Turn 24: Winter Cometh
Snow Offensive Wrap-Up: The results were somewhat disappointing; we inflicted about 150K Soviet losses in return for 25K casualties. We destroyed a total of 10 Units; would have been more, but Von Beanie did a good job breaking pockets, so that in the end, I had to rout 6 units rather than pocket them. C'est la guerre!
We did inflict over 30 routs, so hopefully that disrupted him somewhat. I did that last game though where I got slaughtered, so I don't think it really does much.
Pre-Winter Sitrep:
See graphics below; pretty self-explainatory.
Here is my BLIZZARD strategy:
Turn 1: Withdraw one hex to new trenches, and present only every other hex to attack. We are going to pull back a hex a turn, except at the entrances to the CRIMEA; here, we are using the Romanian Mountain units to hopefully hold the line.
Here is my winter checklist, let me know if I missed anything:
1. LEADERS: I replaced my worst German leaders
2. PANZERS: Are all tucked away in cities
3. RESERVES: 17 German Infantry Divisions are sprinkled around the map in Blizzard-Safe Cities. Initially, I am using depleted ones; they are going to REFIT while they recover. I also have 10 Romanian Divisions in reserve. Both German Mountain Divisions are in reserve.
4. CHECKERBOARD: Limited front, pulled back a hex per turn
5. FORTS: I have constructed a line of forts 10 hexes to the rear of the front, and tried to construct some close to the front, but I can't fill 10 hexes with forts. I created FORTIFIED zones to help; 100% of them are picked-up now. None will be in the open.
6. EXCESS UNITS: 10 airbase units and extra Corps HQ (mostly Romanian) are back in the no-Blizzard Zone
7. TOWNS: All units, if possible, seek shelter in towns and cities. All close to the front occupied.
8. OREL BULGE: That Orel Bulge, where I almost made it to Voronezh? That's definitely being pulled back, probably a little faster than the flanks.
I'm probably screwed despite all this, but it's not for lack of understanding of how this works
