The Wish List
Moderator: MOD_Flashpoint
RE: The Wish List
Just kidding of course, but I think we're on the verge of overloading the dev team with some of our requests.
- CapnDarwin
- Posts: 9763
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- Location: Newark, OH
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RE: The Wish List
As MR pointed out we can't do everything tomorrow. Bugs are the top priority right now and if we can get a few enhancements thrown in we will. [8D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: The Wish List
Maybe you just see smoke if you hit things with arty out of LOS? Smoke that last awhile..but may go if it pours down. Have different thickness of smoke that gets thicker or thinner rover time..but the more things hit the thicker the smoke..this could be told with a tooltip if you move the mouse over the smoke..if it says 10..then you know something has been hit..if it builds up to 120..then you know a few things must have been hit.
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kipanderson
- Posts: 381
- Joined: Mon Aug 27, 2001 8:00 am
- Location: U.K.
RE: The Wish List
Hi,
Do remember we are talking the pre-drone era[;)].
If frontline troops saw/heard a barrage going in 4km or so away, maybe behind a village and some other LOS blocking terrain they would have no idea if smoke they saw minutes later was burning buildings, civilian car, civilian truck of some military vehicle of unknown type.
It is fun to see the actual barrage go in but not any indication of the results for locations out of LOS.
Fantastic game/simulation... but FOW needs a tweak together with limits on the total amount of ammunition per type of artillery for a given scenario.
All the best,
Kip.
Do remember we are talking the pre-drone era[;)].
If frontline troops saw/heard a barrage going in 4km or so away, maybe behind a village and some other LOS blocking terrain they would have no idea if smoke they saw minutes later was burning buildings, civilian car, civilian truck of some military vehicle of unknown type.
It is fun to see the actual barrage go in but not any indication of the results for locations out of LOS.
Fantastic game/simulation... but FOW needs a tweak together with limits on the total amount of ammunition per type of artillery for a given scenario.
All the best,
Kip.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: The Wish List
Air burst effects for artillery as well as illumination rounds for night combat.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: The Wish List
ORIGINAL: Mad Russian
ORIGINAL: kipanderson
Hi,
A stricter FOW setting that stops you seeing mines being hit or removed and doesn't show you crosses if arty hits when out of LOS. Also stops the message dialogue from breaking FOW
This is the biggest problem with the engine. The fact that when your barrage hits a hex out of LOS you still see enemy units explode and crosses appear degrades FOW massively.
Really. What did you hit? What type units were they? How many of them are there? Did that wipe out the unit or only damage it a bit?
The battlefield is not empty. This is not Gettysburg, Waterloo or France 1914 where all the intelligence you get is through a pair of binoculars. There are all kinds of intelligence gathering engines from aircraft all the way down to a civilian on an open telephone line.
Sorry MadRussian, but with that line of logic then we should first be getting some form of intel of the units out of LOS before we got the crosses from mines, arty etc.
I agree with kip and others here, there should be stricter FOW for this aspect of the game. Cheers.
- Mad Russian
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- Location: Texas
RE: The Wish List
ORIGINAL: Ron
Sorry MadRussian, but with that line of logic then we should first be getting some form of intel of the units out of LOS before we got the crosses from mines, arty etc.
I agree with kip and others here, there should be stricter FOW for this aspect of the game. Cheers.
This is on the list to look at already. I guess the half intel comes from guys that are asleep half the time. [:D]
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- CapnDarwin
- Posts: 9763
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: The Wish List
ORIGINAL: 21SEC
A Modding Guide[:'(]
Fair enough.
I got caught up more in the bug hunt/coding and lost time on the mod guides. I will be spending the majority of "Game" time on those guides the rest of the week.OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: The Wish List
Units to dismount when fired on (Obviously give the attacker the first shot, then after dismount defender troops and they go to cover). I think at the moment if mech inf are attacked whilst they are moving they stay in their transport trying to follow the move order..this results in heavier casualties.
Actual Nation Specific medals awarded rather than the generic notice at the moment.
#Also the compiled wish list should be given it's own thread and stickied and locked..then the mods can update it each time someone asks for something not already mentioned..this will keep everything in check:)
Actual Nation Specific medals awarded rather than the generic notice at the moment.
#Also the compiled wish list should be given it's own thread and stickied and locked..then the mods can update it each time someone asks for something not already mentioned..this will keep everything in check:)
- Mad Russian
- Posts: 13255
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- Location: Texas
RE: The Wish List
ORIGINAL: wodin
Units to dismount when fired on (Obviously give the attacker the first shot, then after dismount defender troops and they go to cover). I think at the moment if mech inf are attacked whilst they are moving they stay in their transport trying to follow the move order..this results in heavier casualties.
Not what you want to do normally. You don't want to stop in an area they feel comfortable shooting at you. Usually that will mean very heavy casualties for you.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- british exil
- Posts: 1686
- Joined: Thu May 04, 2006 6:26 pm
- Location: Lower Saxony Germany
RE: The Wish List
Not having served in the Army, so I have no idea about certain battle orders. But why would we want to stop and get fired on in the first place? If fired upon wouldn't the surviving APC/AFV want to push the trottle and move ASAP into cover, out of harms way? If an APC/AFV got damaged then the Inf would want to leave the damaged wreck and move on foot or onto/into another vehicle.? Or not?
Mat
Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill
WitE,UV,AT,ATG,FoF,FPCRS
WitE,UV,AT,ATG,FoF,FPCRS
RE: The Wish List
True didn't think it through..though getting shot at in APC's by heavy ammo means you can loose the whole platoon and vehicle..I'd imagine they'd throttle to cover if it seems to difficult to go on. I was taking into account the abstract nature of a 500m hex..within it there prob would be actual terrain to drive to and get out in cover to then take out the unit that shot at them. Just feels a the moment that once a mounted platoon gets fired upon it suffers big casualties, more so than if they where dismounted and you know they will stay mounted no matter what until they get to their waypoint.
RE: The Wish List
It would be nice to have an overview/review feature in the scenario selection screen:
How often did i played a scenario?
How many vicories/...?
Cheers
How often did i played a scenario?
How many vicories/...?
Cheers
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: The Wish List
Have you been winning my scenarios???? [&:] [:D]
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: The Wish List
ORIGINAL: Mad Russian
Have you been winning my scenarios???? [&:] [:D]
Good Hunting.
MR
Well, I'm currently trying "purple one" with WP and I have to admit it seems impossible to win
Will try again ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 
- british exil
- Posts: 1686
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- Location: Lower Saxony Germany
RE: The Wish List
ORIGINAL: Mad Russian
Have you been winning my scenarios???? [&:] [:D]
Good Hunting.
MR
If I get a contested battle I declare myself a winner as I survived.
Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill
WitE,UV,AT,ATG,FoF,FPCRS
WitE,UV,AT,ATG,FoF,FPCRS
- Mad Russian
- Posts: 13255
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- Location: Texas
RE: The Wish List
The scenarios are actually playtested for a contested result. Which means that you can do better or worse than that depending on how well you personally play.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: The Wish List
"Ghosting" of units that we lose LOS on -- as a reminder that they were there, possibly with their last heading. It can either fade out as the news gets older or you can include a "last seen" element on it if you click on it or hover over it.ORIGINAL: Mad Russian
Time to compile all these so we can see more easily what we have.
1)...
- british exil
- Posts: 1686
- Joined: Thu May 04, 2006 6:26 pm
- Location: Lower Saxony Germany
RE: The Wish List
ORIGINAL: BROJD
"Ghosting" of units that we lose LOS on -- as a reminder that they were there, possibly with their last heading. It can either fade out as the news gets older or you can include a "last seen" element on it if you click on it or hover over it.ORIGINAL: Mad Russian
Time to compile all these so we can see more easily what we have.
1)...
+1
Great idea!
Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill
WitE,UV,AT,ATG,FoF,FPCRS
WitE,UV,AT,ATG,FoF,FPCRS





