Fatal Years for 1.03 RUS

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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

I had Stalin with his Eastern Front sat in Samara. Not that a powerful a stack, combat power of of 1000, about 26 thousand troops. One of the Siberian White stacks sits outside this city for about three turns, it looked a big stack, so I change the Eastern Front attitude to Defensive, Defend and Retreat (usually by third round). Not worried, because I think this stack is equally worried of me as I am it.

Turn three later, another huge Siberian stack appear, stops Stalin from retreating and they commit. Stalin cannot retreat; come the third round and the Reds fail to pull back...this is a Siberian force all told mustering 70k troops to Stalins puny 25k.

I loose the whole of the Eastern Front. Not happy. But what I am trying to say is the first stack to appear stays OUT of engaging Stalin until his friendly stacks appear, then cut him off from retreating and destroy the whole force. The Siberians will no doubt be recruiting prisoners sometime soon. This was a clever move from the AI...to spot Stalin and call his friends and stop him from retreating.

Now, what the Siberians should do is to roll south and take Tsaritsyn, they could do so easily.


The key of my work on AI is to teach some lessons of geography to the AGE Generic AI. What you describe is what the generic AI may do when it has learnt this geographical curse. The operational maneuver in itself is only due to the AI processes in the exe. The difference is FY is AI knows more often where and when it must concentrate its units and compute such a plan. In its normal state, it doesn't consider very differently the importance of let's say Chita in the Vladivostock area and Samara on the Volga. It doesn't know if Samara is taken, better to retreat from Penza. Both strategical ( mostly mine) and operational ( mostly AGE alone) values of the AI, when added, transforms it in a vigourous and unforgiving opponent.

Don't worry: I suffered myself such blunders. And yet I'm the most aware of AI behaviour in FY [:D]
kev_uk
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RE: FY compatible with 1.02b

Post by kev_uk »

I went back a turn...see if (cheating) I could get a better result. Not even on retreat if engaged could save them...

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JJKettunen
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RE: FY compatible with 1.02b

Post by JJKettunen »

Argh, a CTD with the latest update.



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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »

send me the RUS/logs directory. Sorry. [:(]
JJKettunen
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RE: FY compatible with 1.02b

Post by JJKettunen »

Saved game and logs attached. Hope it helps.
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JJKettunen
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RE: FY compatible with 1.02b

Post by JJKettunen »

No need to apologize. You are doing a good job. [:)]
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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: Keke

Saved game and logs attached. Hope it helps.


OK; There is a bug tied to the chgPrisoner script command. As I haven't modified these official events, I think it's a 1.02b bug.

In any case, go back to the last turn, don't use the recruitprisoners option. I'm going to look at the last official files, and if necessary to disable for a time these options. I will upload the files today in any case.

i'm alwways sorry when I deliver something broken. But I enjoy yet life, modding and a few other things [:)]
JJKettunen
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RE: FY compatible with 1.02b

Post by JJKettunen »

Do note that I haven't recruited prisoners...
JJKettunen
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RE: FY compatible with 1.02b

Post by JJKettunen »

Interestingly enough, the end turn was saved and I am able to continue from early July! Let's see if there are further problems.
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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: Keke

Do note that I haven't recruited prisoners...


So it's the AI for another faction [8D]
kev_uk
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RE: FY compatible with 1.02b

Post by kev_uk »

Athens,
It seems I can only rebuild air base option one time. I have had money and WSU and EP to build another airbase, but every time I select the option, even if I leave it 6 months to a year, no other airbase shows up.

Thnx
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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

Athens,
It seems I can only rebuild air base option one time. I have had money and WSU and EP to build another airbase, but every time I select the option, even if I leave it 6 months to a year, no other airbase shows up.

Thnx


Fixed. Thanks [:)]
kev_uk
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RE: FY compatible with 1.02b

Post by kev_uk »

It seems you fix one problem and others appear...such is the fun of debugging lol. I dont envy that!
kev_uk
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RE: FY compatible with 1.02b

Post by kev_uk »

Also, I keep getting message logs telling me I have provoked strikes in allied nations and I have not done so.
Budyenny, in stock campaign, defaults to Konarmi as name for his stack (if stacked with cavalry I think). Doesnt appear to do that in FY.
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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

It seems you fix one problem and others appear...such is the fun of debugging lol. I dont envy that!


In fact this bug is one of the official version. But as I use very few planes in RUS, whose marginal utility is shallow, I didn't noticed it [:D].

There is fun to solve a problem for me. As there is fun to script a feature and learn it works. fun is higher for the latter howewer [:D]

kev_uk
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RE: FY compatible with 1.02b

Post by kev_uk »

ORIGINAL: Chliperic

ORIGINAL: kev_uk

It seems you fix one problem and others appear...such is the fun of debugging lol. I dont envy that!


In fact this bug is one of the official version. But as I use very few planes in RUS, whose marginal utility is shallow, I didn't noticed it [:D].

There is fun to solve a problem for me. As there is fun to script a feature and learn it works. fun is higher for the latter howewer [:D]


I started using planes since I was getting White stacks with them. Never realised you could stack an airbase with a front and they get used in combat...quite fun, although seems to be of minimal use.
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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »





[/quote]
quite fun, although seems to be of minimal use.
[/quote]

Yes, the fun aspect is in itself a good reason to build them and try to use it [:)]
Even in war, we have the right to some entertainments.
kev_uk
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RE: FY compatible with 1.02b

Post by kev_uk »

Tanks on the other hand...I never get enough spare money to either buy a tank factory or their units. I think you need them late game though, if fighting the French or Greeks. I prefer Armoured Trains however....
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Chilperic
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RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

Tanks on the other hand...I never get enough spare money to either buy a tank factory or their units. I think you need them late game though, if fighting the French or Greeks. I prefer Armoured Trains however....


The only tanks Reds used during RCW were those captured on Whites. Frankly, I will let the option for fun, but Russian industry was just unable after 1917 to build one tank, even under foreign license.
kev_uk
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RE: FY compatible with 1.02b

Post by kev_uk »

ORIGINAL: Chliperic
ORIGINAL: kev_uk

Tanks on the other hand...I never get enough spare money to either buy a tank factory or their units. I think you need them late game though, if fighting the French or Greeks. I prefer Armoured Trains however....


The only tanks Reds used during RCW were those captured on Whites. Frankly, I will let the option for fun, but Russian industry was just unable after 1917 to build one tank, even under foreign license.

Now thats true - Russian Industry was both decimated by WW1 and further still from the Revolution and the Civil War - in fact it was lower after the Civil War than it was pre-WW1 levels.
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