MegaCampaign Bugs please post here!
Moderator: MOD_SPWaW
RE: MegaCampaign Bugs please post here!
I was playing MC version 7.1, XP version and system usually works well. I was on a scenario in September 41 and the scenario directions was to bypass the soviet wagons etc and advance on a railroad bridge and foot bridge. The flags on the opposite side of the river are worth 500 pts (Dnepr) As i was advancing up the road with my units the program crashed. I tried to reload my game from the saved game menu and when it tried to reload the gane on the bottom of the screen it was stating"error with oob's etc and the numbers would be flashing real quick. I guess I am unable to play from this point. this only happens when the program crashed unexpectedly, any suggestions? I'll download 8.1 once i get this comp to cable
i love the game
i love the game
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- Posts: 1
- Joined: Thu Mar 14, 2002 6:21 pm
RE: MegaCampaign Bugs please post here!
I just downloaded 8.0 and 8.1 patch. Install went well, game seems to run okay. However, when I enter the bombardment screen, there is a long delay after the mouse click for any operation. This also happens when changing the objective hex. Any ideas?
RE: MegaCampaign Bugs please post here!
It sounds like you have a corrupted save file there. If you can find out the name , date or node and scen # (look in lower RH corner of the map) for that info and someone can probably provide you with a good zip of that battle.
ORIGINAL: huhrlass
I was playing MC version 7.1, XP version and system usually works well. I was on a scenario in September 41 and the scenario directions was to bypass the soviet wagons etc and advance on a railroad bridge and foot bridge. The flags on the opposite side of the river are worth 500 pts (Dnepr) As i was advancing up the road with my units the program crashed. I tried to reload my game from the saved game menu and when it tried to reload the gane on the bottom of the screen it was stating"error with oob's etc and the numbers would be flashing real quick. I guess I am unable to play from this point. this only happens when the program crashed unexpectedly, any suggestions? I'll download 8.1 once i get this comp to cable
i love the game

Jim1954
KMC/T
RE: MegaCampaign Bugs please post here!
Two observations about the Desert Fox campaign (8.2). First, I had to manually fix the exit hexes in the third of the Tobruk battles (backing up the Italians); as it was, they didn't give the Axis any points when they exited units. A draw was the best possible result. Booted up WAWED, set the value of each to 10 (it was 20, 20, and 0 respectively); and now everything works. Victory is possible for the Germans.
However, Tobruk can not fall. After the first run through (and failure to take the city), I reloaded an old save, set the game options to pure Hollywood, and refought it to see how it could be done. Four overwhelming DVs later, and the city held. So I did it again, but the fourth battle I opted for the amphibious invasion of the city. My troops overran the city; but the Ozzies still somehow held. So unless there is some really odd combination of four optional battles you need to fight; it's pretty clear that Tobruk can not fall during the first battle. If, perchance, there is some really odd combination of battles that can take the city; I would like to know what they are...
However, Tobruk can not fall. After the first run through (and failure to take the city), I reloaded an old save, set the game options to pure Hollywood, and refought it to see how it could be done. Four overwhelming DVs later, and the city held. So I did it again, but the fourth battle I opted for the amphibious invasion of the city. My troops overran the city; but the Ozzies still somehow held. So unless there is some really odd combination of four optional battles you need to fight; it's pretty clear that Tobruk can not fall during the first battle. If, perchance, there is some really odd combination of battles that can take the city; I would like to know what they are...
RE: MegaCampaign Bugs please post here!
Igor, thanks for playing MCNA.
Here is the explanation. Tobruk will not fall. Historically it did not fall. In fact, the steadfast hold of the Aussies on Tobruk would later mean the temporary downfall of Rommel and play a big part in his retreat at the end of 1941.
I considered letting Tobruk be captured, but if that had really happened, it would have altered entirely the North African campaign in 1941, so much so that the entire war might have taken a drastic turn.
True, it did fall in 1942, after the Gazala debacle and Rommel's rush to the east to Egypt. If I had let Tobruk fall in 1941, it would have required an entirely different thread of events, most of which would have been entirely fictional. That might have been done, but it would have required more time and work than we were able to give to the project at the time.
With that said, remember that you can win local battles in the Tobruk area but you will not achieve the greater strategic goal of the fall of Tobruk. Now that would make for some interesting "what if" battles.
While I'm here, let me thank Chief and others of you who have so willingly offered time and effort to help others play this Mega Campaign. You are a great buch of guys.
Wild Bill
Here is the explanation. Tobruk will not fall. Historically it did not fall. In fact, the steadfast hold of the Aussies on Tobruk would later mean the temporary downfall of Rommel and play a big part in his retreat at the end of 1941.
I considered letting Tobruk be captured, but if that had really happened, it would have altered entirely the North African campaign in 1941, so much so that the entire war might have taken a drastic turn.
True, it did fall in 1942, after the Gazala debacle and Rommel's rush to the east to Egypt. If I had let Tobruk fall in 1941, it would have required an entirely different thread of events, most of which would have been entirely fictional. That might have been done, but it would have required more time and work than we were able to give to the project at the time.
With that said, remember that you can win local battles in the Tobruk area but you will not achieve the greater strategic goal of the fall of Tobruk. Now that would make for some interesting "what if" battles.
While I'm here, let me thank Chief and others of you who have so willingly offered time and effort to help others play this Mega Campaign. You are a great buch of guys.
Wild Bill

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
RE: MegaCampaign Bugs please post here!
Thanks Bill:
chief
chief
"God Bless America and All the Young men and women who give their all to protect Her"....chief
MCLV magic
And now, in the right thread...Ok, so I'm late in the Kiev arm of Lost Victories; my troops are holed up defending the west side of a river (Where Are The Winter Uniforms, I believe). The battle turns out to be fairly easy despite the blizzard; there are only a company of motor rifles, a company of ski troops, and a handful of light tanks out there. No Arty, no worries.
The game ends in a decisive victory for Kampfgruppe Vebber, with the usual lack of comment on the game end screen; and the next thing I know, he's getting briefed on his upcoming assault on Festung Molotov. Now, I'm sure that the troops wouldn't have minded being whisked off to the Crimea and back through time on the wings of magic; but somehow I doubted that was the proper order of the battles.
What is supposed to be the next battle?
The game ends in a decisive victory for Kampfgruppe Vebber, with the usual lack of comment on the game end screen; and the next thing I know, he's getting briefed on his upcoming assault on Festung Molotov. Now, I'm sure that the troops wouldn't have minded being whisked off to the Crimea and back through time on the wings of magic; but somehow I doubted that was the proper order of the battles.
What is supposed to be the next battle?
RE: MegaCampaign Bugs please post here!
[:@]
MegaCampaign is not a really Campaign !
I had just bought the MegaCampaign GE and started to play the Desert Fox and I'm became not happy with that when I saw it's not really a Campaign. When I started the second cenario the units that I had lost on the first one are back alive with less moral. When I started scenario 3 I saw the units I lost on scenario 2 are back with high moral. I think it's the most important think in a Campaign is to obey the individual units history!
Also I saw OOB problems. The GB Lewis MG seens with a halftrack Icon.
Sugestions for SPWAW:
-Remove the Rally option. In H-H games the game becames mutch interesting as soon the turns are fasters (a lot of units are supresseds and may not do anything). Using Rally option the player that is on turn has a great advantage as soon as it may shot-recover-shot many times and his enemy not. Of couse during the enemy turn he may do the same but anyway the player that is on play will have a greate advantage during his turn. Artillary as defensive weapon is less efective as soon as the atacker may Rally and atack as as ofensive weapon the defensive units will still supressed when atacked.
To play with AI is also better to do not use Rally to give an advantage to the stupid computer.
-Allow the transported unit to receive losses when the vehicle is damaged. It's very unreal how a truck is destroyed by a high shell and Infantary transported never receive a loss.
- A problem on OOB: The German 88 and the American 90mm flak guns are alowed to unload and shot on the same turn. They are big guns and much smallers ones may not do the same!
Marcelo Cozzolino
MegaCampaign is not a really Campaign !
I had just bought the MegaCampaign GE and started to play the Desert Fox and I'm became not happy with that when I saw it's not really a Campaign. When I started the second cenario the units that I had lost on the first one are back alive with less moral. When I started scenario 3 I saw the units I lost on scenario 2 are back with high moral. I think it's the most important think in a Campaign is to obey the individual units history!
Also I saw OOB problems. The GB Lewis MG seens with a halftrack Icon.
Sugestions for SPWAW:
-Remove the Rally option. In H-H games the game becames mutch interesting as soon the turns are fasters (a lot of units are supresseds and may not do anything). Using Rally option the player that is on turn has a great advantage as soon as it may shot-recover-shot many times and his enemy not. Of couse during the enemy turn he may do the same but anyway the player that is on play will have a greate advantage during his turn. Artillary as defensive weapon is less efective as soon as the atacker may Rally and atack as as ofensive weapon the defensive units will still supressed when atacked.
To play with AI is also better to do not use Rally to give an advantage to the stupid computer.
-Allow the transported unit to receive losses when the vehicle is damaged. It's very unreal how a truck is destroyed by a high shell and Infantary transported never receive a loss.
- A problem on OOB: The German 88 and the American 90mm flak guns are alowed to unload and shot on the same turn. They are big guns and much smallers ones may not do the same!
Marcelo Cozzolino
RE: MegaCampaign Bugs please post here!
Howdy Gozzolino
In fact infantry and other transported stuff do get casualties when loaded into truck/tank and vehicle is hitted with HE-round. Sometimes they just melt away without any msg. When doing LVMC this was fully tested because russians had soldiers moving On tanks. It did cause some problems before we knew what was going on.
AA's do still fire on same turn when unloaded? Darn good surprise in pbems, but not so authentic


-Allow the transported unit to receive losses when the vehicle is damaged. It's very unreal how a truck is destroyed by a high shell and Infantary transported never receive a loss.
In fact infantry and other transported stuff do get casualties when loaded into truck/tank and vehicle is hitted with HE-round. Sometimes they just melt away without any msg. When doing LVMC this was fully tested because russians had soldiers moving On tanks. It did cause some problems before we knew what was going on.
AA's do still fire on same turn when unloaded? Darn good surprise in pbems, but not so authentic



salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
RE: MegaCampaign Bugs please post here!
hell, I hit right button in wrong time...
And what it comes to units that come back in next battle: Hauptmann Vebber just have collected his *dispersed* units back into order. They are not always *killed*, they are wounded, unconsious, sceared, fleed into bushes, under rocks etc. Many soldiers were vanished and said to MIAs or KIAs in confusion of battle and after guns were silenced they appeared to be alive. This is historical fact. If they have less morale its justified. Having less experience is follow-up by the fact that squad is just as good as its leader. So if squad lost its *Ironcross -candidate* in previuos battle, it can have less experienced officer from re-inforcement pool in next fight. Quite historical this also. [;)]
Ok, you may consider these answers as my opinions, or take take as they are, -something tha has been written by the men who actually lived to write their war into memories for generations to come. This last is what also wargaming is more or less. [&o]
And what it comes to units that come back in next battle: Hauptmann Vebber just have collected his *dispersed* units back into order. They are not always *killed*, they are wounded, unconsious, sceared, fleed into bushes, under rocks etc. Many soldiers were vanished and said to MIAs or KIAs in confusion of battle and after guns were silenced they appeared to be alive. This is historical fact. If they have less morale its justified. Having less experience is follow-up by the fact that squad is just as good as its leader. So if squad lost its *Ironcross -candidate* in previuos battle, it can have less experienced officer from re-inforcement pool in next fight. Quite historical this also. [;)]
Ok, you may consider these answers as my opinions, or take take as they are, -something tha has been written by the men who actually lived to write their war into memories for generations to come. This last is what also wargaming is more or less. [&o]
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
RE: Potapov Strikes won't run
I recently purchased the Lost Victories Mega Campaign (February 2005) and have hit the same snag at Potapov Strikes Again (Malin-Korosten Area). Is there a fix or can you send me a workable save file (do not really want to start over again). Help?
RE: Potapov Strikes won't run
mh55555:
Have you downloaded patch ( 19-Apr-02 / v1.2) from DL-area at main-page? It sounds to me that you've purchased just LVMC, not that Generals Ed that contains all MCs and newest updates. Correct me if I am wrong.
And if this Potapov is still in there, tell me about it also, I'll try to solve it as some other things that can be done within reasonable time.
LV-team cpt
I recently purchased the Lost Victories Mega Campaign (February 2005) and have hit the same snag at Potapov Strikes Again (Malin-Korosten Area). Is there a fix or can you send me a workable save file (do not really want to start over again). Help?
Have you downloaded patch ( 19-Apr-02 / v1.2) from DL-area at main-page? It sounds to me that you've purchased just LVMC, not that Generals Ed that contains all MCs and newest updates. Correct me if I am wrong.
And if this Potapov is still in there, tell me about it also, I'll try to solve it as some other things that can be done within reasonable time.
LV-team cpt
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
Of Lost Victories and river of Bug
Howdy 
Well..- I've finally found something from my CDs. I have a question:
RichardT1st: Have you your desert fox running? Have you tried it? I might know what is problem. I've seen similar errors in my battle at the desert. I just haven't had time and interests to fix them for my own struggle. And besides, those tanks driving other tanks have been in my games scenario-related, and dissapeared in next fights. Saving: Create new folder/ name it MCbackup/ copy working save into there, -Before starting game. This way you allways loose only one battle when game crashes. Don't mind about killed troops: someone has said that "don't get too big friend with your squad-members, they can be dead in next fight and you loose your faith". (Save-problems seems to solved anyway. -or?)
I am not so confident with Desert Fox, but there are similar oddities as are in All MCs, and some of them I can fix, or say why they don't run they should be..
Is there a problem still mr55555 with Potapov Strikes?
And what it comes to Timetravellers in Lost Victories:: uhm.. From Kiev to Festung Molotov.. You'll have to understand that when setting up around 300 scenarios there can be some mistakes unseen. This is what has happened: Kiev is scenario number XXX and aftermath should open to you scenarios ZZZ. So now this has gone wrong and you have scenarios CCC next. Sounds simple to keep track of all these "from here to there", but its not easy for one man. Brent Grenadier Richards kept those followups in his hands, and he did it good.
If there is more scenario-errata that Still causes your bloodpressure to rise, lets fix them, just keep posting here. BUT, -try to look at the right -hand corner scenarios number and creator. It really helps to know where problems are. Might take some time before I'll answer due to other things, but I'll answer with plea.
yours: mosh, -LV Team Cpt

Well..- I've finally found something from my CDs. I have a question:
RichardT1st: Have you your desert fox running? Have you tried it? I might know what is problem. I've seen similar errors in my battle at the desert. I just haven't had time and interests to fix them for my own struggle. And besides, those tanks driving other tanks have been in my games scenario-related, and dissapeared in next fights. Saving: Create new folder/ name it MCbackup/ copy working save into there, -Before starting game. This way you allways loose only one battle when game crashes. Don't mind about killed troops: someone has said that "don't get too big friend with your squad-members, they can be dead in next fight and you loose your faith". (Save-problems seems to solved anyway. -or?)
I am not so confident with Desert Fox, but there are similar oddities as are in All MCs, and some of them I can fix, or say why they don't run they should be..
Is there a problem still mr55555 with Potapov Strikes?
And what it comes to Timetravellers in Lost Victories:: uhm.. From Kiev to Festung Molotov.. You'll have to understand that when setting up around 300 scenarios there can be some mistakes unseen. This is what has happened: Kiev is scenario number XXX and aftermath should open to you scenarios ZZZ. So now this has gone wrong and you have scenarios CCC next. Sounds simple to keep track of all these "from here to there", but its not easy for one man. Brent Grenadier Richards kept those followups in his hands, and he did it good.
If there is more scenario-errata that Still causes your bloodpressure to rise, lets fix them, just keep posting here. BUT, -try to look at the right -hand corner scenarios number and creator. It really helps to know where problems are. Might take some time before I'll answer due to other things, but I'll answer with plea.
yours: mosh, -LV Team Cpt
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again