Hairy Asian Experiences - GreyJoy (J) vs. Q-Ball (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: Let's start!
I was out all weekend, so I'm just learning that GJ and Q-Ball are facing off. That's a great matchup. Q-Ball is very, very tough.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: Let's start!
Good Luck GreyJoy,
I think I gave NYG a document I put together called China Garrisons for the Japanese side. If he didn't give it to you as part of the package let me know . I feel it's useful in setting up initial garrisons to free up as much AV as possible in the theatre for assault (and defense). Don't even ask how much time I spent creating it but all who have used it have given me good feedback on it.
I also have a color coded Manchuoko chart on what infantry should be high priority for PP's but when I scan it the colors look skewed.
I think I gave NYG a document I put together called China Garrisons for the Japanese side. If he didn't give it to you as part of the package let me know . I feel it's useful in setting up initial garrisons to free up as much AV as possible in the theatre for assault (and defense). Don't even ask how much time I spent creating it but all who have used it have given me good feedback on it.
I also have a color coded Manchuoko chart on what infantry should be high priority for PP's but when I scan it the colors look skewed.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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- Posts: 4742
- Joined: Wed Jul 04, 2007 8:11 pm
- Location: Deutschland
RE: Let's start!
The most simple way to handle the garrisons is what I did:
Send all garrison units you can free up to a central base at the railroad. This way, you create a pool of small units and send them out starting here. It takes a little longer to have everything where it should be, but it involves an economic work/effect ratio.
Send all garrison units you can free up to a central base at the railroad. This way, you create a pool of small units and send them out starting here. It takes a little longer to have everything where it should be, but it involves an economic work/effect ratio.
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!
There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
RE: Let's start!
Here's a chart I was speaking of earlier.
I made it on starting Manchuoko Infantry that is eligible to be purchased, as you can see some information is provided. In my personal one on the notes I wrote what location to plan and color coded the units to be purchased based on experience.

I made it on starting Manchuoko Infantry that is eligible to be purchased, as you can see some information is provided. In my personal one on the notes I wrote what location to plan and color coded the units to be purchased based on experience.

"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: Let's start!
ORIGINAL: SuluSea
Good Luck GreyJoy,
I think I gave NYG a document I put together called China Garrisons for the Japanese side. If he didn't give it to you as part of the package let me know . I feel it's useful in setting up initial garrisons to free up as much AV as possible in the theatre for assault (and defense). Don't even ask how much time I spent creating it but all who have used it have given me good feedback on it.
I also have a color coded Manchuoko chart on what infantry should be high priority for PP's but when I scan it the colors look skewed.
That would be very very usefull! If you could send it to me by PM i would be gratefull!
RE: Let's start!
Oh God...i just realized i did the first turn with Realistic R&D ON....what does that mean again? [:o]
RE: Let's start!
2.4.8 REALISTIC R&D
This switch controls whether the Japanese player can convert the production of factories which
are producing currently available aircraft into ones researching future aircraft, and vice versa.
If the switch is set to the “on” position, and the Japanese player wishes to change the aircraft
type being produced by a factory, the choice of aircraft to convert to will be restricted in
the following manner: When switching from an aircraft that is currently available and in
production, only other aircraft that are also in production can be selected. Similarly, when that
the Japanese player wishes to change the aircraft type of a factory that is performing research
(see section 13.5), only other aircraft that are also being researched (that is – not yet available
for production) can be selected. This represents the differences between mass production
factories and research and development centers. In reality these are two different things, and
freely swapping between them is not realistic.
If the switch is set to the “off” position, no such restrictions apply. This will allow the Japanese
player a greater ability to switch production of their factories to any aircraft type, regardless of
whether those factories are representing aircraft production or R&D facilities.
The default position for this switch is “on”, as this is a more realistic representation of the
Japanese aircraft industry.
This switch controls whether the Japanese player can convert the production of factories which
are producing currently available aircraft into ones researching future aircraft, and vice versa.
If the switch is set to the “on” position, and the Japanese player wishes to change the aircraft
type being produced by a factory, the choice of aircraft to convert to will be restricted in
the following manner: When switching from an aircraft that is currently available and in
production, only other aircraft that are also in production can be selected. Similarly, when that
the Japanese player wishes to change the aircraft type of a factory that is performing research
(see section 13.5), only other aircraft that are also being researched (that is – not yet available
for production) can be selected. This represents the differences between mass production
factories and research and development centers. In reality these are two different things, and
freely swapping between them is not realistic.
If the switch is set to the “off” position, no such restrictions apply. This will allow the Japanese
player a greater ability to switch production of their factories to any aircraft type, regardless of
whether those factories are representing aircraft production or R&D facilities.
The default position for this switch is “on”, as this is a more realistic representation of the
Japanese aircraft industry.
RE: Let's start!
ORIGINAL: Walloc
2.4.8 REALISTIC R&D
This switch controls whether the Japanese player can convert the production of factories which
are producing currently available aircraft into ones researching future aircraft, and vice versa.
If the switch is set to the “on” position, and the Japanese player wishes to change the aircraft
type being produced by a factory, the choice of aircraft to convert to will be restricted in
the following manner: When switching from an aircraft that is currently available and in
production, only other aircraft that are also in production can be selected. Similarly, when that
the Japanese player wishes to change the aircraft type of a factory that is performing research
(see section 13.5), only other aircraft that are also being researched (that is – not yet available
for production) can be selected. This represents the differences between mass production
factories and research and development centers. In reality these are two different things, and
freely swapping between them is not realistic.
If the switch is set to the “off” position, no such restrictions apply. This will allow the Japanese
player a greater ability to switch production of their factories to any aircraft type, regardless of
whether those factories are representing aircraft production or R&D facilities.
The default position for this switch is “on”, as this is a more realistic representation of the
Japanese aircraft industry.
Mmmm.... thanks you Walloc.... that isn't that bad to say the truth... i think i'll eat it [:D]....more realistic, like it!
However me and Q-Ball keep on having problem with the first turn...he cannot load it (while i can)....this first turn is really taking me years[:o]
RE: Let's start!
ORIGINAL: JohnDillworth
It seems that all Allied players need to at least attempt a "Fortress Palembang". Is Palembang on the Empires short list?
Well, here in DBB Palembang doesn't generate supplies.... so i don't think a Festung Pelembang could be doable here.... However, i'm planning to land at Palembang before Dec 25 41...
I brought some modifications to the NY59 Giants's suggestions and will have the Ryuho CVL joining the Kaga directly on turn 1 (but with 36 Claudes instead of 20 Zeros)....
Hopefully we can get the game running tonight...
Finger crossed!
RE: Let's start!
ORIGINAL: GreyJoy
ORIGINAL: Walloc
2.4.8 REALISTIC R&D
This switch controls whether the Japanese player can convert the production of factories which
are producing currently available aircraft into ones researching future aircraft, and vice versa.
If the switch is set to the “on” position, and the Japanese player wishes to change the aircraft
type being produced by a factory, the choice of aircraft to convert to will be restricted in
the following manner: When switching from an aircraft that is currently available and in
production, only other aircraft that are also in production can be selected. Similarly, when that
the Japanese player wishes to change the aircraft type of a factory that is performing research
(see section 13.5), only other aircraft that are also being researched (that is – not yet available
for production) can be selected. This represents the differences between mass production
factories and research and development centers. In reality these are two different things, and
freely swapping between them is not realistic.
If the switch is set to the “off” position, no such restrictions apply. This will allow the Japanese
player a greater ability to switch production of their factories to any aircraft type, regardless of
whether those factories are representing aircraft production or R&D facilities.
The default position for this switch is “on”, as this is a more realistic representation of the
Japanese aircraft industry.
Mmmm.... thanks you Walloc.... that that bad to say the truth... i think i'll eat it [:D]
However me and Q-Ball keep on having problem with the first turn...he cannot load it (while i can)....this first turn is really taking me years[:o]
This is really the best setting actually. Especially since you don't want to push things past 6 months ahead. The other setting allows crazy R n D with the ability to really get planes over a year ahead. So you chose correctly! Just be careful how many factories you convert to production after their R n D is finished because you can't change them back.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Let's start!
ORIGINAL: obvert
This is really the best setting actually. Especially since you don't want to push things past 6 months ahead. The other setting allows crazy R n D with the ability to really get planes over a year ahead. So you chose correctly! Just be careful how many factories you convert to production after their R n D is finished because you can't change them back.
Yes, i've seen the problem you bumbed in.... i still have to understand it but be sure i'll keep my eyes wide shut to prevent any unfortunate events like that one...and i'll ask the forum, as always[:'(]
RE: Let's start!
Any screenies or reports yet GJ or are you still waiting for Q-Ball?
1966 was a great year for English Football...Eric was born
RE: Let's start!
ORIGINAL: cantona2
Any screenies or reports yet GJ or are you still waiting for Q-Ball?
Still waiting...we have loading problems...(see tech support)[:o]
RE: Let's start!
Glad to see your back in the drivers seat. I will definetly follow this AAR. I don't follow many Japanese AARs but I am sure this will be fun and entertaining. Where did I put my weed wacker at?
RE: Let's start!
Outstanding.. now no one will read my AAR. Good luck mate.
Life is tough. The sooner you realize that, the easier it will be.
RE: Let's start!
ORIGINAL: jeffk3510
Outstanding.. now no one will read my AAR. Good luck mate.
[:D] it's at the bottom of page two...you should update it [:'(]
Nice to see u around Jeff! alwasy a pleasure
RE: Let's start!
Q-Ball doesn't manage to read my files... we don't understand what's going on....[:(][&:]
RE: Let's start!
We're actually managing a turn every other day or so.. haven't posted it much lately, as no one follows it. I was afraid it would really slow down with our second child last month, but it has really picked up.
I wish my wife enjoyed having me around as much as you do. [:D]
You are going to have your hands full with a good opponent. Looking forward to what you have instore.
I wish my wife enjoyed having me around as much as you do. [:D]
You are going to have your hands full with a good opponent. Looking forward to what you have instore.
Life is tough. The sooner you realize that, the easier it will be.
RE: Let's start!
ORIGINAL: jeffk3510
We're actually managing a turn every other day or so.. haven't posted it much lately, as no one follows it. I was afraid it would really slow down with our second child last month, but it has really picked up.
I wish my wife enjoyed having me around as much as you do. [:D]
You are going to have your hands full with a good opponent. Looking forward to what you have instore.
Congrats for your second child my friend!!!
I know he's gonna kick my arse around the map....but i'm pretty used to be kicked and smashed down so i hope it's going to be a nice new experience....being on the recieving side of the blade...well...you know....not always...but sometimes,...maybe...softly... ok, ok....i stop here...need a turn[:D]
The time for compromise has now passed
So, finally, the war is on! (Thanks to Damian who managed to explain Q-Ball how to set up the new patch!)
Ok Guys...gotta say that i'm thrilled...after nearly 6 months without a turn....finally i have just watched a combat replay!...and from the other side of the hill!!!! Thrilling!!!
In the first day of war everything went according to the general plan.... (so it seems at least)....except for two things.... CA Mikuma (Mogami Class) got torpedoed by a damned ducth sub near Kuantan and now, severly damaged, will try to limp back towards Saigon[:o]...and i made a couple of mistakes with the Kaga disposition....she ended 1 hex away from Ryujo CVL....so they won't be merged in this turn but in the next one....ok, minor things... i know.
The PH Attack did go fairly well. 27 Kates didn't take part in the morning attack and arrived during the PM phase...but they did their job nonetheless. 1 BB is confirmed sunk, while we probably damaged severly at least 3 more BBs. 57 planes are torched on the ground (between Clark and PH) which is not stellar but it's ok for me.
9 pilots lost to flak in the different theatres...i know this is gonna be a problem during the whole war (DBB flak hurts, you know)...so i better eat it and start to live with the pilot losses...
We landed en mass at Kota Baru and Singora, while part of the 25th Army (Imp Guards Div and pieces of the 55th) are moving RR from Bankok. Khota Baru, which was heavily bombed, should fall tomorrow, while the tanks are already moving from Singora to Alor Star.
But the bulk of my invasion forces are still aboard ships, covered by CV Kaga and CVL Ryuho, south of Saigon. They will be now ordered to move towards Mersing (they should arrive in 3 days i think), while the Kongos will join the party leaving their covering role at Kotha Baru.
No sign of the Z force...but that was foreseen.
At Luzon we landed at San Fernando with a reinforced division (the 65th Bde is the first japanese unit to have landed), while SNLF units took Vigan, Aparri and Laoag (no Bataan Is. nor Legaspi).
We bombed Clark after a fierce fight with Manila CAP.... the results look promising!
CA Huston and CL Boise are yet to be spotted...i'm pretty sure they'll come out and play soon.
Nothing much more happened.
The good news is that it seems that i didn't do any major mistakes...which is already an accomplisment![:D]
Miri has been invaded too.
Tomorrow we should conquer so Kohta Baru, Miri, San Fernando, Aparri, while we'll invade Adak and Amickita Is (Aleutinas).
Invasion fleets are already enroute for Sinkgaweng (NW Borneo), Mersing (Malaya), Palembang (Sumatra), Rabaul, Tarawa and Makin (SOPAC) and Wake (CENTPAC).
KB will sail westwards and will support the invasion of Wake. Then we'll move south, to support the conquest of the Gilberts and Rabaul.
AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Sub attack near Kota Bharu at 53,74
Japanese Ships
CA Mikuma, Torpedo hits 1[:@] (37 major flt damage, 13 sys)
DD Hagikaze
DD Arashi
Allied Ships
SS KXI, hits 2
--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 117 NM, estimated altitude 15,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
A6M2 Zero x 65
B5N2 Kate x 90
D3A1 Val x 101
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 9 damaged
D3A1 Val: 16 damaged
D3A1 Val: 2 destroyed by flak
Allied aircraft losses
O-47A: 9 damaged
O-47A: 2 destroyed on ground
B-17E Fortress: 9 damaged
A-20A Havoc: 18 damaged
A-20A Havoc: 1 destroyed on ground
B-17D Fortress: 21 damaged
C-33: 2 damaged
SBD-1 Dauntless: 26 damaged
SBD-1 Dauntless: 2 destroyed on ground
PBY-5 Catalina: 51 damaged
PBY-5 Catalina: 3 destroyed on ground
B-18A Bolo: 28 damaged
B-18A Bolo: 2 destroyed on ground
P-40B Warhawk: 16 damaged
P-40B Warhawk: 2 destroyed on ground
F4F-3 Wildcat: 1 damaged
P-36A Mohawk: 7 damaged
R3D-2: 1 damaged
SOC-1 Seagull: 3 destroyed
Allied Ships
BB Oklahoma, Bomb hits 4, Torpedo hits 2, heavy fires, heavy damage
BB West Virginia, Bomb hits 3, on fire
BB Arizona, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
BB California, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
BB Nevada, Bomb hits 3, Torpedo hits 2, on fire
BB Pennsylvania, Bomb hits 4, Torpedo hits 1, on fire
CL Detroit, Torpedo hits 1, heavy damage
CL Helena, Torpedo hits 1
AM Rail, Bomb hits 1, heavy fires
BB Tennessee, Bomb hits 1, Torpedo hits 2, heavy damage
BB Maryland, Bomb hits 2, Torpedo hits 1, on fire
CA New Orleans, Bomb hits 1, on fire
SS Dolphin, Torpedo hits 1, heavy damage
SS Narwhal, Bomb hits 1
CL Phoenix, Torpedo hits 1, and is sunk
AM Vireo, Torpedo hits 1, on fire, heavy damage
Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Repair Shipyard hits 5
Airbase hits 25
Airbase supply hits 1
Runway hits 31
Port hits 11
Port fuel hits 1
Magazine explodes on CL Phoenix
--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 115 NM, estimated altitude 11,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
A6M2 Zero x 65
B5N2 Kate x 27
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 14 damaged
B5N2 Kate: 1 destroyed by flak
Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed
Allied Ships
BB Arizona, Torpedo hits 1, and is sunk
CL Raleigh, Torpedo hits 1
BB Pennsylvania, Torpedo hits 3, on fire, heavy damage
BB Nevada, Torpedo hits 1, heavy damage
BB West Virginia, Torpedo hits 1
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 54
G3M2 Nell x 36
G4M1 Betty x 54
Ki-48-Ib Lily x 27
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 72 damaged
B-17D Fortress: 1 destroyed on ground
O-47A: 17 damaged
O-47A: 1 destroyed on ground
P-40B Warhawk: 45 damaged
P-40B Warhawk: 2 destroyed on ground
P-35A: 32 damaged
P-35A: 2 destroyed on ground
Airbase hits 37
Airbase supply hits 10
Runway hits 130
Ok Guys...gotta say that i'm thrilled...after nearly 6 months without a turn....finally i have just watched a combat replay!...and from the other side of the hill!!!! Thrilling!!!
In the first day of war everything went according to the general plan.... (so it seems at least)....except for two things.... CA Mikuma (Mogami Class) got torpedoed by a damned ducth sub near Kuantan and now, severly damaged, will try to limp back towards Saigon[:o]...and i made a couple of mistakes with the Kaga disposition....she ended 1 hex away from Ryujo CVL....so they won't be merged in this turn but in the next one....ok, minor things... i know.
The PH Attack did go fairly well. 27 Kates didn't take part in the morning attack and arrived during the PM phase...but they did their job nonetheless. 1 BB is confirmed sunk, while we probably damaged severly at least 3 more BBs. 57 planes are torched on the ground (between Clark and PH) which is not stellar but it's ok for me.
9 pilots lost to flak in the different theatres...i know this is gonna be a problem during the whole war (DBB flak hurts, you know)...so i better eat it and start to live with the pilot losses...
We landed en mass at Kota Baru and Singora, while part of the 25th Army (Imp Guards Div and pieces of the 55th) are moving RR from Bankok. Khota Baru, which was heavily bombed, should fall tomorrow, while the tanks are already moving from Singora to Alor Star.
But the bulk of my invasion forces are still aboard ships, covered by CV Kaga and CVL Ryuho, south of Saigon. They will be now ordered to move towards Mersing (they should arrive in 3 days i think), while the Kongos will join the party leaving their covering role at Kotha Baru.
No sign of the Z force...but that was foreseen.
At Luzon we landed at San Fernando with a reinforced division (the 65th Bde is the first japanese unit to have landed), while SNLF units took Vigan, Aparri and Laoag (no Bataan Is. nor Legaspi).
We bombed Clark after a fierce fight with Manila CAP.... the results look promising!
CA Huston and CL Boise are yet to be spotted...i'm pretty sure they'll come out and play soon.
Nothing much more happened.
The good news is that it seems that i didn't do any major mistakes...which is already an accomplisment![:D]
Miri has been invaded too.
Tomorrow we should conquer so Kohta Baru, Miri, San Fernando, Aparri, while we'll invade Adak and Amickita Is (Aleutinas).
Invasion fleets are already enroute for Sinkgaweng (NW Borneo), Mersing (Malaya), Palembang (Sumatra), Rabaul, Tarawa and Makin (SOPAC) and Wake (CENTPAC).
KB will sail westwards and will support the invasion of Wake. Then we'll move south, to support the conquest of the Gilberts and Rabaul.
AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Sub attack near Kota Bharu at 53,74
Japanese Ships
CA Mikuma, Torpedo hits 1[:@] (37 major flt damage, 13 sys)
DD Hagikaze
DD Arashi
Allied Ships
SS KXI, hits 2
--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 117 NM, estimated altitude 15,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
A6M2 Zero x 65
B5N2 Kate x 90
D3A1 Val x 101
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 9 damaged
D3A1 Val: 16 damaged
D3A1 Val: 2 destroyed by flak
Allied aircraft losses
O-47A: 9 damaged
O-47A: 2 destroyed on ground
B-17E Fortress: 9 damaged
A-20A Havoc: 18 damaged
A-20A Havoc: 1 destroyed on ground
B-17D Fortress: 21 damaged
C-33: 2 damaged
SBD-1 Dauntless: 26 damaged
SBD-1 Dauntless: 2 destroyed on ground
PBY-5 Catalina: 51 damaged
PBY-5 Catalina: 3 destroyed on ground
B-18A Bolo: 28 damaged
B-18A Bolo: 2 destroyed on ground
P-40B Warhawk: 16 damaged
P-40B Warhawk: 2 destroyed on ground
F4F-3 Wildcat: 1 damaged
P-36A Mohawk: 7 damaged
R3D-2: 1 damaged
SOC-1 Seagull: 3 destroyed
Allied Ships
BB Oklahoma, Bomb hits 4, Torpedo hits 2, heavy fires, heavy damage
BB West Virginia, Bomb hits 3, on fire
BB Arizona, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
BB California, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
BB Nevada, Bomb hits 3, Torpedo hits 2, on fire
BB Pennsylvania, Bomb hits 4, Torpedo hits 1, on fire
CL Detroit, Torpedo hits 1, heavy damage
CL Helena, Torpedo hits 1
AM Rail, Bomb hits 1, heavy fires
BB Tennessee, Bomb hits 1, Torpedo hits 2, heavy damage
BB Maryland, Bomb hits 2, Torpedo hits 1, on fire
CA New Orleans, Bomb hits 1, on fire
SS Dolphin, Torpedo hits 1, heavy damage
SS Narwhal, Bomb hits 1
CL Phoenix, Torpedo hits 1, and is sunk
AM Vireo, Torpedo hits 1, on fire, heavy damage
Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Repair Shipyard hits 5
Airbase hits 25
Airbase supply hits 1
Runway hits 31
Port hits 11
Port fuel hits 1
Magazine explodes on CL Phoenix
--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 115 NM, estimated altitude 11,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
A6M2 Zero x 65
B5N2 Kate x 27
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 14 damaged
B5N2 Kate: 1 destroyed by flak
Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed
Allied Ships
BB Arizona, Torpedo hits 1, and is sunk
CL Raleigh, Torpedo hits 1
BB Pennsylvania, Torpedo hits 3, on fire, heavy damage
BB Nevada, Torpedo hits 1, heavy damage
BB West Virginia, Torpedo hits 1
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 54
G3M2 Nell x 36
G4M1 Betty x 54
Ki-48-Ib Lily x 27
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 72 damaged
B-17D Fortress: 1 destroyed on ground
O-47A: 17 damaged
O-47A: 1 destroyed on ground
P-40B Warhawk: 45 damaged
P-40B Warhawk: 2 destroyed on ground
P-35A: 32 damaged
P-35A: 2 destroyed on ground
Airbase hits 37
Airbase supply hits 10
Runway hits 130





