Here you have routing Romanians everywhere. It's fun, it's good for our morale, atrites the enemy and promises to bestow guards status on our combat units.

Moderators: Joel Billings, Sabre21





ORIGINAL: Flaviusx
I'd push that crimean bulge hard all the way to the end of January, and then withdraw back to the chokepoints. Don't let him pull a backhand blow during March snows.
There are two factors in this game to which I give a lot of weight and which make me doubt whether the Russian can achieve anything more than a good handful of victories and a modest advance.ORIGINAL: Erik Rutins
Good counterpoint, Mehring. I guess I see it as a zero sum game for the Germans. If they are forced to defend an extended line at the start of the winter, with Rumanian divisions on the front lines, that is far better than having them defend a shorter line with only German divisions. If the Soviets rout the Rumanians and force the Germans to redeploy more German divisions to the Crimea / Dnepr front, it means that other areas of the line will be even weaker during the Blizzard, making it more likely that attacks along the southern front could shatter it and lead to greater gains by Spring. I don't think Crimea on its own can roll up the German line, but I think it is a major strategic plus to the likely effectiveness of the Blizzard counter-offensive.
Regards,
- Erik
Don't get me wrong, I love routing Romanians. It's delicious. All I'm saying is there's no strategic advantage to be gained at this point and to be wary of the risks. I agree with your plan to hit and run though, you'll do better than I did.ORIGINAL: Q-Ball
PS: Mehring, I also think routing piles of Romanians isn't a bad result anyway. Though they are not Germans, a) that will chew-up armament points, and b) the Germans need every man in the line they can get their hands on, regardless of quality. The fewer Romanians around, the more the Wehrmacht has to carry the load.



ORIGINAL: randallw
Getting some construction brigades ordered up will help fix the rail lines much quicker; two of them can handle one hex in a single turn.
ORIGINAL: Sabre21
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