Allies Set-up Spreadsheet for AE

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Aksully
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RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

Got all and thanks for the clarifications!
Aksully
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RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

Actually am finding this set up tool is giving me good experience in all the various commands and features so priceless alone for that. And I now know how Rodney Dangerfield felt right after his economics verbal final exam in Back to School where he says, "I feel like I gave birth to an accountant"!!! :)
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rustysi
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RE: Allies Set-up Spreadsheet for AE

Post by rustysi »

Twins.[:D]
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In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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USSAmerica
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RE: Allies Set-up Spreadsheet for AE

Post by USSAmerica »

ORIGINAL: Aksully

Actually am finding this set up tool is giving me good experience in all the various commands and features so priceless alone for that. And I now know how Rodney Dangerfield felt right after his economics verbal final exam in Back to School where he says, "I feel like I gave birth to an accountant"!!! :)

[:D]
Mike

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Aksully
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RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

Hi Kull question for you. I've seen this several times as I work through the SS. You indicate that for a specific LCU that "Replacements On". Sometimes I see, Replacements Delayed or the same comment with the # of days delayed.

So how do I deal with this? Thx!
Aksully
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RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

I seem to be having a mental fog on the "No Action" recommendation. I'm at Prome in Burma. It says for the AF..No Action. When I go to it I see it is expanding the AF and building Fortifications. So does No Action mean turn off those two settings or leave as is? My thought is stop both as there aren't Engineers at the base. Thx.
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Yaab
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RE: Allies Set-up Spreadsheet for AE

Post by Yaab »

Check if you have auto-expansion of bases/factories set to ON in "Game Options Screen" ( see manual LIGHT, page 24).

2.5.5 SET ALL FACILITIES TO EXPAND AT START
When selected, this option will tell all of the player’s bases to begin expanding their facilities.
If this option is not selected, the player will have to manually select this option for each base
they want to expand.
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BBfanboy
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RE: Allies Set-up Spreadsheet for AE

Post by BBfanboy »

ORIGINAL: Aksully

Hi Kull question for you. I've seen this several times as I work through the SS. You indicate that for a specific LCU that "Replacements On". Sometimes I see, Replacements Delayed or the same comment with the # of days delayed.

So how do I deal with this? Thx!
Look at the bottom left of the LCU screen. The two buttons there toggle between:
- No Replacements/Replacements Allowed
- No Upgrades/Upgrades Allowed

The text about Replacements Delayed means that you have allowed replacements for that unit and there are devices in the pools, but they are not available at the current location on that turn. It can take up to a week for a surge of supply and replacements/new devices to reach a small base or unit in the field. If they do not show up within a week the culprit is usually insufficient supply.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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BBfanboy
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RE: Allies Set-up Spreadsheet for AE

Post by BBfanboy »

ORIGINAL: Aksully

I seem to be having a mental fog on the "No Action" recommendation. I'm at Prome in Burma. It says for the AF..No Action. When I go to it I see it is expanding the AF and building Fortifications. So does No Action mean turn off those two settings or leave as is? My thought is stop both as there aren't Engineers at the base. Thx.
If there are no engineers there it doesn't matter whether you have building turned on or off. Be aware that LCUs may have engineers in their TOE but none actually in the unit yet, so they could start arriving if there is enough supply. Alternately you could move in a unit that has engineers.

Most Allied players do not build Prome early on because the Japanese can almost certainly take all of lower Burma and you do not want to build facilities for the enemy. One of the key things in this game is to figure out early on what areas you will fight for and what you will abandon until you get some troop buildup. For a new player, reading about 6 AARs covering the first six months of game time can be very instructive about what the Allies and Japanese can achieve early on. After that, playing it out yourself (with restarts when necessary) is the best way to get a feel for what you can do with acceptable risk.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Moltrey
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RE: Allies Set-up Spreadsheet for AE

Post by Moltrey »

Kull:
One item I noticed for change is Australia.
Units moving to the port of Perth can make the trip completely via rail (standard gauge then narrow gauge lines) instead of using road from Kalgoorlie.
I noticed this as I am using Chemkid's Yamato maps and a minor railroad is shown on his map between Kalgoorlie and Perth. I have tested it as well and it accepts the orders for strategic rail direct to Perth.

Thanks.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
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Yaab
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RE: Allies Set-up Spreadsheet for AE

Post by Yaab »

Uhm, the stock planning map also has a minor rail and minor road going from Kalgoorlie to Perth.
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Moltrey
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RE: Allies Set-up Spreadsheet for AE

Post by Moltrey »

ORIGINAL: Yaab

Uhm, the stock planning map also has a minor rail and minor road going from Kalgoorlie to Perth.

Very true, but he didn't make use of it.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
Aksully
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RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

Yeah as I was looking at the SS for that area I noticed it too. I kept asking myself what am I not getting about that situation but as I'm just starting out I'm just following the steps. So glad you guys are pointing things out like this. And I appreciate the comments posted above. Very helpful. I have no issues or hangups on tactics and strategy. But it's the mechanics and scope of the game that I'm having to learn as I go. Kull's SS is an amazing tool. I've seen a lot of user created stuff for hundreds of wargames over the years of playing. This one is in my top tier.

I'm still not sure about whether I will do any map mods. There are just so many even the number of ones chemkid did. Several variants. Not sure I've seen one that says this is the one. So for the time being I'll stick to the generic. Hope all had a good 4th of July yesterday!
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Kull
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RE: Allies Set-up Spreadsheet for AE

Post by Kull »

ORIGINAL: Moltrey

Kull:
One item I noticed for change is Australia.
Units moving to the port of Perth can make the trip completely via rail (standard gauge then narrow gauge lines) instead of using road from Kalgoorlie.
I noticed this as I am using Chemkid's Yamato maps and a minor railroad is shown on his map between Kalgoorlie and Perth. I have tested it as well and it accepts the orders for strategic rail direct to Perth.

Thanks.


Yes, you could send every unit destined for Perth (i.e. those prepping for Perth) directly there. However, the idea is for some of them to stop and build up the defenses (and airbase) at Kalgoorlie "just in case" something bad happens in Perth. I like having a backup plan, and there's plenty of time to react and move the Kalgoorlie units right into Perth if you spot enemy TFs making the long trek down the west Australian coast.
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Kull
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RE: Allies Set-up Spreadsheet for AE

Post by Kull »

ORIGINAL: Aksully

Hi Kull question(s) for you....

Yaab and BBfanboy answered perfectly - thanks guys!
Aksully
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Joined: Tue Feb 16, 2016 9:45 pm

RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

ORIGINAL: Kull

ORIGINAL: Aksully

Hi Kull question(s) for you....

Yaab and BBfanboy answered perfectly - thanks guys!
Thanks Kull!
Aksully
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Joined: Tue Feb 16, 2016 9:45 pm

RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

Ok Experts I need some explanation in China for Chungking. Why the move of so many units to Tuyun? If I needed to move units it would seem to be to Kweiyang? Which would allow flexibility to move where best needed? Appreciate comments to help me understand the strategic picture of making the move of so many units to Tuyun. Thanks in advance.
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jdsrae
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RE: Allies Set-up Spreadsheet for AE

Post by jdsrae »

Terrain defence multipliers. Press 1 to see terrain label.
Tuyun is WR which is x3 defence bonus.
Kweiyang is Rgh which is x2.
May as well defend where you get the biggest bonus.

Plus it gets them onto the end of the railway line so if you want to move them to other good defensive hexes like Kweilin, Kukong or Changsha you could move them quickly.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
Aksully
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RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

ORIGINAL: jdsrae

Terrain defence multipliers. Press 1 to see terrain label.
Tuyun is WR which is x3 defence bonus.
Kweiyang is Rgh which is x2.
May as well defend where you get the biggest bonus.

Plus it gets them onto the end of the railway line so if you want to move them to other good defensive hexes like Kweilin, Kukong or Changsha you could move them quickly.
Appreciate your comment jdsrae! Thx!
Aksully
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RE: Allies Set-up Spreadsheet for AE

Post by Aksully »

Continuing to work through the SS. I'm at Kunming and I see the DC-2's are set to Train for Transport. The plan is to release with 12 PP(China Air TF HQ) send to Ledo. Is the movement made once when one has the PP's to do so? What turn does this usually occur? Thx all.
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