ORIGINAL: ElvisDaKing
I am following this AAR with great interest, and trying alos to learn from it
Question : How do you manage to get this interdiction zone ?
- how many squadrons do you commit ?
- do you send large groups to cover large interdiction zone or several mission with groups dispatched to cover some smaller areas ?
- what kind of order/target do you give to your squadrons : Ground Attack/Interdiction or ground Attack:railway which seems to wrok better qs per my own experience
- any other détails will be very helpful..
( a screen shot of mission order will be also great [;)] )
thanks in advance
I'm glad its useful. Unfortunately the way I save the turns means I can't go back to the details (unless someone knows how). All I've got available is the turn end save just before I ran the end of turn routine.
Basically I've split tac air and US 9 air into two groups. One has the FBs and the other LBs.
This image looks rather odd, not sure why it shows up like this, but you can make out the 2 blocks of 2 Tactical Air. One is at the top centred around Lisieux and the other at the bottom around Chartres. The lower one had the LBs. For 9 Air the FBs are centred on Eveux and the LBs are in action behind his lines.
So the very high interdiction between the bulk of Dave's units and the Seine came from an overlapping pattern of FBs from 2 Tac and 9 Air. For this turn, I think I set them all to interdiction as my suspicion was he was going to pull back (no reason why he'd want to defend his current very exposed front line) and I wanted him to pay in terms of disruption etc for those moves.
My basic logic is to get as much airpower into the skies as I can over these turns. I can rest stuff in the autumn or when the front is static, but this particular turn offered the potential to really make him pay for moving where I had laid down massive interdiction.
But I vary patterns and targets a lot. I generally prefer small clusters of high interdiction to wide clusters of #1-3. We are now fighting it out south of Paris and where I think his mobile reserve is I set a very small pattern so that they are forced to sit tight (if they react into combat they suffer high attrition).










































