What?! Seriously?! You are back for more??? Now allowed for Oloren!
Moderators: Joel Billings, Sabre21
RE: What?! Seriously?! You are back for more??? No Oloren!!
 22.3. FIRST WINTER RULE
The following rules impact the Axis player in the section of the map area delineated by
coordinates X>72 or X>54 AND Y<95 during Blizzard turns in any scenario that includes the
months of December 1941 through February 1942.
 
First winter rule has no impact in November, you do not have to retreat.
			
			
									
						
										
						The following rules impact the Axis player in the section of the map area delineated by
coordinates X>72 or X>54 AND Y<95 during Blizzard turns in any scenario that includes the
months of December 1941 through February 1942.
First winter rule has no impact in November, you do not have to retreat.
RE: What?! Seriously?! You are back for more??? No Oloren!!
ORIGINAL: 821Bobo
22.3. FIRST WINTER RULE
The following rules impact the Axis player in the section of the map area delineated by
coordinates X>72 or X>54 AND Y<95 during Blizzard turns in any scenario that includes the
months of December 1941 through February 1942.
First winter rule has no impact in November, you do not have to retreat.
Ah, did not think about that one, was too concerned with the term Blizzard, but you are ofc correct. Oh well, atleast it gives me a few turns to get my panzers to the rails and back to Germany.
Terje
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 22
 
Overall
We take a small step westwards, but not before attacking as many weak USSR units as we can. Was hoping for more shatters than I got, but anything is better than naught, so not too bad.
Our 24 attacks caused 14 retreats, 7 routs and 3 shatters, nothing spectacular, but I'll take it.
 
Losses
USSR : 59.000 troops, 696 guns, 282 AFVs, 164 AC.
Axis : 27.000 troops, 190 guns, 53 AFVs, 40 AC.
 
USSR units destroyed
1 rifle division, 1 cavalry division and 1 howitzer regiment.
 
German pools
Manpower : 55
Vehicles : 161.858
Armaments : 29.462
Hiwi : 133.907
 
Advice sought after
Most of my panzer divisions are below strength, and I have reduced their Max TOE%, the question now, is do I put them back to 100 as soon as they get back to Germany, or do I delay untill January. The reason for this is ofc that alot of the panzers are discontinued in 12-41 (wait, or did my tired mind just play a trick on me??? Argh, should have learned by now to sleep before I do my turns...)?
 
 
 
 
			
							Overall
We take a small step westwards, but not before attacking as many weak USSR units as we can. Was hoping for more shatters than I got, but anything is better than naught, so not too bad.
Our 24 attacks caused 14 retreats, 7 routs and 3 shatters, nothing spectacular, but I'll take it.
Losses
USSR : 59.000 troops, 696 guns, 282 AFVs, 164 AC.
Axis : 27.000 troops, 190 guns, 53 AFVs, 40 AC.
USSR units destroyed
1 rifle division, 1 cavalry division and 1 howitzer regiment.
German pools
Manpower : 55
Vehicles : 161.858
Armaments : 29.462
Hiwi : 133.907
Advice sought after
Most of my panzer divisions are below strength, and I have reduced their Max TOE%, the question now, is do I put them back to 100 as soon as they get back to Germany, or do I delay untill January. The reason for this is ofc that alot of the panzers are discontinued in 12-41 (wait, or did my tired mind just play a trick on me??? Argh, should have learned by now to sleep before I do my turns...)?

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				- 37.jpg (760.28 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 23
 
Overall
Nothing really changes, we rearrange the line, pull more panzers/mechanized/motorized divisions west, and make deliberate attacks where we have the MPs to do so. Only one shatter this turn though...
31 attacks gives us a result of 2 helds, 23 retreats and 6 routs this turn.
 
Losses
USSR : 63.000 troops, 912 guns, 227 AFVs, 208 AC.
Axis : 33.000 troops, 296 guns, 70 AFVs, 29 AC.
 
USSR units destroyed
1 rifle division.
 
German pools
Manpower : 89
Vehicles : 164.666
Armaments : 43.800
Hiwi : 134.554
I expect to see the armaments pool drop somewhat again now, as 3 panzer and 1 motorized unit have had their max TOE% raised from 50 to 100 again.
 
Thoughts
Must admit that atm I am considering the idea of pulling back to 3 hexes west of Riga all along the front, as that means no blizzard bonus, but this does seem overly gamey to me, so I probably will not.
 
 
 
 
			
							Overall
Nothing really changes, we rearrange the line, pull more panzers/mechanized/motorized divisions west, and make deliberate attacks where we have the MPs to do so. Only one shatter this turn though...
31 attacks gives us a result of 2 helds, 23 retreats and 6 routs this turn.
Losses
USSR : 63.000 troops, 912 guns, 227 AFVs, 208 AC.
Axis : 33.000 troops, 296 guns, 70 AFVs, 29 AC.
USSR units destroyed
1 rifle division.
German pools
Manpower : 89
Vehicles : 164.666
Armaments : 43.800
Hiwi : 134.554
I expect to see the armaments pool drop somewhat again now, as 3 panzer and 1 motorized unit have had their max TOE% raised from 50 to 100 again.
Thoughts
Must admit that atm I am considering the idea of pulling back to 3 hexes west of Riga all along the front, as that means no blizzard bonus, but this does seem overly gamey to me, so I probably will not.

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				- 38.jpg (453.13 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 24
 
Overall
It seems the USSR units that are to be used during the blizzard have stepped up to the line. We kill more USSR troops this turn than the previous two, and the USSR CV have increased alot since last turn. So better buckle up now I guess as the blizzard will start in two turns (most likely). Three more panzer/motorized divisions are back west now.
24 deliberate attacks resulted in 21 retreats and 3 routs, no shatters this turn unfortunately [:(]
 
Losses
USSR : 94.000 troops, 1.212 guns, 279 AFVs, 257 AC.
Axis : 34.000 troops, 296 guns, 63 AFVs, 33 AC.
 
German pools
Manpower : 39
Vehicles : 168.375
Armaments : 53.133
Hiwi : 135.194
 
 
 
 
 
			
							Overall
It seems the USSR units that are to be used during the blizzard have stepped up to the line. We kill more USSR troops this turn than the previous two, and the USSR CV have increased alot since last turn. So better buckle up now I guess as the blizzard will start in two turns (most likely). Three more panzer/motorized divisions are back west now.
24 deliberate attacks resulted in 21 retreats and 3 routs, no shatters this turn unfortunately [:(]
Losses
USSR : 94.000 troops, 1.212 guns, 279 AFVs, 257 AC.
Axis : 34.000 troops, 296 guns, 63 AFVs, 33 AC.
German pools
Manpower : 39
Vehicles : 168.375
Armaments : 53.133
Hiwi : 135.194

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				- 39.jpg (750.6 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 25
 
Overall
Blizzard. Orders are given to fall back all along the front. Too bad we do not have too much territory to give up, and that we will have to fall back untill February...Somethign tells me that we will end at the "blizzard-area"-limits before this is over. We managed to pull another 5 motorized/panzer divisions back to Germany this turn. The frontline is growing shorter for every step back at the moment.
 
Losses
USSR : 32.000 troops, 171 guns, 35 AFVs, 55 AC.
Axis : 23.000 troops, 88 guns, 17 AFVs, 8 AC.
 
German pools
Manpower : 37
Vehicles : 167.339
Armaments : 53.993
Hiwi : 135.796
 
 
 
 
 
			
							Overall
Blizzard. Orders are given to fall back all along the front. Too bad we do not have too much territory to give up, and that we will have to fall back untill February...Somethign tells me that we will end at the "blizzard-area"-limits before this is over. We managed to pull another 5 motorized/panzer divisions back to Germany this turn. The frontline is growing shorter for every step back at the moment.
Losses
USSR : 32.000 troops, 171 guns, 35 AFVs, 55 AC.
Axis : 23.000 troops, 88 guns, 17 AFVs, 8 AC.
German pools
Manpower : 37
Vehicles : 167.339
Armaments : 53.993
Hiwi : 135.796

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				- 40.jpg (809.19 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: What?! Seriously?! You are back for more??? No Oloren!!
 You asked about Cavalry earlier. Your Cavalry division (now withdrawn) is one of your best divisions at start IMO. While not as strong as a 100% tank division it has good attack values against swamps, over rivers, and is great at establishing bridgeheads. Too bad he doesn't hang around around December.
			
			
									
						
										
						RE: What?! Seriously?! You are back for more??? No Oloren!!
ORIGINAL: Disgruntled Veteran
You asked about Cavalry earlier. Your Cavalry division (now withdrawn) is one of your best divisions at start IMO. While not as strong as a 100% tank division it has good attack values against swamps, over rivers, and is great at establishing bridgeheads. Too bad he doesn't hang around around December.
Yes, I like it, it is also very useful due to the fact that it uses Inf-MP for attacking, and it has alot of MP, however with its armaments cost for reinforcements, it seems to be rather expensive to keep using if casualties are high.
Terje
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 26
 
Overall
So far the results during the Blizzard is good, as the USSR only managed 2 attacks this turn (both retreats), but now I need to get my 8MP Inf divs onto rails so I can get them out of the danger (managed to get 2 away this turn).
 
Losses
USSR : 22.000 troops, 46 guns, 12 AFVs, 82 AC.
Axis : 57.000 troops, 92 guns, 22 AFVs, 5 AC.
 
German pools
Manpower : 24
Vehicles : 166.288
Armaments : 70.776
Hiwi : 136.017
(going to be nice when the Hiwi's are released into the units so we can get some manpower surplus again).
 
 
 
 
 
			
							Overall
So far the results during the Blizzard is good, as the USSR only managed 2 attacks this turn (both retreats), but now I need to get my 8MP Inf divs onto rails so I can get them out of the danger (managed to get 2 away this turn).
Losses
USSR : 22.000 troops, 46 guns, 12 AFVs, 82 AC.
Axis : 57.000 troops, 92 guns, 22 AFVs, 5 AC.
German pools
Manpower : 24
Vehicles : 166.288
Armaments : 70.776
Hiwi : 136.017
(going to be nice when the Hiwi's are released into the units so we can get some manpower surplus again).

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				- 41.jpg (384.34 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 27
 
Disclaimer
The print screen would not take this turn.
 
Overall
Nothing changes, we keep falling back to keep down the number of USSR attacks, although they did manage 6 this turn. Their score however were only 3 helds and 3 retreats. Our own too was 50-50, with two attacks generating 1 held and 1 retreat. Not a great score, but it will have to do.
 
Losses
USSR : 28.000 troops, 140 guns, 89 AFVs, 79 AC.
Axis : 69.000 troops, 100 guns, 17 AFVs, 11 AC.
 
German pools
Manpower : 229
Vehicles : 167.040
Armaments : 87.012
Hiwi : 136.168
			
			
									
						
							Disclaimer
The print screen would not take this turn.
Overall
Nothing changes, we keep falling back to keep down the number of USSR attacks, although they did manage 6 this turn. Their score however were only 3 helds and 3 retreats. Our own too was 50-50, with two attacks generating 1 held and 1 retreat. Not a great score, but it will have to do.
Losses
USSR : 28.000 troops, 140 guns, 89 AFVs, 79 AC.
Axis : 69.000 troops, 100 guns, 17 AFVs, 11 AC.
German pools
Manpower : 229
Vehicles : 167.040
Armaments : 87.012
Hiwi : 136.168
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Your line will break when your  infantry morale tanks, it has nothing to do with manpower.
 
If you save your morale for 42, SHC morale will blow (40)
 
It can only rise if SHC wins battles.
 
Right now the game is set-up so holding Moscow is a complete an utter cake walk. Holding Leningrad is also easly holdable. The Tula south the SHC will give to GHC as you can only go so far.
 
The SHC players simply have to rail 50% of the units from the marsh south north. Then checker board the south ( railing out industry is another cake walk even I can do it in my first game).
 
The extra units in center mean Moscow will hold.
 
There has not been a single AAR after 1.06.13 where it has fallen.
 
Leningrad is also more then likely to hold in future games as SHC players will learn from the better ones.
 
Then we get to the blizzard, which is also a disaster waiting to happen for GHC as SHC is about 200% more powerful then was historical. the only troops that got pocketed during Dec-Feb were Russians heheh. Morons.
 
 
Your only chance in this game is to get past the blizzard effect line asap.
 
The only really really sad part is about this madness is 2by3 will nerf the GHc and not the SHC blizzard and completely destory what is left of the player base. The standard nee jerk recation is to nerf the GHC first then ask questions later.
 
Run you will hold out far longer then you did in your last game.
 
2by3 at this point is rewarding ballroom dancing more then fighting forward.
			
			
									
						
							If you save your morale for 42, SHC morale will blow (40)
It can only rise if SHC wins battles.
Right now the game is set-up so holding Moscow is a complete an utter cake walk. Holding Leningrad is also easly holdable. The Tula south the SHC will give to GHC as you can only go so far.
The SHC players simply have to rail 50% of the units from the marsh south north. Then checker board the south ( railing out industry is another cake walk even I can do it in my first game).
The extra units in center mean Moscow will hold.
There has not been a single AAR after 1.06.13 where it has fallen.
Leningrad is also more then likely to hold in future games as SHC players will learn from the better ones.
Then we get to the blizzard, which is also a disaster waiting to happen for GHC as SHC is about 200% more powerful then was historical. the only troops that got pocketed during Dec-Feb were Russians heheh. Morons.
Your only chance in this game is to get past the blizzard effect line asap.
The only really really sad part is about this madness is 2by3 will nerf the GHc and not the SHC blizzard and completely destory what is left of the player base. The standard nee jerk recation is to nerf the GHC first then ask questions later.
Run you will hold out far longer then you did in your last game.
2by3 at this point is rewarding ballroom dancing more then fighting forward.
 Beta Tester WitW & WitE
 
			
						RE: What?! Seriously?! You are back for more??? No Oloren!!
 Yes, the plan is to fall back to the blizard effect line and keep the USSR following to get them as far as possible away from their forts, however I think I might be in some trouble in the south allready, but we will see what can be done there. 
 
As to blizzard effects, my main gripe is (as it is with all winters) that the rivers give no bonus for the defender. I live close to the biggest river in Norway, which in international standards is a small large river, yet it is up to 2 km wide in some areas. When it freezes, you can easily drive tanks across it, that is fine, however since we are talking a frozen river with snow on top of it, those tanks/inf etc have to cross those 2kms with no cover of any kind. So 2kms with no cover, and the defenders gets no bonus? Yup, that makes sense...
 
Another thing I have some issues with, as I also do with Witp is the fixed withdrawals of units. This happens no matter what. I understand that IRL those units did indeed withdraw, but would OKH have sent some of their more elite units to France in -43 if the USSR was in Poland in force? I think not. Would the Australians have sent their forces to Africa if the Japanese were occupying half of Oz? I think not. So what I would have loved to see, is some set of trigger.
Unit XXX will withdraw at turn YYY unless condition ZZZ is in effect, in which case it remains.
 
As to LG and Moscow olding in this game, that is all about poor play by me (think I am too fond of hasty attacks to keep speed up), and a heavy defensive investment in the north by Brad.
I am not the right player to say what is really poor design in this game as I do not have enough games under my belt, but right now I have a feeling that this game is all about manpower unfortunately.
 
That makes me wonder, has anyone found any use for city attacks by their bombers? I tried it in Brad and me's first game, sent the USSR bombers at Ploesti at the start, but it really did not do anything. Is the same true all along, or should the Germans start thinking about using city bombing in an attempt to target enemy factories?
 
Terje
			
			
									
						
							As to blizzard effects, my main gripe is (as it is with all winters) that the rivers give no bonus for the defender. I live close to the biggest river in Norway, which in international standards is a small large river, yet it is up to 2 km wide in some areas. When it freezes, you can easily drive tanks across it, that is fine, however since we are talking a frozen river with snow on top of it, those tanks/inf etc have to cross those 2kms with no cover of any kind. So 2kms with no cover, and the defenders gets no bonus? Yup, that makes sense...
Another thing I have some issues with, as I also do with Witp is the fixed withdrawals of units. This happens no matter what. I understand that IRL those units did indeed withdraw, but would OKH have sent some of their more elite units to France in -43 if the USSR was in Poland in force? I think not. Would the Australians have sent their forces to Africa if the Japanese were occupying half of Oz? I think not. So what I would have loved to see, is some set of trigger.
Unit XXX will withdraw at turn YYY unless condition ZZZ is in effect, in which case it remains.
As to LG and Moscow olding in this game, that is all about poor play by me (think I am too fond of hasty attacks to keep speed up), and a heavy defensive investment in the north by Brad.
I am not the right player to say what is really poor design in this game as I do not have enough games under my belt, but right now I have a feeling that this game is all about manpower unfortunately.
That makes me wonder, has anyone found any use for city attacks by their bombers? I tried it in Brad and me's first game, sent the USSR bombers at Ploesti at the start, but it really did not do anything. Is the same true all along, or should the Germans start thinking about using city bombing in an attempt to target enemy factories?
Terje
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 28
 
Overall
Will lose an infantry division next turn. Apart from that, we are falling back in good order. The 6 USSR attacks this turn resulted in 2 helds and 4 retreats.
 
Losses
USSR : 28.000 troops, 99 guns, 48 AFVs, 42 AC.
Axis : 69.000 troops, 138 guns, 25 AFVs, 3 AC.
 
German pools
Manpower : 25
Vehicle : 167.100
Armaments : 99.577
Hiwi : 136.231
 
 
 
 
 
			
							Overall
Will lose an infantry division next turn. Apart from that, we are falling back in good order. The 6 USSR attacks this turn resulted in 2 helds and 4 retreats.
Losses
USSR : 28.000 troops, 99 guns, 48 AFVs, 42 AC.
Axis : 69.000 troops, 138 guns, 25 AFVs, 3 AC.
German pools
Manpower : 25
Vehicle : 167.100
Armaments : 99.577
Hiwi : 136.231

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				- 42.jpg (733.18 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 29
 
Overall
As expected, the south is giving me a headache, and AGS is the first of the three to lose a division. I am still somewhat scared about the situation down there, and it could quickly become a Stalingrad if I am not careful.
The USSR managed 7 attacks this turn for a total of 3 helds and 4 retreats. Goes without saying that those retreats were the battles where I needed holds, and the helds were battles where it would not matter one way or the other.
A good thing this turn is that the Hiwis "kicked in".
Somewhat more troubling is that we also had to deal with 3 partisans this turn. Annoying units. Not dangerous, but annoying.
 
Losses
USSR : 29.000 troops, 110 guns, 82 AFVs, 49 AC.
Axis : 70.000 troops, 126 guns, 21 AFVs, 36 AC.
 
German pools
Manpower : 38.068
Vehicles : 164.868
Armaments : 109.572
Hiwi : 25.904
 
 
 
 
 
			
							Overall
As expected, the south is giving me a headache, and AGS is the first of the three to lose a division. I am still somewhat scared about the situation down there, and it could quickly become a Stalingrad if I am not careful.
The USSR managed 7 attacks this turn for a total of 3 helds and 4 retreats. Goes without saying that those retreats were the battles where I needed holds, and the helds were battles where it would not matter one way or the other.
A good thing this turn is that the Hiwis "kicked in".
Somewhat more troubling is that we also had to deal with 3 partisans this turn. Annoying units. Not dangerous, but annoying.
Losses
USSR : 29.000 troops, 110 guns, 82 AFVs, 49 AC.
Axis : 70.000 troops, 126 guns, 21 AFVs, 36 AC.
German pools
Manpower : 38.068
Vehicles : 164.868
Armaments : 109.572
Hiwi : 25.904

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				- 43.jpg (806.84 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 30
 
Overall
Going to lose yet another division it seems. That makes it 3 so far. No point in counterattacking since that is only burning my MPs, so better to just leave the division to die. Far more concerning is that the area between AGN and AGC is starting to look like a Swiss cheese. This could be really dangerous. Also not sure how we will do in the south, but I am seriously considering just abandoning another 4 divisions here and get the rest of the units to safety. Blizzard+low MP is a bad bad situation for Axis units...
The USSR only made two attacks this turn, causing 1 retreat (which means another lost division as mentioned above), and 1 surrender. We decided that hunting down a partisan was action enough.
 
Losses
USSR : 27.000 troops, 52 guns, 29 AFVs, 38 AC.
Axis : 62.000 troops, 193 guns, 19 AFVs, 11 AC.
 
Units lost
57th Infantry division.
 
German pools
Manpower : 22.012
Vehicles : 162.876
Armaments : 119.485
Hiwi : 5
 
 
 
 
			
							Overall
Going to lose yet another division it seems. That makes it 3 so far. No point in counterattacking since that is only burning my MPs, so better to just leave the division to die. Far more concerning is that the area between AGN and AGC is starting to look like a Swiss cheese. This could be really dangerous. Also not sure how we will do in the south, but I am seriously considering just abandoning another 4 divisions here and get the rest of the units to safety. Blizzard+low MP is a bad bad situation for Axis units...
The USSR only made two attacks this turn, causing 1 retreat (which means another lost division as mentioned above), and 1 surrender. We decided that hunting down a partisan was action enough.
Losses
USSR : 27.000 troops, 52 guns, 29 AFVs, 38 AC.
Axis : 62.000 troops, 193 guns, 19 AFVs, 11 AC.
Units lost
57th Infantry division.
German pools
Manpower : 22.012
Vehicles : 162.876
Armaments : 119.485
Hiwi : 5

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				- 44.jpg (391.15 KiB) Viewed 228 times
 
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Turn 31
 
Overall
Thank god there are only 6 turns of Blizzard madness remaining. Things are unravelling faster and faster, and I had to abandon 3 infantry divisions this turn.
The USSR made 7 attacks, scoring 1 held, 5 retreats and 1 surrender, while we were satisfied with chasing away a partisan.
 
Losses
USSR : 6.000 ???? troops, 112 guns, 30 AFVs, 23 AC.
Axis : 61.000 troops, 281 guns, 15 AFVs, 8 AC.
 
Units lost
96th Infantry Division
 
German pools
Manpower : 0
Vehicles : 160.527
Armaments : 133.016
Hiwi : 4
			
			
									
						
							Overall
Thank god there are only 6 turns of Blizzard madness remaining. Things are unravelling faster and faster, and I had to abandon 3 infantry divisions this turn.
The USSR made 7 attacks, scoring 1 held, 5 retreats and 1 surrender, while we were satisfied with chasing away a partisan.
Losses
USSR : 6.000 ???? troops, 112 guns, 30 AFVs, 23 AC.
Axis : 61.000 troops, 281 guns, 15 AFVs, 8 AC.
Units lost
96th Infantry Division
German pools
Manpower : 0
Vehicles : 160.527
Armaments : 133.016
Hiwi : 4
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
 Thoughts
 
The Blizzard is debated over and over, and there are indeed imo some issues that makes it somewhat OP for a good USSR player.
-the Germans inability to counterattack
-the extremely low German defensive CV
-the high mobility of the USSR units
-the low mobility of German units
This leads to a situation where an entire army can be jeopardized by two unlucky dice throws, and German losses are appaling if this happens.
 
What I was thinking was the following;
-give rivers defensive values even at winter (been saying this for a long time, I know)
-give German units a % chance each turn during the Blizzard to be "winterized" (to simulate the effort to make emergency deliveries of winter clothing, skis etc that actually took place), where their defensive CV is increased (not their offensive CV).
 
And I get that people think that the blizzard penalties are justified due to the German opening moves. Well, I have no issue with reducing the MPs on the German panzers on T1 (should remove the Lvov-pocket, rush to Riga etc) if this is what is needed to look at the Blizzard.
 
Anyway, just my tired brain thinking after making yet another blizzard turn as the Germans.
I also agree to the fact that better players will do better during Blizzard than me, and that there are issues I have myself to thank for.
 
 
Terje
			
			
									
						
							The Blizzard is debated over and over, and there are indeed imo some issues that makes it somewhat OP for a good USSR player.
-the Germans inability to counterattack
-the extremely low German defensive CV
-the high mobility of the USSR units
-the low mobility of German units
This leads to a situation where an entire army can be jeopardized by two unlucky dice throws, and German losses are appaling if this happens.
What I was thinking was the following;
-give rivers defensive values even at winter (been saying this for a long time, I know)
-give German units a % chance each turn during the Blizzard to be "winterized" (to simulate the effort to make emergency deliveries of winter clothing, skis etc that actually took place), where their defensive CV is increased (not their offensive CV).
And I get that people think that the blizzard penalties are justified due to the German opening moves. Well, I have no issue with reducing the MPs on the German panzers on T1 (should remove the Lvov-pocket, rush to Riga etc) if this is what is needed to look at the Blizzard.
Anyway, just my tired brain thinking after making yet another blizzard turn as the Germans.
I also agree to the fact that better players will do better during Blizzard than me, and that there are issues I have myself to thank for.
Terje
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
RE: What?! Seriously?! You are back for more??? No Oloren!!
ORIGINAL: terje439
As to blizzard effects, my main gripe is (as it is with all winters) that the rivers give no bonus for the defender. I live close to the biggest river in Norway, which in international standards is a small large river, yet it is up to 2 km wide in some areas. When it freezes, you can easily drive tanks across it, that is fine, however since we are talking a frozen river with snow on top of it, those tanks/inf etc have to cross those 2kms with no cover of any kind. So 2kms with no cover, and the defenders gets no bonus? Yup, that makes sense...
Another thing I have some issues with, as I also do with Witp is the fixed withdrawals of units. This happens no matter what. I understand that IRL those units did indeed withdraw, but would OKH have sent some of their more elite units to France in -43 if the USSR was in Poland in force? I think not. Would the Australians have sent their forces to Africa if the Japanese were occupying half of Oz? I think not. So what I would have loved to see, is some set of trigger.
Unit XXX will withdraw at turn YYY unless condition ZZZ is in effect, in which case it remains.
Agree with the point of frozen rivers tbh, atleast the major ones should give some sort of modifiers.
Fixed withdrawals of units in a game that may end up ahistorically has been debated among strategy game players and designers for as long as I have played them and probably long before that. I feel that there could or should have been a way to better take care of this, for instance by having an "emergency threshold" value be calculated which would allow you to override withdrawals if the game is on the line (ie as with your last game vs oloren).
The predecessors to WitE had the Western Front/Italian Front HQ units where you could freely transfer units back and forth iirc which in a game that goes off track compared to history would atleast make the game play out somewhat sensibly (ie Adolf wasn't the brightest kid on the block but even he would have realised the futility of camping in Normandy while the russians are barbequing on the Oder).
 I've come here to chew bubble gum and kick ass, and I'm all out of bubble gum!
			
						RE: What?! Seriously?! You are back for more??? No Oloren!!
ORIGINAL: mevstedt
Fixed withdrawals of units in a game that may end up ahistorically has been debated among strategy game players and designers for as long as I have played them and probably long before that. I feel that there could or should have been a way to better take care of this, for instance by having an "emergency threshold" value be calculated which would allow you to override withdrawals if the game is on the line (ie as with your last game vs oloren).
Regarding fixed withdrawls and that units should stay if things are worse, well the reverse can also be said. Who's to say Normandy or the Italian Campaign must proceed historically? Maybe those fronts could have collapsed sooner, or gone wrong quicker, etc, so that now OKH withdraws MORE units from the eastern front or has to withdraw them sooner.
RE: What?! Seriously?! You are back for more??? No Oloren!!
ORIGINAL: Schmart
ORIGINAL: mevstedt
Fixed withdrawals of units in a game that may end up ahistorically has been debated among strategy game players and designers for as long as I have played them and probably long before that. I feel that there could or should have been a way to better take care of this, for instance by having an "emergency threshold" value be calculated which would allow you to override withdrawals if the game is on the line (ie as with your last game vs oloren).
Regarding fixed withdrawls and that units should stay if things are worse, well the reverse can also be said. Who's to say Normandy or the Italian Campaign must proceed historically? Maybe those fronts could have collapsed sooner, or gone wrong quicker, etc, so that now OKH withdraws MORE units from the eastern front or has to withdraw them sooner.
Well, never seen Yanks or Brits outside Berlin, but HAVE seen the USSR there [:D]
No, it is a good and valid point, and ofc a problem with games that deals with one single theathre. However, I am not saying that units should not withdraw at the given dates, but if say the USSR has taken Warsaw in -43, I think units should be kept in the east. And that was my initial post about this, "Unit XXX will withdraw at turn YYY unless condition ZZZ is in effect, in which case it remains"
Terje
 "Hun skal torpederes!" - Birger Eriksen
 
("She is to be torpedoed!")
			
						("She is to be torpedoed!")
 
					 
					


