Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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nicdain
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RE: Screenshot of the day...

Post by nicdain »

On my primary machine running 1680 wide its what I posted. Maybe a little better as it isn't converted to jpg.

Fine, thanks. It's what I wanted to know! [:)]
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Erik Rutins
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RE: Screenshot of the day...

Post by Erik Rutins »

None of the screenshots are edited. They appear exactly as they are on my system. My graphics settings may be different from Mobius' so the graininess you saw is what it looks like on my system.

I capture these with the in-game screen capture (which creates a bitmap), load them up in Paint.Net and save them as 90% quality JPG to reduce the size to one that's appropriate for forum posting. That's it.

I assume the reference to Photoshop was that Mobius thought I was using that for screen capture or the JPG conversion.

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RE: Screenshot of the day...

Post by Erik Rutins »

ORIGINAL: thewood1
I don't know how much the graphics changed between PCWS and PCO, but looking at that may be a better judge.

IMHO in-game PCO looks much better than PCWS even on the same maps and the new maps are much improved over the older ones.

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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: Topo
In the shot that represent the railroad combat, there is a Pz IV(?) in dunkelgelb and a Stug in Panzergrau; it's possible to have (maybe with a mod) different textures for same model of german tanks pre and post february '43?
For the same model tank you have to change the skin by a mod. Right now the only automatic change is from summer to winter textures. What we tend to do in scenarios is have later marks of the tank for later scenarios with the primary skin used. So you might use a Mark IVF2 for a battle in 1942 with grau texture and a MarkIV H or G in battle in 1943 which have dunkelgelb.
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RE: Screenshot of the day...

Post by Mobius »

Here is what it looks like on my 8 year old 1024 wide screen XP machine.
Different setting produce different results.

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nicdain
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RE: Screenshot of the day...

Post by nicdain »

Here is what it looks like on my 8 year old 1024 wide screen XP machine.
well this is still a nice appearance. Very smooth.
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RE: Screenshot of the day...

Post by heinrich55 »

Your map accuracy is to be commended. I am with everyone else - very smooth looking. I've always wanted to battle over terrain that is as accuractly depicted as possible. The two shots of the train yard are simply amazing.

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RE: Screenshot of the day...

Post by Erik Rutins »

Hungary, March 1945



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Nox0s
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RE: Screenshot of the day...

Post by Nox0s »

Moar shots of close in infantry combat and infantry assaulting vehicles please!!! Tanks are nice and pretty but I wanna see some brutal infantry combat.
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Mad Russian
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RE: Screenshot of the day...

Post by Mad Russian »

The peat bogs near Minsk. It would be in these peat bogs that some of the most intense fighting of the summer of 1944 would take place.

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RE: Screenshot of the day...

Post by gijas17 »

I have a question. How does the map maker determine terrian and seasonal variations such as terrian and seasons in southern russia from northern russia. I would assume using the terrian editor you can moddify such settings to your liking. I watched the first map editor tutorial and I understand that it was about capturing the elevation or height of a certain map area using google map/earth. But how do you add snow on the ground, winter trees without leaves and winter weather conditions. Is this done by the terrian editor as the next step?
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rickier65
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RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: gijas

I have a question. How does the map maker determine terrian and seasonal variations such as terrian and seasons in southern russia from northern russia. I would assume using the terrian editor you can moddify such settings to your liking. I watched the first map editor tutorial and I understand that it was about capturing the elevation or height of a certain map area using google map/earth. But how do you add snow on the ground, winter trees without leaves and winter weather conditions. Is this done by the terrian editor as the next step?

yes, there are some more Map maker vids in the pipeline, but to answer the question, once you have the map and elevation data, you can start adding textures and other map objects, and also designate muddy areas, and other things. there are tree models for both winter and summer.

thanks
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Erik Rutins
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RE: Screenshot of the day...

Post by Erik Rutins »

A Soviet Rifle Company approaches a German-held settlement. This is from one of the Kharkov scenarios and maps, but while the map is the same, the gameplay is quite a bit better in Ostfront. If you've already played through the original campaigns, it's worth replaying them in Ostfront.

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gijas17
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RE: Screenshot of the day...

Post by gijas17 »

Which scenario and map is it from in the Kharkov Campaign? Just curious...
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Mad Russian
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RE: Screenshot of the day...

Post by Mad Russian »

Open muddy fields are a bad place for Soviet tanks to play. Nine smoke columns can be seen in this SS.

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Mad Russian
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RE: Screenshot of the day...

Post by Mad Russian »

Here is a snow cat.

Good Hunting.

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spellir74
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RE: Screenshot of the day...

Post by spellir74 »

ORIGINAL: gijas

Which scenario and map is it from in the Kharkov Campaign? Just curious...

It looks to be Kharkov L3A.

PointOfView in SS above is bottom right corner.

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Gerry4321
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RE: Screenshot of the day...

Post by Gerry4321 »

Thanks for posting these. It looks great.

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CarnageINC
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RE: Screenshot of the day...

Post by CarnageINC »

Great screens MR, thanks.  I love the tiger!  Is that a panther in the back ground?
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Mad Russian
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RE: Screenshot of the day...

Post by Mad Russian »

No, the Panther is in the foreground. [:D] Here is a close up of it. [&o]

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