POLL - What 8 things would you like to see next in Distant Worlds?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Chet Guiles
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Chet Guiles »

Please, Please, Please, consider allowing us to CHOOSE which components to install on new ship designs so that when we do a mass upgrade to install a really cool new tech the AI doesn't undo half of what we have done in selecting our favorites. A sinple on/off switch for each available component would work, just like we can manually determine which ship designs are considered "obsolete". If we switch off ALL of a component type the AI could warn us "You MUST have at least one engine type" etc...

I hate to develop an improved shield system then have the AI remove them when I develop and install, for example, install Titan Beams across the board, and reinstall all the old crappy shields. Duh!

I guess I could do updates on every unit separately one at a time, but it would be nice to have that simple choice available.

A great game and this would makie it greater!
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cookie monster
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by cookie monster »

ORIGINAL: Chet Guiles

Please, Please, Please, consider allowing us to CHOOSE which components to install on new ship designs so that when we do a mass upgrade to install a really cool new tech the AI doesn't undo half of what we have done in selecting our favorites. A sinple on/off switch for each available component would work, just like we can manually determine which ship designs are considered "obsolete". If we switch off ALL of a component type the AI could warn us "You MUST have at least one engine type" etc...

I hate to develop an improved shield system then have the AI remove them when I develop and install, for example, install Titan Beams across the board, and reinstall all the old crappy shields. Duh!

I guess I could do updates on every unit separately one at a time, but it would be nice to have that simple choice available.

A great game and this would makie it greater!

I raised this very issue here tm.asp?m=2794101 in the tech support forum.

It was a pain on an empire wide upgrade session.

You may want to copy and paste your similiar complaint there.

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Igard
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Igard »

ORIGINAL: Chet Guiles

Please, Please, Please, consider allowing us to CHOOSE which components to install on new ship designs so that when we do a mass upgrade to install a really cool new tech the AI doesn't undo half of what we have done in selecting our favorites. A sinple on/off switch for each available component would work, just like we can manually determine which ship designs are considered "obsolete". If we switch off ALL of a component type the AI could warn us "You MUST have at least one engine type" etc...

I hate to develop an improved shield system then have the AI remove them when I develop and install, for example, install Titan Beams across the board, and reinstall all the old crappy shields. Duh!

I guess I could do updates on every unit separately one at a time, but it would be nice to have that simple choice available.

A great game and this would makie it greater!


Yes, I find this to be a bit of a problem too.

Perhaps if we had a ship design section in the empire policy screen, we could go through it and select what type to use. A combo box with each component we've researched. Or even the option to never use this type of tech. For example, I hate area effect weapons. I could set the policy to never use area effect weapons on any of my designs, just like I can set the policy to never build robotic troop facilities.

The advantage of using a policy screen combo box is that we could hopefully, eventually set design policies for each race via modding, but still have the ability to change the policy for the race we're playing.
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Data
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Data »

great idea
+1
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Igard
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Igard »

Just another update. Quite interesting tie for second place.

Good to see conquer/colonization options up there too.

And a massive 17 votes for space creature farms. Surely reason enough to make 'em happen for the next expansion?

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Data
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Data »

All of the sudden 17 votes for space creature farms? The votes are farmed for sure [:)]
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gmot
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by gmot »

Surprised the ground combat & conquer/colonize options aren't more popular. Or perhaps that's just my pet peeve...
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Igard
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Igard »

Conquer/colonize is one of mine as well, gmot. It's doing quite well anyway when you consider it's joint 8th and there are only 8 votes available, which means almost everyone wants it.

Ground combat is something I think just needs some work. It's not huge for me and I'm not sure if it needs a mini game. First things first, make sure we can't invade until all space ports have been destroyed IMO.
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Data
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Data »

First things first, make sure we can't invade until all space ports have been destroyed IMO.

right beside you on this one
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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2guncohen
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by 2guncohen »

voted 
martok
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by martok »

ORIGINAL: Data
First things first, make sure we can't invade until all space ports have been destroyed IMO.

right beside you on this one

+2

IMHO, ground invasions shouldn't be able to occur until all planetary defenses are disabled/destroyed.




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cookie monster
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by cookie monster »

ORIGINAL: martok

ORIGINAL: Data
First things first, make sure we can't invade until all space ports have been destroyed IMO.

right beside you on this one

+2

IMHO, ground invasions shouldn't be able to occur until all planetary defenses are disabled/destroyed.

I agree in principal.

But what mechanism/feature would mean you can't invade?

Super shielded transports can land troops anywhere.

Perhaps planets should have Ion Cannon's which would destroy a transport at point blank range.

You can't really give the Ion Cannon function to a space port.

Maybe a LSP's ground attack function should be better so they can vapourize invading troops better than present.
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Igard
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Igard »

Good points there, CM.

I like the idea of some kind of anti-invasion component. Perhaps taking the form of a ground attack, or a satellite defence network controlled from the spaceport. Why it's not controlled from the ground? Well, I suppose we can just assume it's better controlled from orbit.
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Data
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Data »

We can find a middle ground, troops are allowed to trasnport down but incurr heavy loses if the orbital defences are not eliminated first; so not only a defense bonus but some fighters to bombard the invading troops and such. That way, if you really want it, you can do this as well and assume the risks.
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Shark7
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Shark7 »

ORIGINAL: cookie monster

ORIGINAL: martok

ORIGINAL: Data



right beside you on this one

+2

IMHO, ground invasions shouldn't be able to occur until all planetary defenses are disabled/destroyed.

I agree in principal.

But what mechanism/feature would mean you can't invade?

Super shielded transports can land troops anywhere.

Perhaps planets should have Ion Cannon's which would destroy a transport at point blank range.

You can't really give the Ion Cannon function to a space port.

Maybe a LSP's ground attack function should be better so they can vapourize invading troops better than present.


Ion cannon disables the ships electronics, loses helm control, falls into a decaying orbit...burns up upon entering the planets gravity. I could buy that.
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tjhkkr
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by tjhkkr »

That is the one thing I wish this had... a ground based fighter installation. Most planets would have that kind of minimal protection, especially with fighters about.

NOW HERE IS AN ADD ON: have pirates sack your planet for money... every time they do, the subtract money from your bank account, so that makes them more of a menace than JUST shooting up your installations.
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Andrew Brown
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Andrew Brown »

ORIGINAL: Data

We can find a middle ground, troops are allowed to trasnport down but incurr heavy loses if the orbital defences are not eliminated first; so not only a defense bonus but some fighters to bombard the invading troops and such. That way, if you really want it, you can do this as well and assume the risks.

I agree with this approach. It is better than an arbitrary ban.
Information about my WitP map, and CHS, can be found on my WitP website

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cookie monster
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by cookie monster »

ORIGINAL: Andrew Brown

ORIGINAL: Data

We can find a middle ground, troops are allowed to transport down but incurr heavy loses if the orbital defences are not eliminated first; so not only a defense bonus but some fighters to bombard the invading troops and such. That way, if you really want it, you can do this as well and assume the risks.

I agree with this approach. It is better than an arbitrary ban.

Ref Orbital Defences

It's already in game. It's mentioned in the patch notes. Perhaps the damage to troops they can do should be made higher.
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Data
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Data »

ORIGINAL: tjhkkr

That is the one thing I wish this had... a ground based fighter installation. Most planets would have that kind of minimal protection, especially with fighters about.

NOW HERE IS AN ADD ON: have pirates sack your planet for money... every time they do, the subtract money from your bank account, so that makes them more of a menace than JUST shooting up your installations.

Both these ideas remind me of MOO2; need I say more? I totally want them as well.
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Erik Rutins
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RE: POLL - What 8 things would you like to see next in Distant Worlds?

Post by Erik Rutins »

Thanks again for this poll, it was part of the design discussion for the next expansion.

Regards,

- Erik
Erik Rutins
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