Next qualitative leap for WitE

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

vicberg
Posts: 1178
Joined: Sat Apr 19, 2008 2:29 am

RE: Next qualitative leap for WitE

Post by vicberg »

Janh,

Agree with you on everything with WITPAE and modding is definately an option. I disagree about the subs though. It's been there for a long time. I doubt they'll ever change stock and allow the mods to do any nerfing.

And speaking of, I'm going to try the editor and see what I can do. There isn't much I can do with production, since the editor guide makes it clear that the upgrade paths of factories are pretty much hard coded, so change what a factory does and other equipment will not get produced.

Also, nothing I can do about blizzard, etc., but I'll play with it and see what I can do.

The editor, however, is a bear. There's no filter mechanism by nationality. The search feature is barely functional.

Oh and yes, I know about the 200 limit for cap. Didn't think it was relevent to this discussion. Their battles basically blew out the model, though I know that's being debated also.

kg_1007
Posts: 230
Joined: Sat Apr 19, 2008 2:45 am

RE: Next qualitative leap for WitE

Post by kg_1007 »

Vicberg..production can be edited. I think the manual just states that everything is precarious as far as "balanced" and it is easy to unbalance..while I think you and I agree, that it already is unbalanced. I have played more with the production in my mod, than with anything else probably.
kg_1007
Posts: 230
Joined: Sat Apr 19, 2008 2:45 am

RE: Next qualitative leap for WitE

Post by kg_1007 »

Actually the only thing I cannot figure out a way to mitigate through the editor is the national(and, eventually units as they are tied together) morale drops done automatically every year.
janh
Posts: 1215
Joined: Tue Jun 12, 2007 12:06 pm

RE: Next qualitative leap for WitE

Post by janh »

ORIGINAL: kg_1007
Actually the only thing I cannot figure out a way to mitigate through the editor is the national (and, eventually units as they are tied together) morale drops done automatically every year.

This, like the blizzard rules, will probably have to remain unchanged. I believe Joel said a while ago, that for WitW and on they plan on adding more of these hard-coded things to the editor.

It would certainly be awesome if you could select the turns (years) in which special rules ("1st" blizzard) play a role, then a set values for the offensive and defensive combat modifiers, supply, moral penalities, attrition etc. And if it were done in proper fashion, you could add new rules like this. It kind of links to the weather effects, which would ideally will some day also be modable.
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