SVF 2.0 public beta test 20121004. Late November 1861. Union AI, Confederate Human.
Battle of Manassas Again!

Nice victory.
But I'm a bit concerned about the pace of warring this early in the war. In the Real War, in 1861, there was only a single major engagement in the east -- First Manassas. In my test game, there have been multiple Battles of Manassas, and more than a half dozen major engagements, many of them initiated by the Union AI. In the Real War, after its loss at Manassas, a chastened Union retired to Washington DC to lick its wounds and regroup. It didn't venture forward again until spring of the following year. In this game (and generally in the SVF mod?), is the Union AI perhaps too motivated to push, push, push forward? Do you have mechanisms in place to recreate the Real War, post First Manassas defeat, Union meekness and hesitancy?
The Confederacy has finally chosen the Paper Money Printing option, BTW.
Union Morale 96, VPs 672, Combat Losses 19735
Confederate Morale 122, VPs 780, Combat Losses 16499
Unlike my first test game, where I questioned the low loss levels, in this second test game the losses seem maybe a bit too high.
Thoughts?
Saves, Logs, Scripts available here.













