Downfall, Buccaneer and Marianas and Ironman Allied

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by Andy Mac »

I was being over sensitive ignore me still looking for any feedback either on AI or playtestign I am watching the AAAR's pretty carefully so any feedback welcome
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by JWE »

No one is criticising, Grits. Please read the posts. Both T and I said we think Andy's scen is just fine. We are discussing the details NAVMAN's lack of sufficient lift. Which, btw, we got some suggestions for.

So, NAVMAN;
EC2 USATs are slugs. I wouldn’t bother with them – too slow (sorta like the difference between the Mayo Clinic and a Tourniquet). Instead of those, I might think about Haskell APAs. The stock OOB only has 43 Haskells. There was really about 100 of these (give or take). DaBabes has 74. I know it’s a cut-and-paste pita, but you get 30 more Haskells, and that ain’t bad.

Easy stuff:
If it hasn’t already been done, kill the withdraw dates and bring back Aquitania, and the Queens, West Point, Wakefield, Mt Vernon, Hermitage, Monticello.

Bit harder stuff:
Perhaps add 6 more Coolidge/Matson types, representing Ile de France, and a bunch of Dutch ‘Something’dams; and add 6-8 Grace types or maybe half and half Grace and Canada Pacific types, representing the mid-size Atlantic passenger humpers.

That should do the deed. If you do 2 and 3, you probably won’t have to mess with the Haskells, but they might come in handy for the Kyushu assault, so think hard before shining them out.

Ciao. J

btw, we do 'same speed' TFs of Haskells and regular VC2s to hump 'hard load' units, and save the passenger stuff for the 'troop heavy' units. There's some very nice big-fast C3s coming on line that are very good for arty and tank units. And don't forget them 27 Admiral/General C4s. [;)]
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by Andy Mac »

I will take a look at those John I didnt want it to be too easy for the allies to ship in and supply such a huge force so some of the lack of shipping was deliberate but if I have went to far adding in some of the big liners could be fun
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by Andy Mac »

At presetn I am still trying to figure out what happened to the Aussies
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by JWE »

ORIGINAL: Andy Mac
I will take a look at those John I didnt want it to be too easy for the allies to ship in and supply such a huge force so some of the lack of shipping was deliberate but if I have went to far adding in some of the big liners could be fun
That's totally cool, Andy. And I quite agree about arbitrary limitations.

Only thing I might do (was I you) is kill the withdraw dates and bring back Aquitania, and the Queens, West Point, Wakefield, Mt Vernon, Hermitage, Monticello. They are already in the OOB, so won't take much. That should provide an additional 40-50,000 troop lift, and 18-20,000 tons cargo. Not really a whole lot, but enough to take some of the edge off?
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by Andy Mac »

Yuh probably I still cannot get the RAAF to appear something weird about this
NAVMAN
Posts: 436
Joined: Tue Dec 31, 2002 2:01 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by NAVMAN »

JWE,
Sorry to take so long to get back. Thx for your suggestions re: increased troop sea lift
capacity. I think I'll wait and see what Andy comes up with, but I may
play around w/ the editor using your suggestions. Noted that there were some ships
at Singapore that can be converted.

Thx again.
LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by LowCommand »


Marianas and Downfall Scenarios Quick Thoughts

Marianas

It might be a good idea to increase the supply on a few islands, Johnson, Laysan and maybe Nauru. Laysan in particular is at zero, zero. The units on these islands do have some supplies. Since most of these garrisons are small, they don’t need much. I just don’t have enough experience to know how desperate the situation at these places is. Running emergency re-supply to various islands probably shouldn’t be part of the scenario. I know my first though when I saw the zero, zero supply at Laysan, was, “They’re all going to die unless they get re-supplied. Oh, yea, and that’ll be bad for my score.”

Downfall has the same problem. After just a few moments of looking things over, I spotted a few out-in-the-boondocks places with little or no supply. Again, the base might have 10 supply and 0 fuel and the unit have 100 supply.

I’m a little frustrated. These seem like wonderful scenarios and I really appreciate the work. I’m retired and should have lots of time to try these out. I might even be able to actually help. Only stuff keeps happening. The Marianas scenario seems like a good place to get back in practice for the complete war. Downfall looks like a wonderful way to play with all the good toys the Allies never had a chance to use.
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
User avatar
JeffroK
Posts: 6417
Joined: Wed Jan 26, 2005 4:05 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by JeffroK »

I did a bit of playing with the RAAF

You can re-nationalize them as Enzeds and they work great.

So its not the slots,its not the aircraft, not the base, not the pilots.

I added a new Sqn (93 Sqn with Beaufighter 21) and it still didnt appear.

There doesnt appear to be any "Nationality" setting in the scenario tab.

RAN ships and Australian Army units do appear and work OK.

Andy, you've broken it!!
Interdum feror cupidine partium magnarum Europae vincendarum
NAVMAN
Posts: 436
Joined: Tue Dec 31, 2002 2:01 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by NAVMAN »

LowCommand,
The way I got past the low supply areas was to move the troops, ships, planes, etc. to
locations where they could be more profitably employed. It took some time, but turned
out for the better.
NAVMAN
Posts: 436
Joined: Tue Dec 31, 2002 2:01 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by NAVMAN »

Andy,
Do you plan on working on the issue where ships, notably CVs, CVEs, CVLs, disappear
from ports unless one leaves one of ea. type to form a tf, and then they will appear?

Thx.
LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by LowCommand »

The way I got past the low supply areas was to move the troops, ships, planes, etc. to
locations where they could be more profitably employed. It took some time, but turned
out for the better.

NAVMAN


That’s an excellent solution to the problem. It's probably something of a requirement in Downfall. I was just suggesting that it diverts time, attention, and ships from the objective of the scenario.

It does bring up the possibility of a different kind of scenario. One were the objective is some kind of creative, weird, offbeat solution to a WitP problem. It could start as just a tread, “What was your best, non-gamy, trick?”


"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
User avatar
eloso
Posts: 335
Joined: Sun May 28, 2006 1:57 am
Location: The Greater Chicagoland Area, USA
Contact:

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by eloso »

ORIGINAL: JeffK

I did a bit of playing with the RAAF

You can re-nationalize them as Enzeds and they work great.

So its not the slots,its not the aircraft, not the base, not the pilots.

I added a new Sqn (93 Sqn with Beaufighter 21) and it still didnt appear.

There doesnt appear to be any "Nationality" setting in the scenario tab.

RAN ships and Australian Army units do appear and work OK.

Andy, you've broken it!!

The RAAF units that start the game aboard cruisers seem to show ok too. I'm not sure what an Enzed is but I re-nationalized them and all of the pilot information to point towards the commonwealth nationality.
Image
User avatar
JeffroK
Posts: 6417
Joined: Wed Jan 26, 2005 4:05 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by JeffroK »

Enzed = NZ = New Zealander or Kiwi.
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
JeffroK
Posts: 6417
Joined: Wed Jan 26, 2005 4:05 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by JeffroK »

Can others check, the FAA Squadrons tagged as Australian work as designed???
Interdum feror cupidine partium magnarum Europae vincendarum
LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by LowCommand »

More (minor) thoughts on Marianas

LCU Silliness

In the Marianas scenario, Johnston Island has two squadrons assigned but the air support withdraws 3 days into the scenario.

A number of tank Bn fairly useful in the invasion, withdraw three days in also.

Then there are a number of Inactive units that don’t seem to actually exist, that withdraw from Burma Command, the West Coast etc. 3 days in. When they go, nothing unfortunate seems to happen.

The 12th USN Sea Bees are due to withdraw 14 days after they arrive.


AV, AVD etc. Request

I couldn’t find any AV etc. in Marianas scenario. I had thoughts of capturing Rota to setup long-range recon early in the invasion of Saipan - Guam. That would be very nice in the expected carrier fight. Also they would be useful at Ulithi for the invasion of Peleliu. They would also be nice to have at Eniwetok too.


"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by Andy Mac »

Thanks Guys I am fixing everything I cabn
User avatar
JeffroK
Posts: 6417
Joined: Wed Jan 26, 2005 4:05 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by JeffroK »

Andy, the FAA Sqn (880 I think) on HMS Khedive is tagged as Australian. It "looks" like it will arrive, I'll let you know when it hits the game.
Interdum feror cupidine partium magnarum Europae vincendarum
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by Andy Mac »

Interesting thought if I set all RAF/RAAF/RIAF/RCAF/RnZAF aircraft and sqns to CW nationality then I will allow the allies absoulute freedom to assign any CW aircraft to any CW Sqn.
 
Might do that anyway
 
Maybe have ALL FAA Sqns set to British that way I get two seperate and limited pilot pools one for FAA and one for CW Land Based Air
User avatar
JeffroK
Posts: 6417
Joined: Wed Jan 26, 2005 4:05 am

RE: Downfall, Buccaneer and Marianas and Ironman Allied

Post by JeffroK »

ORIGINAL: Andy Mac

Interesting thought if I set all RAF/RAAF/RIAF/RCAF/RnZAF aircraft and sqns to CW nationality then I will allow the allies absoulute freedom to assign any CW aircraft to any CW Sqn.

Might do that anyway

Maybe have ALL FAA Sqns set to British that way I get two seperate and limited pilot pools one for FAA and one for CW Land Based Air
Its a reasonable way of handling things at this time of the war. Many RAF squadrons had a substantial Commonwealth membership, many almost 100% Canadian, Australian or New Zealander and like the FAA they remained under RAF/FAA control.

You can still have RAAF sqns link to , say the RAAF P51D in the database with RAAF markings
Interdum feror cupidine partium magnarum Europae vincendarum
Post Reply

Return to “Scenario Design and Modding”