Demo first Impressions

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Johnus
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RE: Demo first Impressions

Post by Johnus »

The save feature is grayed out in the demo. Just curious, why is this?
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junk2drive
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RE: Demo first Impressions

Post by junk2drive »

It works. You have to be in a battle to save.
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RE: Demo first Impressions

Post by rickier65 »

ORIGINAL: Johnnie

The save feature is grayed out in the demo. Just curious, why is this?

The Save button gets greyed out during replay. Click continue to next phase and you should be at the beginning of a phase and you can save the game at that point.

Thanks
rick
Johnus
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RE: Demo first Impressions

Post by Johnus »

Thanks.
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Mobius
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RE: Demo first Impressions

Post by Mobius »

ORIGINAL: diablo1
2. Will the Russians get that "Wave" thingy that was in CM:BB?
I don't know what a "Wave" thingy is but the Russians have an Order that the Germans don't. That is the Charge, which ups their courage and moves them at top speed. They also let out a yell as heard and seen in the Stalingrad Video.
http://www.youtube.com/watch?v=5bmwRU7x1PU
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Zakhal
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RE: Demo first Impressions

Post by Zakhal »

Is every german squad modelled to have MG42? Looking at how they simply wipe out my squads even from distance it seems they do. I lost four and half complete squads in 2 turns. Three of them to single german squad.

I know the historical losses for tankodeshinki were high but still I feel bad about it.

Good work with text description in unit details btw. I like reading them.
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EagleMountainDK
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RE: Demo first Impressions

Post by EagleMountainDK »

I'm very impressed with the new demo, there is so many new things and the skins and sounds is soooo great. Way to go guys [&o]

Looking forward to the release.
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AstroCat
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RE: Demo first Impressions

Post by AstroCat »

What all is effected by the Level Of Detail Quality setting?
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Commanderski
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RE: Demo first Impressions

Post by Commanderski »

One thing that really impresses me about Matrix is the amount of research they do for their games. I'm just about finished reading Hells Gate and the tactics used by the Soviets and the way the German reinforcements show up are historically correct. Also the AI is very good. You can play the scenario over and over (of course there is only one now..[:)]) and the AI does different things each time.

Great job Matrix!
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Fredrocker
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RE: Demo first Impressions

Post by Fredrocker »

I like the new demo, the graphic quality has improved and the AI seems to be more responsive... Good Work... I do have a question, I haven't been able to turn off the 'Flashing' blue squares around a selected unit (it is annoying as heck), some help please???... Also there doenst seem to be any type ground damage from Mortar or Artillery, granted the demo has 81mm shells coming in but the terrain is not affected... Is there craters created by larger 'Arty' and if so is it usable as some form of added defense...

Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...
That is all...
-FR
Pillar
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RE: Demo first Impressions

Post by Pillar »

It was 5 PZIII's firing 50mm HE for two turns.

What I do is imagine that every house is really a disguised bunker, a fortified fighting position. With that in mind, the results are alright. The trouble comes when you have meeting engagements and the buildings become unrealistically valuable tactical features.


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RE: Demo first Impressions

Post by Pillar »

Yeah I remember these and others like it, I went on a round research blitz one weekend. :) Something to do with finding airburst munitions in CMSF too weak against infantry in buildings.

Shell fragments go through just about anything but solid earth and stone.
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Erik Rutins
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RE: Demo first Impressions

Post by Erik Rutins »

Hi Fredrocker,
ORIGINAL: Fredrocker
I like the new demo, the graphic quality has improved and the AI seems to be more responsive... Good Work... Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...

Thanks!
I do have a question, I haven't been able to turn off the 'Flashing' blue squares around a selected unit (it is annoying as heck), some help please???... Also there doenst seem to be any type ground damage from Mortar or Artillery, granted the demo has 81mm shells coming in but the terrain is not affected... Is there craters created by larger 'Arty' and if so is it usable as some form of added defense...

Which flashing blue are you talking about exactly? Could you post a screenshot?

Dynamic shell craters including terrain deformation are not in this release, though they are on the visual improvements list and may be in the next release.
Regards,

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RE: Demo first Impressions

Post by diablo1 »

Dynamic shell craters including terrain deformation are not in this release,

This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?
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Mobius
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RE: Demo first Impressions

Post by Mobius »

I think he means the selected unit box. Just select a spot on the ground where no units are and click and you deselect ali units. You also aggregate your spotting.
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freeboy
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RE: Demo first Impressions

Post by freeboy »

I was confused about the demo, is there only the one mission, somehow I thought there where two.. or maybe it is two, each side is counted?
I find the demo tempting, like a amall snack when one is very hungry! lol
 
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RE: Demo first Impressions

Post by JMass »

ORIGINAL: freeboy
I was confused about the demo, is there only the one mission, somehow I thought there where two.. or maybe it is two, each side is counted?

There are two scenarios: the Tutorial and Novyy Rizadey, playable from each side.
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Fredrocker
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RE: Demo first Impressions

Post by Fredrocker »

ORIGINAL: Erik Rutins

Which flashing blue are you talking about exactly? Could you post a screenshot?
Hi Erik

Here is a link to the Blue Marks I am talking about, I should have said they moved constantly and look like crop marks... my bad... but is there a way to turn them off...

Thanks in advance...
That is all...
-FR
benpark
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RE: Demo first Impressions

Post by benpark »

ORIGINAL: diablo1
Dynamic shell craters including terrain deformation are not in this release,

This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?

Computer specs, for one. Remember, like you mentioned in the other thread?
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Mad Russian
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RE: Demo first Impressions

Post by Mad Russian »

ORIGINAL: diablo1
Dynamic shell craters including terrain deformation are not in this release,

This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?

I'm sorry, I remember you being extremely upset at times that the update wasn't released to you yet. You wanted to wait another 6 months for the update?

Grass took us about 2 months. What you are talking about is at least a 6-8 months addition to the update.

Sorry, the update needed to come out. We can make the additional changes to the next games in the series.

Good Hunting.

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