WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1

Post by floydg »

ORIGINAL: Nomad

If you notice Floyd, in the picture the list is sorted on name, not ID.

D'oh!

It's the standard Java string sort, or so I thought. It appears that it's sorting in such a way to "remove" spaces... freaky.[X(]

I added a different sort function and it seems to work now.

Thanks.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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joey
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Location: Johnstown, PA

RE: WitPTracker AE Release 1.0.1

Post by joey »

I keep getting a "nullpointerexeception" exception message followed four "at witptracker..... " messages. Will the tracker work with a custom scenarios? I updated Java, C++, and am using version 1.0.1 of the tracker.
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n01487477
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Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.0.1

Post by n01487477 »

ORIGINAL: joey

I keep getting a "nullpointerexeception" exception message followed four "at witptracker..... " messages. Will the tracker work with a custom scenarios? I updated Java, C++, and am using version 1.0.1 of the tracker.
Well if the customised scenario doesn't have errors, then yes ... there is probably an error in the scenario, can you screen shot the dos screen, cause we need the line numbers and if you want us to have a look send the file to the email address.

--Damian--
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joey
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Location: Johnstown, PA

RE: WitPTracker AE Release 1.0.1

Post by joey »

I hate to sound stupid, but I don't know how to get a screen shot. Would you happen to know how?
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n01487477
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RE: WitPTracker AE Release 1.0.1

Post by n01487477 »

Joey,
the easy way is to hit printScn on the keyboard, open Paint and paste ...crop, save the file and upload to the site. If you have vista, there is a nice snipping tool under Accessories. Alternatively, there are many screen capture programs available free on the web.

Damian
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joey
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Location: Johnstown, PA

RE: WitPTracker AE Release 1.0.1

Post by joey »

I figure out a screen shot. Here you go.

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floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1

Post by floydg »

This error is thrown when the ship class for a ship is missing. I'd say your scenario file has some issues...

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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joey
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Location: Johnstown, PA

RE: WitPTracker AE Release 1.0.1

Post by joey »

I never modified anything w/r to ship classes in any of my scenarios. I modify leaders of units and commands for units, but never ship classes. ????
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n01487477
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RE: WitPTracker AE Release 1.0.1

Post by n01487477 »

Just Pm'ed you Joey, send me the file to have a look ...
floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1

Post by floydg »

Send me a save and witptracker.properties to witptracker@gmail.com and I'll take a look.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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n01487477
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Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.0.1

Post by n01487477 »

Yeah send it to Floyd ... [:D][:D] ... [edit]damn he sent it to me instead [:D] [;)]

--Damian--
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n01487477
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RE: WitPTracker AE Release 1.0.1

Post by n01487477 »

Joey,
it loads both the Allied and Japanese side with no errors.

Some Q's:
Did you get a partial load and errors first time, without tracker fully initialising ?
Then did you start Tracker again without deleting the DB?

If so, I'd recommend deleting the DB files, all the trackerdb*. files and try a fresh load.

OR is it something to do with a ship conversion, I wonder have you converted a ship recently ?

I'm curious, and wondering if I'm missing something.

Try this first and then if there is a bigger issue I might get you to send me some more files.

--Damian--
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joey
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Location: Johnstown, PA

RE: WitPTracker AE Release 1.0.1

Post by joey »

I reloaded everything, and it now works. I took a while to do it all, but I am on my way. Thanks for your time. Have a great week!
pmelheck1
Posts: 614
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Location: Alabama

RE: WitPTracker AE Release 1.0.1

Post by pmelheck1 »

I don't know if someone has already pointed this out but on the repair screen ships with zero system damage but that have flotation and engine damage don't show up.
floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1

Post by floydg »

ORIGINAL: mullk

I don't know if someone has already pointed this out but on the repair screen ships with zero system damage but that have flotation and engine damage don't show up.

Yes, currently the criteria is only system damage or damaged weapons.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: WitPTracker AE Release 1.0.1

Post by Nomad »

Another request. The proper amount of supply and fuel carried on the CD supply convoys.



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modrow
Posts: 1100
Joined: Sun Aug 27, 2006 10:02 am

RE: WitPTracker AE Release 1.0.1

Post by modrow »

Let me chime in with a big

THANK YOU !!!!

a) for providing this tool for AE that quickly and b) for supporting it that well - 1.0.0 did not work for me, 1.0.1 does.

Excellent, now I'm a bit more ready for the AE PBEM game I picked up.

Hartwig
Smeulders
Posts: 1879
Joined: Sun Aug 09, 2009 6:13 pm

RE: WitPTracker AE Release 1.0.1

Post by Smeulders »

A new problem with devices for LCU's has shown itself. The TOE is now correct, but the there are issues with the number actually in the unit in both LCU and device screens. In the LCU screen - formation screen, the amount of devices in one of the slots is used for all slots. (Example: the 43rd Cavalry again, in my game it took some extra light AFVs and is now up to 4/6/4/4 of them, but only shows as 4/4/4/4 in the tracker). In the devices-pool history, that unit is showing only 4 Light AFV.

Thanks for the quick update
The AE-Wiki, help fill it out
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1

Post by floydg »

ORIGINAL: Nomad

Another request. The proper amount of supply and fuel carried on the CD supply convoys.

I assume that this is what's in the save file. I can set the supply to 0 for units not yet active.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1

Post by floydg »

ORIGINAL: Smeulders

A new problem with devices for LCU's has shown itself. The TOE is now correct, but the there are issues with the number actually in the unit in both LCU and device screens. In the LCU screen - formation screen, the amount of devices in one of the slots is used for all slots. (Example: the 43rd Cavalry again, in my game it took some extra light AFVs and is now up to 4/6/4/4 of them, but only shows as 4/4/4/4 in the tracker). In the devices-pool history, that unit is showing only 4 Light AFV.

I see that. The LCU details show properly, right?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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