impressed.
Gary's New Graphics Thread
Moderator: Vic
RE: Gary's New Graphics Thread
Yes indeed.
very nice job!
impressed.
impressed.
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GaryChildress
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RE: Gary's New Graphics Thread
Many thanks everyone.
Here are some graphics for staff:

Here are some graphics for staff:

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GaryChildress
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RE: Gary's New Graphics Thread
Slight modification to the Staff graphics. On second look, thinking about it more, the right arm in the pics looked a bit unnatural so I changed it a bit.


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GaryChildress
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RE: Gary's New Graphics Thread
Added some leaves to his helmet for a little camo effect.
Version A = original.

Version A = original.

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RE: Gary's New Graphics Thread
Version B is better.
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown.
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown.
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GaryChildress
- Posts: 6932
- Joined: Sun Jul 17, 2005 3:41 pm
- Location: The Divided Nations of Earth
RE: Gary's New Graphics Thread
The leafy camo turned out pretty well on a couple units I think. I'm not going to put it on all helmets, just these two. It sort of sets the regular rifles apart from "elite" (which I think I will try to use in place of mercenaries.


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GaryChildress
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RE: Gary's New Graphics Thread
Did some more refining to the staff icon. Also created a new version. Which version looks better?


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- arditidagger
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RE: Gary's New Graphics Thread
Very nice.
Author of: "Italy at War: Uniforms, Weapons and Ephemera". "Japan at War: Uniforms, Weapons and Ephemera". "Italy's Battle Rifle" and "Germany at War: Uniforms, Weapons and Ephemera".
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GaryChildress
- Posts: 6932
- Joined: Sun Jul 17, 2005 3:41 pm
- Location: The Divided Nations of Earth
RE: Gary's New Graphics Thread
Many thanks! I'm tempted to go with Version B for staff graphics. Which version do you like better?
ORIGINAL: arditidagger
Very nice.
RE: Gary's New Graphics Thread
Hey Gary both of them are wonderful, but I prefer the version A. [:)]
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
- arditidagger
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RE: Gary's New Graphics Thread
I like version B as well.
Russ
Russ
Author of: "Italy at War: Uniforms, Weapons and Ephemera". "Japan at War: Uniforms, Weapons and Ephemera". "Italy's Battle Rifle" and "Germany at War: Uniforms, Weapons and Ephemera".
RE: Gary's New Graphics Thread
ORIGINAL: Gary Childress
Many thanks! I'm tempted to go with Version B for staff graphics. Which version do you like better?
ORIGINAL: arditidagger
Very nice.
Both actually [:D] guess that's not the answer you wanted. Tough choice, and personally I don't have a favorite one so A and B are great.
RE: Gary's New Graphics Thread
Version B staff looks like staff, not frontline officer. I prefer B then.
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown.
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown.
- ernieschwitz
- Posts: 4565
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- Location: Denmark
RE: Gary's New Graphics Thread
My thoughts exactly, Hanti.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
RE: Gary's New Graphics Thread
Version B for staff. How about an officer looking over a map?
Tac2i (formerly webizen)
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GaryChildress
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- Joined: Sun Jul 17, 2005 3:41 pm
- Location: The Divided Nations of Earth
RE: Gary's New Graphics Thread
Version B it is.
@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?
@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?
RE: Gary's New Graphics Thread
ORIGINAL: Gary Childress
You mean have him standing at a table looking down at the table or something?
That would be good. Especially if he was leaning on the table as he looked down and points at it with his other hand.
But I like choice B so far.
RE: Gary's New Graphics Thread
yes
ORIGINAL: Gary Childress
Version B it is.
@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?
Tac2i (formerly webizen)
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GaryChildress
- Posts: 6932
- Joined: Sun Jul 17, 2005 3:41 pm
- Location: The Divided Nations of Earth
RE: Gary's New Graphics Thread
ORIGINAL: Webizen
yes
ORIGINAL: Gary Childress
Version B it is.
@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?
OK. I'll give it a try. See what I can come up with.
RE: Gary's New Graphics Thread
ORIGINAL: Gary Childress
@Webizen: I'm having trouble visualizing how to incorporate a map into a scene and have it recognizable as such. You mean have him standing at a table looking down at the table or something?
picture 1
picture 2
picture 3
picture 4
Pictures 2 and 4 are good visualization I hope.
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown.
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown.




