The Wish List

Please post your wish lists for future updates and releases here.

Moderator: MOD_Flashpoint

Post Reply
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: The Wish List

Post by 76mm »

Just kidding of course, but I think we're on the verge of overloading the dev team with some of our requests.
User avatar
CapnDarwin
Posts: 9763
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: The Wish List

Post by CapnDarwin »

As MR pointed out we can't do everything tomorrow. Bugs are the top priority right now and if we can get a few enhancements thrown in we will. [8D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: The Wish List

Post by wodin »

Maybe you just see smoke if you hit things with arty out of LOS? Smoke that last awhile..but may go if it pours down. Have different thickness of smoke that gets thicker or thinner rover time..but the more things hit the thicker the smoke..this could be told with a tooltip if you move the mouse over the smoke..if it says 10..then you know something has been hit..if it builds up to 120..then you know a few things must have been hit.
kipanderson
Posts: 381
Joined: Mon Aug 27, 2001 8:00 am
Location: U.K.

RE: The Wish List

Post by kipanderson »

Hi,

Do remember we are talking the pre-drone era[;)].

If frontline troops saw/heard a barrage going in 4km or so away, maybe behind a village and some other LOS blocking terrain they would have no idea if smoke they saw minutes later was burning buildings, civilian car, civilian truck of some military vehicle of unknown type.

It is fun to see the actual barrage go in but not any indication of the results for locations out of LOS.

Fantastic game/simulation... but FOW needs a tweak together with limits on the total amount of ammunition per type of artillery for a given scenario.

All the best,
Kip.


User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: The Wish List

Post by Mad Russian »

Air burst effects for artillery as well as illumination rounds for night combat.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Ron
Posts: 499
Joined: Thu Jun 06, 2002 2:46 am

RE: The Wish List

Post by Ron »

ORIGINAL: Mad Russian
ORIGINAL: kipanderson

Hi,
A stricter FOW setting that stops you seeing mines being hit or removed and doesn't show you crosses if arty hits when out of LOS. Also stops the message dialogue from breaking FOW

This is the biggest problem with the engine. The fact that when your barrage hits a hex out of LOS you still see enemy units explode and crosses appear degrades FOW massively.

Really. What did you hit? What type units were they? How many of them are there? Did that wipe out the unit or only damage it a bit?

The battlefield is not empty. This is not Gettysburg, Waterloo or France 1914 where all the intelligence you get is through a pair of binoculars. There are all kinds of intelligence gathering engines from aircraft all the way down to a civilian on an open telephone line.



Sorry MadRussian, but with that line of logic then we should first be getting some form of intel of the units out of LOS before we got the crosses from mines, arty etc.

I agree with kip and others here, there should be stricter FOW for this aspect of the game. Cheers.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: The Wish List

Post by Mad Russian »

ORIGINAL: Ron

Sorry MadRussian, but with that line of logic then we should first be getting some form of intel of the units out of LOS before we got the crosses from mines, arty etc.

I agree with kip and others here, there should be stricter FOW for this aspect of the game. Cheers.

This is on the list to look at already. I guess the half intel comes from guys that are asleep half the time. [:D]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
22sec
Posts: 1246
Joined: Sat Dec 11, 2004 4:09 pm
Location: Jackson, MS
Contact:

RE: The Wish List

Post by 22sec »

A Modding Guide[:'(]
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
User avatar
CapnDarwin
Posts: 9763
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: The Wish List

Post by CapnDarwin »

ORIGINAL: 21SEC

A Modding Guide[:'(]

Fair enough. I got caught up more in the bug hunt/coding and lost time on the mod guides. I will be spending the majority of "Game" time on those guides the rest of the week.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: The Wish List

Post by wodin »

Units to dismount when fired on (Obviously give the attacker the first shot, then after dismount defender troops and they go to cover). I think at the moment if mech inf are attacked whilst they are moving they stay in their transport trying to follow the move order..this results in heavier casualties.

Actual Nation Specific medals awarded rather than the generic notice at the moment.

#Also the compiled wish list should be given it's own thread and stickied and locked..then the mods can update it each time someone asks for something not already mentioned..this will keep everything in check:)
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: The Wish List

Post by Mad Russian »

ORIGINAL: wodin

Units to dismount when fired on (Obviously give the attacker the first shot, then after dismount defender troops and they go to cover). I think at the moment if mech inf are attacked whilst they are moving they stay in their transport trying to follow the move order..this results in heavier casualties.

Not what you want to do normally. You don't want to stop in an area they feel comfortable shooting at you. Usually that will mean very heavy casualties for you.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: The Wish List

Post by british exil »

Not having served in the Army, so I have no idea about certain battle orders. But why would we want to stop and get fired on in the first place? If fired upon wouldn't the surviving APC/AFV want to push the trottle and move ASAP into cover, out of harms way? If an APC/AFV got damaged then the Inf would want to leave the damaged wreck and move on foot or onto/into another vehicle.? Or not?


Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: The Wish List

Post by wodin »

True didn't think it through..though getting shot at in APC's by heavy ammo means you can loose the whole platoon and vehicle..I'd imagine they'd throttle to cover if it seems to difficult to go on. I was taking into account the abstract nature of a 500m hex..within it there prob would be actual terrain to drive to and get out in cover to then take out the unit that shot at them. Just feels a the moment that once a mounted platoon gets fired upon it suffers big casualties, more so than if they where dismounted and you know they will stay mounted no matter what until they get to their waypoint.
User avatar
Krupinski
Posts: 367
Joined: Sat Aug 28, 2010 10:42 am

RE: The Wish List

Post by Krupinski »

It would be nice to have an overview/review feature in the scenario selection screen:

How often did i played a scenario?
How many vicories/...?

Cheers
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: The Wish List

Post by Mad Russian »

Have you been winning my scenarios???? [&:] [:D]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: The Wish List

Post by nukkxx5058 »

ORIGINAL: Mad Russian

Have you been winning my scenarios???? [&:] [:D]

Good Hunting.

MR

Well, I'm currently trying "purple one" with WP and I have to admit it seems impossible to win :-) [&:]
Will try again ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: The Wish List

Post by british exil »

ORIGINAL: Mad Russian

Have you been winning my scenarios???? [&:] [:D]

Good Hunting.

MR

If I get a contested battle I declare myself a winner as I survived.

Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: The Wish List

Post by Mad Russian »

The scenarios are actually playtested for a contested result. Which means that you can do better or worse than that depending on how well you personally play.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
TigerTC
Posts: 305
Joined: Fri Feb 16, 2007 2:06 pm

RE: The Wish List

Post by TigerTC »

ORIGINAL: Mad Russian

Time to compile all these so we can see more easily what we have.

1)...
"Ghosting" of units that we lose LOS on -- as a reminder that they were there, possibly with their last heading. It can either fade out as the news gets older or you can include a "last seen" element on it if you click on it or hover over it.
User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: The Wish List

Post by british exil »

ORIGINAL: BROJD

ORIGINAL: Mad Russian

Time to compile all these so we can see more easily what we have.

1)...
"Ghosting" of units that we lose LOS on -- as a reminder that they were there, possibly with their last heading. It can either fade out as the news gets older or you can include a "last seen" element on it if you click on it or hover over it.


+1

Great idea!

Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
Post Reply

Return to “Requested Features and Ideas”