Gary's New Graphics Thread

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Vic
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RE: Gary's New Graphics Thread

Post by Vic »

Yes indeed. :) very nice job!
impressed.
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RE: Gary's New Graphics Thread

Post by GaryChildress »

Many thanks everyone.

Here are some graphics for staff:



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RE: Gary's New Graphics Thread

Post by GaryChildress »

Slight modification to the Staff graphics. On second look, thinking about it more, the right arm in the pics looked a bit unnatural so I changed it a bit.

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RE: Gary's New Graphics Thread

Post by GaryChildress »

Added some leaves to his helmet for a little camo effect.

Version A = original.

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Khanti
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RE: Gary's New Graphics Thread

Post by Khanti »

Version B is better.
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RE: Gary's New Graphics Thread

Post by GaryChildress »

The leafy camo turned out pretty well on a couple units I think. I'm not going to put it on all helmets, just these two. It sort of sets the regular rifles apart from "elite" (which I think I will try to use in place of mercenaries.

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RE: Gary's New Graphics Thread

Post by GaryChildress »

Did some more refining to the staff icon. Also created a new version. Which version looks better?

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arditidagger
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RE: Gary's New Graphics Thread

Post by arditidagger »

Very nice.
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RE: Gary's New Graphics Thread

Post by GaryChildress »

Many thanks! I'm tempted to go with Version B for staff graphics. Which version do you like better?

ORIGINAL: arditidagger

Very nice.
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RE: Gary's New Graphics Thread

Post by Jafele »

Hey Gary both of them are wonderful, but I prefer the version A. [:)]
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RE: Gary's New Graphics Thread

Post by arditidagger »

I like version B as well.
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RE: Gary's New Graphics Thread

Post by Josh »

ORIGINAL: Gary Childress

Many thanks! I'm tempted to go with Version B for staff graphics. Which version do you like better?

ORIGINAL: arditidagger

Very nice.

Both actually [:D] guess that's not the answer you wanted. Tough choice, and personally I don't have a favorite one so A and B are great.
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RE: Gary's New Graphics Thread

Post by Khanti »

Version B staff looks like staff, not frontline officer. I prefer B then.
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RE: Gary's New Graphics Thread

Post by ernieschwitz »

My thoughts exactly, Hanti.
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RE: Gary's New Graphics Thread

Post by Tac2i »

Version B for staff. How about an officer looking over a map?
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RE: Gary's New Graphics Thread

Post by GaryChildress »

Version B it is.
 
@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?
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RE: Gary's New Graphics Thread

Post by tinjaw »

ORIGINAL: Gary Childress
You mean have him standing at a table looking down at the table or something?

That would be good. Especially if he was leaning on the table as he looked down and points at it with his other hand.

But I like choice B so far.
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RE: Gary's New Graphics Thread

Post by Tac2i »

yes
ORIGINAL: Gary Childress

Version B it is.

@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?
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RE: Gary's New Graphics Thread

Post by GaryChildress »

ORIGINAL: Webizen

yes
ORIGINAL: Gary Childress

Version B it is.

@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?

OK. I'll give it a try. See what I can come up with.
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RE: Gary's New Graphics Thread

Post by Khanti »

ORIGINAL: Gary Childress
@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?

picture 1
picture 2
picture 3
picture 4

Pictures 2 and 4 are good visualization I hope.
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There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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