3rd Red Banner Slam Interactive DAR

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Mad Russian
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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

Okay, back to the DAR...[8D]

We get some of our artillery support showing up right away.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

We have a major traffic jam due to the engineer obstacle that our recon hasn't cleared.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

The Southern Recon element, 3rd Recon Platoon has found major enemy combat units.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

Our Fire Direction Center orders an artillery strike.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

More artillery arrives.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

As the 3rd Platoon recon moves back a hex they lose contact. Recon operate in a Screen mode and attempt to keep enemy units at arms distance to keep their losses low.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

Our artillery, AI directed, fires on the previously reported German positions.

The explosion graphic and the blue crosses indicate NATO casualties in those locations.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

Unfortunately for us, our HQ was located by NATO artillery units and we also took casualties.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

Right after that our center OH gets a Radar threat warning. Our Helo is warned that a radar unit is seeking targets.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

New units arrive on the battlefield in the southern access route. Some of the new units are Attack Helo's.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

Our southern recon elements have hit a minefield as well.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

Our OH in the center moves forward to identify the threat. In the process he finds other German units.

Good Hunting.

MR

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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

The final artillery barrage damage to the NATO units our recon found in the south.

Good Hunting.

MR

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CapnDarwin
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RE: 3rd Red Banner Slam Interactive DAR

Post by CapnDarwin »

Sweet. Things are heating up! [:D]
OTS is looking forward to Southern Storm getting released!

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jack54
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RE: 3rd Red Banner Slam Interactive DAR

Post by jack54 »

Hi again,

Is the sub units display (post 128) a game screen or a graphic made for the DAR? Do the fire icons stand for 'units under fire'... or KIA's? (partial or full unit?)?

Thanks!

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Hexagon
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RE: 3rd Red Banner Slam Interactive DAR

Post by Hexagon »

I think is in game way to represent destroyed units... this made me think if game diference between destroyed and damage.

The arty barrage... game FOW leave you see if an attack damage enemy??? i dont see a WP unit close enough to spot at least the destruction, burning vehicles etc etc... maybe is info that come from comunications intercep???

Question now is if AI try defend all the front or try concentrate in a point to launch a counterattack to destroy one of the red fingers.

PD: maybe if finally they enter in other periods where infantry has more presence engine needs add more suborders for them oooo something that i dont remember ask and dont read about it... infantry units can assult??? i think in heavy urban terrain fight... thanks.
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RE: 3rd Red Banner Slam Interactive DAR

Post by CapnDarwin »

Jack54,
It is part of the game screen. The burst indicates a unit or squad knocked out or destroyed.
OTS is looking forward to Southern Storm getting released!

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On Target Simulations LTD
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Mad Russian
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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

ORIGINAL: Hexagon

The arty barrage... game FOW leave you see if an attack damage enemy??? i dont see a WP unit close enough to spot at least the destruction, burning vehicles etc etc... maybe is info that come from comunications intercep???

Yes, you can see damage markers added to the map whether or not you can see the location.

Question now is if AI try defend all the front or try concentrate in a point to launch a counterattack to destroy one of the red fingers.

For how the AI determines what is important see this thread:

tm.asp?m=3313430&mpage=3
PD: maybe if finally they enter in other periods where infantry has more presence engine needs add more suborders for them oooo something that i dont remember ask and dont read about it... infantry units can assult??? i think in heavy urban terrain fight... thanks.

There is a need for more suborders. We were just trying to get the game in your hands at this point. The next expansion is infantry heavy so you should have your fill of infantry combat coming soon. [:D]

Good Hunting.

MR
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Hexagon
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RE: 3rd Red Banner Slam Interactive DAR

Post by Hexagon »

Ummm but you dont plan add France, East Germany and Poland??? maybe you are going to add more 2nd line units with more motorized infantry???

Maybe is harder deal with mech infantry than with other type because a very important part of their firepower is on vehicles but they are not specially good for first line, is not like motorized units, they leave troops and run for their lives to hide and wait orders but a BMP unit cant do this need be on position to support infantry.

Is interesting the point about AI, then it try more sneak movements when cant deal with enemy??? this is a good use in attack but dont made relative easy split AI units on map to leave you beat them one by one??? i refer if AI can do something like use one force to fix enemy until reiforcements arrive, is as you say a non all or nothing AI but sometimes you can build a steam roller, sacrifice time to lauch a single and devastator attack.
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Mad Russian
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RE: 3rd Red Banner Slam Interactive DAR

Post by Mad Russian »

ORIGINAL: Hexagon

Ummm but you dont plan add France, East Germany and Poland??? maybe you are going to add more 2nd line units with more motorized infantry???

I never said we don't plan to expand NATO. It's just not next as far as I know. That of course is subject to change as we see what interest the game generates.
Maybe is harder deal with mech infantry than with other type because a very important part of their firepower is on vehicles but they are not specially good for first line, is not like motorized units, they leave troops and run for their lives to hide and wait orders but a BMP unit cant do this need be on position to support infantry.

It depends on the carrier. If it is a battlefield taxi they are pretty simple. If they are an IFV they are more complicated.
Is interesting the point about AI, then it try more sneak movements when cant deal with enemy??? this is a good use in attack but dont made relative easy split AI units on map to leave you beat them one by one??? i refer if AI can do something like use one force to fix enemy until reiforcements arrive, is as you say a non all or nothing AI but sometimes you can build a steam roller, sacrifice time to lauch a single and devastator attack.

We'll have this discussion again after you play the game. After you see how the AI does for yourself instead of me trying to tell you about it.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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