G'day Eric,
Leaders implementation is looking very good. Great that you and Elliot are having a shot at tweaking the resources side as well.
There is no limit on the number of predefined characters in the files in characters folder, and they can all have unique images. So no limit on custom character images.
A couple of questions regarding the ability to mod / predefine leaders.
1. If you predefine a leaders I assume that you'd have to specify his characteristics, eg. colony approval rating +6%.
You've indicated that new characters turn up in the game with unknown characteristics. Is there a way to predefine characters and provide some measure of randomisation so that you, the player, don't know before hand that, for example, 'Admiral Flash Gordon' is always going to be Fleet countermeasures +20% every time he turns up in a game because that is the way he has been predefined?
2. Along the same lines you've mentioned that characters can have a mix of good and bad characteristics. Is there some means of selectively randomising the good / bad mix with predefined characters so that good 'ole Admiral Flash isn't always defect free?
3. This one isn't a question, more of thought bubble on randomising predefined leaders.
If it was a totally random then there wouldn't be much point in predefining leaders apart from providing a name and image (although both are good reasons in themselves) but perhaps there is - or will be - a mechanism where you could weight the randomisation algorithims in a certain direction?
Cheers,
Lancer