Demo first Impressions
Moderator: rickier65
RE: Demo first Impressions
The save feature is grayed out in the demo. Just curious, why is this?
- junk2drive
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RE: Demo first Impressions
It works. You have to be in a battle to save.
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RE: Demo first Impressions
ORIGINAL: Johnnie
The save feature is grayed out in the demo. Just curious, why is this?
The Save button gets greyed out during replay. Click continue to next phase and you should be at the beginning of a phase and you can save the game at that point.
Thanks
rick
RE: Demo first Impressions
I don't know what a "Wave" thingy is but the Russians have an Order that the Germans don't. That is the Charge, which ups their courage and moves them at top speed. They also let out a yell as heard and seen in the Stalingrad Video.ORIGINAL: diablo1
2. Will the Russians get that "Wave" thingy that was in CM:BB?
http://www.youtube.com/watch?v=5bmwRU7x1PU
All your Tanks are Belong to us!
panzer
panzer
RE: Demo first Impressions
Is every german squad modelled to have MG42? Looking at how they simply wipe out my squads even from distance it seems they do. I lost four and half complete squads in 2 turns. Three of them to single german squad.
I know the historical losses for tankodeshinki were high but still I feel bad about it.
Good work with text description in unit details btw. I like reading them.
I know the historical losses for tankodeshinki were high but still I feel bad about it.
Good work with text description in unit details btw. I like reading them.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"Those who dont read history are destined to repeat it."– Edmund Burke
- EagleMountainDK
- Posts: 520
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- Location: Denmark
RE: Demo first Impressions
I'm very impressed with the new demo, there is so many new things and the skins and sounds is soooo great. Way to go guys [&o]
Looking forward to the release.
Looking forward to the release.
RE: Demo first Impressions
What all is effected by the Level Of Detail Quality setting?
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- Commanderski
- Posts: 943
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RE: Demo first Impressions
One thing that really impresses me about Matrix is the amount of research they do for their games. I'm just about finished reading Hells Gate and the tactics used by the Soviets and the way the German reinforcements show up are historically correct. Also the AI is very good. You can play the scenario over and over (of course there is only one now..[:)]) and the AI does different things each time.
Great job Matrix!
Great job Matrix!
- Fredrocker
- Posts: 13
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RE: Demo first Impressions
I like the new demo, the graphic quality has improved and the AI seems to be more responsive... Good Work... I do have a question, I haven't been able to turn off the 'Flashing' blue squares around a selected unit (it is annoying as heck), some help please???... Also there doenst seem to be any type ground damage from Mortar or Artillery, granted the demo has 81mm shells coming in but the terrain is not affected... Is there craters created by larger 'Arty' and if so is it usable as some form of added defense...
Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...
Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...
That is all...
-FR
-FR
RE: Demo first Impressions
It was 5 PZIII's firing 50mm HE for two turns.
What I do is imagine that every house is really a disguised bunker, a fortified fighting position. With that in mind, the results are alright. The trouble comes when you have meeting engagements and the buildings become unrealistically valuable tactical features.
What I do is imagine that every house is really a disguised bunker, a fortified fighting position. With that in mind, the results are alright. The trouble comes when you have meeting engagements and the buildings become unrealistically valuable tactical features.
RE: Demo first Impressions
Yeah I remember these and others like it, I went on a round research blitz one weekend.
Something to do with finding airburst munitions in CMSF too weak against infantry in buildings.
Shell fragments go through just about anything but solid earth and stone.
Shell fragments go through just about anything but solid earth and stone.
- Erik Rutins
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RE: Demo first Impressions
Hi Fredrocker,
Thanks!
Which flashing blue are you talking about exactly? Could you post a screenshot?
Dynamic shell craters including terrain deformation are not in this release, though they are on the visual improvements list and may be in the next release.
Regards,
- Erik
ORIGINAL: Fredrocker
I like the new demo, the graphic quality has improved and the AI seems to be more responsive... Good Work... Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...
Thanks!
I do have a question, I haven't been able to turn off the 'Flashing' blue squares around a selected unit (it is annoying as heck), some help please???... Also there doenst seem to be any type ground damage from Mortar or Artillery, granted the demo has 81mm shells coming in but the terrain is not affected... Is there craters created by larger 'Arty' and if so is it usable as some form of added defense...
Which flashing blue are you talking about exactly? Could you post a screenshot?
Dynamic shell craters including terrain deformation are not in this release, though they are on the visual improvements list and may be in the next release.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Demo first Impressions
Dynamic shell craters including terrain deformation are not in this release,
This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?
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RE: Demo first Impressions
I think he means the selected unit box. Just select a spot on the ground where no units are and click and you deselect ali units. You also aggregate your spotting.
All your Tanks are Belong to us!
panzer
panzer
RE: Demo first Impressions
I was confused about the demo, is there only the one mission, somehow I thought there where two.. or maybe it is two, each side is counted?
I find the demo tempting, like a amall snack when one is very hungry! lol
I find the demo tempting, like a amall snack when one is very hungry! lol
"Tanks forward"
RE: Demo first Impressions
ORIGINAL: freeboy
I was confused about the demo, is there only the one mission, somehow I thought there where two.. or maybe it is two, each side is counted?
There are two scenarios: the Tutorial and Novyy Rizadey, playable from each side.
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- Fredrocker
- Posts: 13
- Joined: Sat Mar 26, 2011 6:43 pm
- Contact:
RE: Demo first Impressions
Hi ErikORIGINAL: Erik Rutins
Which flashing blue are you talking about exactly? Could you post a screenshot?
Here is a link to the Blue Marks I am talking about, I should have said they moved constantly and look like crop marks... my bad... but is there a way to turn them off...
Thanks in advance...
That is all...
-FR
-FR
RE: Demo first Impressions
ORIGINAL: diablo1
Dynamic shell craters including terrain deformation are not in this release,
This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?
Computer specs, for one. Remember, like you mentioned in the other thread?
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- Mad Russian
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RE: Demo first Impressions
ORIGINAL: diablo1
Dynamic shell craters including terrain deformation are not in this release,
This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?
I'm sorry, I remember you being extremely upset at times that the update wasn't released to you yet. You wanted to wait another 6 months for the update?
Grass took us about 2 months. What you are talking about is at least a 6-8 months addition to the update.
Sorry, the update needed to come out. We can make the additional changes to the next games in the series.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.







