlled map areas, but I don't think that's reasonably feasible in the timeframe. Overall, AE is a wonderful play-pen and I'm enjoying my time in it. [:)]
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RE: Patch 01 ... Patch 02

Post by decaro »

Which patch will have the tutorial, and will it include production?

Will any of the scenario's get "tweeked," esp Guadalacanal as it needs it.
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RE: Patch 01 ... Patch 02

Post by John Lansford »

Joe D.,
 
I'm having a lot of trouble finding ANY LCU's that have truly restricted commands (those with white HQ's instead of yellow).  Even the Dutch LCU's are yellow, and I've switched a few of the base forces to either Pacific Fleet or Australian (the one that's not restricted) command so I could move them.  I did shift an Australian division to the unrestricted HQ so I could move it to Port Moresby, though.  Which ones have a white HQ, btw?
 
 
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RE: Patch 01 ... Patch 02

Post by dr. smith »

ORIGINAL: jwilkerson

Update on our schedule ...


Given team member schedules and holidays etc. I do not except patch 01 to be available until next week. So net/net mostly scheduling issues rather than actual work load has resulted in about 1.5 weeks of delay - but we have the patch "done" we are just doing some final testing. The game will of course never be "perfect" but we think patch 01 will be better across the board. Most especially the "tweaks" to surface combat seem to "smooth out the edges".

Work on patch 02 will begin straight away - and as has been stated early in this thread, we are aiming for about 90 days after release or about 8-9 weeks from now so roughly end of October for Patch 02.

The only known item on the list for patch 02 remains the implementation of national borders (as opposed to "boarders" [:D]). The teams are discussing other items for patch 02. And as always we will continue to react to forum discoveries and suggestions.

Thanks for the info!

It would be nice to have a stickied, patch status thread - closed to all but devs - that would be easy to find and look at. Plus, you could give updates every few days, saying what is being tweeked in the beta release. The Total War guys are doing it - it's a nice one stop shop to see the status of changes.

I'm currently torn about starting anew, don't know what's being "enhanced" from the beta release?
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RE: Patch 01 ... Patch 02

Post by decaro »

ORIGINAL: John Lansford
Joe D.,

I'm having a lot of trouble finding ANY LCU's that have truly restricted commands (those with white HQ's instead of yellow).  Even the Dutch LCU's are yellow, and I've switched a few of the base forces to either Pacific Fleet or Australian (the one that's not restricted) command so I could move them.  I did shift an Australian division to the unrestricted HQ so I could move it to Port Moresby, though.  Which ones have a white HQ, btw?

John, after switching the Aussies to Strat(egic) mode and using transport TFs, or leaving them in Combat mode and using Amphib TFs, I haven't had a single problem moving any of them anywhere in the 'Canal scenario.

However, I am having other issues in this scenario playing as the IJN, esp. w/bombrdment TFs that don't switch to "surface" after engaging enemy TF's, avoid a surface battle, and then don't bombard a single thing.
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RE: Patch 01 ... Patch 02

Post by Swenslim »

Any update about patch release ? I cant wait anymore longer !!!
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RE: Patch 01 ... Patch 02

Post by tigercub »

Someone say the word Patch [X(] and the word release [X(]. please reframe my dogs barking.



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RE: Patch 01 ... Patch 02

Post by Hanzberger »

Here patchy patchy patchy.
Playing Scen 2 vs Ai currently

Japan AC wire chart here
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RE: Patch 01 ... Patch 02

Post by Montbrun »

9/9/09 - so...
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SuluSea
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RE: Patch 01 ... Patch 02

Post by SuluSea »

I'd like to hear any news on when the patch is expected to be released as well since I'm waiting for it before I start a new GC.
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Erik Rutins
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RE: Patch 01 ... Patch 02

Post by Erik Rutins »

Very soon (tm) Seriously though, barring last minute problems it should be out this week.
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Bullwinkle58
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RE: Patch 01 ... Patch 02

Post by Bullwinkle58 »

ORIGINAL: dr. smith



It would be nice to have a stickied, patch status thread - closed to all but devs - that would be easy to find and look at. Plus, you could give updates every few days, saying what is being tweeked in the beta release. The Total War guys are doing it - it's a nice one stop shop to see the status of changes.

+1
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Chad Harrison
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RE: Patch 01 ... Patch 02

Post by Chad Harrison »

ORIGINAL: jwilkerson

The only known item on the list for patch 02 remains the implementation of national borders (as opposed to "boarders" [:D]). The teams are discussing other items for patch 02. And as always we will continue to react to forum discoveries and suggestions.

As always, thanks for the updates Joe.

Just a quick question, are there any plans to incorporate the additional list filters included in AE into the Ground Reinforcement Schedule screen?

In other words, as it is right now you can only sort the screen by unit type (HQ Units, Infantry, Armor, Artillery and Engineers) - SAIEW from WitP. One of the greatest new features in AE is the ability to sort additionally by Nationalities the naval, ground air, naval air and ground screens - even for reinforcements. But, its not included for the ground reinforcement screen.

Are there any plans to incorporate this? Its not a huge issue, its just that the list is quite long with all the great new AE units and it would help immensely to have another optional layer of organization.

Again, thanks for all the hard work and looking forward to the patch!

Chad
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RE: Patch 01 ... Patch 02

Post by witpqs »

ORIGINAL: Erik Rutins

Very soon (tm)

The open source version is "Real Soon Now"! [:D]
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RE: Patch 01 ... Patch 02

Post by fbs »

ORIGINAL: Erik Rutins

Very soon (tm) Seriously though, barring last minute problems it should be out this week.


Can we start to bug the developers about Patch 03 already? :^)

Cheers [:D]
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Montbrun
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RE: Patch 01 ... Patch 02

Post by Montbrun »

ORIGINAL: fbs

ORIGINAL: Erik Rutins

Very soon (tm) Seriously though, barring last minute problems it should be out this week.


Can we start to bug the developers about Patch 03 already? :^)

Cheers [:D]
fbs

This one first, please...
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kaleun
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RE: Patch 01 ... Patch 02

Post by kaleun »

This week is almost over.
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RE: Patch 01 ... Patch 02

Post by John Lansford »

Will there be any changes between the beta 01 patch and the official version that requires a restart of the game?
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chesmart
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RE: Patch 01 ... Patch 02

Post by chesmart »

Do matrix release patches on fridays ?
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RE: Patch 01 ... Patch 02

Post by Swenslim »

I am very disapointed, hoped to play at week end :(
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