ORIGINAL: Tom_Holsinger
Birth of the Federation (original edition) allowed interceptions. The feature was limited, but it did work. It seemed to be most commonly effective in intercepting attempts to build outposts.
Using the "Intercept" command in BOTF has always been very hit-and-miss for me. Yes, sometimes it works, but I'd say it doesn't work just as often.
Also, a significant flaw in using BOTF's Intercept command is that multiple task forces (henceforth referred to as TFs) stationed in the same sector will not necessarily all move to intercept an intruder, thus I end up not bringing my full force to bear on the enemy. This is particularly problematic when an intruder brings lots of friends with them, and so I end up with situations like the following:
I have 6 TFs (consisting of a full 9 ships each) stationed at Vulcan, all set to Intercept. However, when an enemy fleet consisting of 4 TFs flies in close proximity to Vulcan, only 2 of my TFs actually move to intercept it, and are subsequently overwhelmed & destroyed.
I'm not saying this happens a lot -- if I see an enemy fleet, I usually remember to switch any nearby TF's from "Intercept" to "Engage" -- but it's occurred enough times that I don't trust the Intercept command except for in cases where I'm only expecting to intercept small groups of enemy vessels.
ORIGINAL: Ntronium
The game doesn't give you the exact destination of a fleet, but does show you where it came from last turn, so you can see the direction and speed it's going. In practice you can usually guess it's destination, particularly once it gets close. However, having to plan your moves without perfect information on what the enemy is going to do, is part of the charm of a WEGO system.
Ah! See now, this is actually what I wanted.
I realize a fleet may change course during its turn after I've already moved to intercept, thus throwing me off; that's perfectly fine with me, as I would expect something like that anyway. As long as I can at least see where a fleet came from, though, then I have an opportunity to make a semi-educated guess as to its destination, which is all I ask for.
Thanks for the clarification,
Ntronium. That makes me feel a lot better. [8D]
ORIGINAL: Wade1000
Excellent. So, maybe the desicion to intercept an opposing fleet could be a gamble. If you miss it then you may have to chase it. It might arrive at it's target ahead of you which is where you could have stayed to defend instead. Or, if you choose to stay and defend then the approaching fleet may actually be heading to another, softer, target.
Well that's pretty much always a guessing game one has to play when dealing with space 4X games: Do you risk dispatching your fleet from their current station of protecting Important Planet A to engage the enemy so that said enemy cannot go marauding around Less Important Planets B, C, D, & E? Or do you leave B, C, D, & E to the tender mercies of the enemy fleet to ensure that at least Planet A remains secure?
The difference here is that in
Armada, you can extrapolate where an enemy fleet is probably headed, thus lowering the risks somewhat. Of course, since the enemy *knows* you can predict with some accuracy where they're headed, they may change direction at the last minute.... [;)]