Multiplayer M60A3TTS & Fulkerson vs Farfarer
Moderators: Joel Billings, Sabre21
RE: T5 Far vs M60 and larry
doesnt look like much quality troops defending those forts.
If you have a bunch of cub scouts holding the line, out of communication, prob got bombed a couple times prior, doenst matter what the fort level is. In this case i would demote the defenders to webelos =p
This is why we need an option to choose that can allow units to take extra casualties instead of retreating, so that there can be some last ditch stands and sieges like there was historically. Would solve a lot of problems, plus make it more interesting to play defense.
If you have a bunch of cub scouts holding the line, out of communication, prob got bombed a couple times prior, doenst matter what the fort level is. In this case i would demote the defenders to webelos =p
This is why we need an option to choose that can allow units to take extra casualties instead of retreating, so that there can be some last ditch stands and sieges like there was historically. Would solve a lot of problems, plus make it more interesting to play defense.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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RE: T5 Far vs M60 and larry
ORIGINAL: Baelfiin
doesnt look like much quality troops defending those forts.
If you have a bunch of cub scouts holding the line, out of communication, prob got bombed a couple times prior, doenst matter what the fort level is. In this case i would demote the defenders to webelos =p
This is why we need an option to choose that can allow units to take extra casualties instead of retreating, so that there can be some last ditch stands and sieges like there was historically. Would solve a lot of problems, plus make it more interesting to play defense.
The 25th Rifle Division was Morale 50, Experience 48 @ 70% strength, 11547 men. That was a pretty good division.
The 276th Rifle Division was Morale 42, Experience 34 @ 34% strength, 5298 men and was unready.
RE: T5 Far vs M60 and larry
Fort 5 =>0?? with Eng => 0?????? can you show the full list of attacking units? specially interested in the artillery SUs they used
RE: T5 Far vs M60 and larry
ORIGINAL: vlcz
Fort 5 =>0?? with Eng => 0?????? can you show the full list of attacking units? specially interested in the artillery SUs they used
See post #116. 3 divisions and 2 arty bns. The rest was planes. The fact that the fortress fell in one week, combined with light German losses is disappointing, but I'm used to these kind of results by now.
RE: T5 Far vs M60 and larry
I think Moscow can be held. I have several 1.05 games on going and in sevral I have not reached it. In several I have taken it but had to give it back during blizzard.
In some AAR's Moscow is lost, but the Russian player has used it as bait. tm.asp?m=2989357&mpage=3&key=
I think you should have given up on Leningrad and started Moscow's north western defensive lines sooner as it was clear the city was lost at that point. You still have put a hurt on him, but your plan of holding Leningrad to turn 10 has worked, but it did not save Moscow.
Each game is different and very few follow the same script as I have found out in 19 odd games now.
Stay as close as you can to Moscow and you should be able to use it to your advantage come blizzard.
In some AAR's Moscow is lost, but the Russian player has used it as bait. tm.asp?m=2989357&mpage=3&key=
I think you should have given up on Leningrad and started Moscow's north western defensive lines sooner as it was clear the city was lost at that point. You still have put a hurt on him, but your plan of holding Leningrad to turn 10 has worked, but it did not save Moscow.
Each game is different and very few follow the same script as I have found out in 19 odd games now.
Stay as close as you can to Moscow and you should be able to use it to your advantage come blizzard.
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- larryfulkerson
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RE: T14 Far vs M60 and larry
This is the Axis moves for T14 and the Soviet moves from T13:


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- larryfulkerson
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RE: T14 Far vs M60 and larry
Here's the counts from the Axis half of T14:


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- larryfulkerson
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RE: T14 Far vs M60 and larry
Here's the production figures for T14:


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RE: T14 Far vs M60 and larry
Thought I would add some recent screenshots - no I didn't read the recent AAR posts!


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RE: T14 Far vs M60 and larry
Crimean Mud


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- larryfulkerson
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RE: T14 Far vs M60 and larry
This should be the Soviet moves for T14 and the Axis moves for T15


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https://www.youtube.com/watch?v=WWXImldfZ9s
- sillyflower
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RE: T14 Far vs M60 and larry
I've just looked at this AAR for the 1st time in ages.
I'm amazed Germans have got so far, but it's because you gave up so much ground without making a fight of it. Russian casualties are admittedly low but the price is your economy must be in tatters ( what are your factory losses?) and your manpower production way down.
You have plenty of NKVD ants at the start who are no use for anything else; for example you should have put one back in Pskov immediately after if fell. You also have lots of paras which you can use. I don't mind losing a few as they slow up the Nazis quite a lot and buy valuable time. Use the main forces to do deep checkerboards/ more linear defences where the terrain is favourable and/or where he will be at the end of his MPs etc. Anything but let him run free.
The other half of this approach is you have to know when too fall back a bit otherwise you can get pocketed badly, which leaves you without enough units to conduct the sort of defence I've suggested.
If you give Jerry lots of running room he will use it and his infantry will be able to march up at 12 hexes or so a turn to crush you wherever you try to make a stand.
I'm amazed Germans have got so far, but it's because you gave up so much ground without making a fight of it. Russian casualties are admittedly low but the price is your economy must be in tatters ( what are your factory losses?) and your manpower production way down.
You have plenty of NKVD ants at the start who are no use for anything else; for example you should have put one back in Pskov immediately after if fell. You also have lots of paras which you can use. I don't mind losing a few as they slow up the Nazis quite a lot and buy valuable time. Use the main forces to do deep checkerboards/ more linear defences where the terrain is favourable and/or where he will be at the end of his MPs etc. Anything but let him run free.
The other half of this approach is you have to know when too fall back a bit otherwise you can get pocketed badly, which leaves you without enough units to conduct the sort of defence I've suggested.
If you give Jerry lots of running room he will use it and his infantry will be able to march up at 12 hexes or so a turn to crush you wherever you try to make a stand.
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RE: T14 Far vs M60 and larry
Here is the current production. We lost the MiG-3 factories of Moscow which hurts somewhat, although they go obsolete later in the year. The other Moscow aircraft factories got out in part, except for the U2VS. I wonder why. [;)] All the tank factories were evacuated in part. Where we got hurt was in vehicles, and only have 90. Arms we lost 50, but should lose no more.
In terms of territory given up without a fight, I think that's largely untrue except in the southwest where once he is over the Dnepr, there isn't any option. You either get out or get pocketed. We've had the big Leningrad pocket and the one north of Moscow following the usual ones of Turn 1. Other than that we have avoided anything else substantial.
Farfarer is a good, experienced player and we have our hands full. He can pretty much go where he pushes his panzers until the supply situation slows him down. But Larry and I have enough experience to deal with this, yes even with Moscow lost which I will maintain is much more the norm now in 1.0.5.

In terms of territory given up without a fight, I think that's largely untrue except in the southwest where once he is over the Dnepr, there isn't any option. You either get out or get pocketed. We've had the big Leningrad pocket and the one north of Moscow following the usual ones of Turn 1. Other than that we have avoided anything else substantial.
Farfarer is a good, experienced player and we have our hands full. He can pretty much go where he pushes his panzers until the supply situation slows him down. But Larry and I have enough experience to deal with this, yes even with Moscow lost which I will maintain is much more the norm now in 1.0.5.
T18 Far vs M60 and larry
Mud and the Axis are having problems with supply and disheartened allies.

With our losses at about 2.5 million to date, I believe our opponent is going to really be feeling the blizzard in this one. You'll note that 5th Guards Rifle Division participated in the attack, and there are going to be more of those coming for a while.

With our losses at about 2.5 million to date, I believe our opponent is going to really be feeling the blizzard in this one. You'll note that 5th Guards Rifle Division participated in the attack, and there are going to be more of those coming for a while.
- larryfulkerson
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RE: T18 Far vs M60 and larry
This is the front lines from turn 15 compared with the front lines in T20:


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T22 Far vs M60 and larry
Here is our OOB on Turn 22

Losses

Rifle and cavalry divisions ordered by # of wins. 16 guards rifle divisions and counting


Losses

Rifle and cavalry divisions ordered by # of wins. 16 guards rifle divisions and counting

RE: T22 Far vs M60 and larry
A question as I try to learn as much as possible;
why Zhukov at Stavka? Is not he better used as a frontline general?
Terje
why Zhukov at Stavka? Is not he better used as a frontline general?
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: T22 Far vs M60 and larry
Zhukov isn't a bad choice for STAVKA until it overloads. He can help mitigate the command and control mess you start with. Shaposhnikov has a better admin rating, but only slightly, and much worse stats otherwise. If you want more help for your combat rolls, then Zhukov is the way to go, if you want to squeeze out some more movement points, then Shaposhnikov is the (slightly) better choice.
STAVKA will overload around October of 41. When that happens, then you need to put Zhukov in charge of a non overloaded Front. If none exist, then an army. As for who takes charge of STAVKA, that won't matter very much as it will eventually get so overloaded that it will cease to have any influence on the game.
STAVKA will overload around October of 41. When that happens, then you need to put Zhukov in charge of a non overloaded Front. If none exist, then an army. As for who takes charge of STAVKA, that won't matter very much as it will eventually get so overloaded that it will cease to have any influence on the game.
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RE: T22 Far vs M60 and larry
ORIGINAL: Flaviusx
Zhukov isn't a bad choice for STAVKA until it overloads. He can help mitigate the command and control mess you start with. Shaposhnikov has a better admin rating, but only slightly, and much worse stats otherwise. If you want more help for your combat rolls, then Zhukov is the way to go, if you want to squeeze out some more movement points, then Shaposhnikov is the (slightly) better choice.
STAVKA will overload around October of 41. When that happens, then you need to put Zhukov in charge of a non overloaded Front. If none exist, then an army. As for who takes charge of STAVKA, that won't matter very much as it will eventually get so overloaded that it will cease to have any influence on the game.
[&o]
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")