This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Here is an interesting example. All planes were set to 50% CAP no rest. The groups are size 27.
As would be expected 4 planes are up flying CAP and 10 are in standby and fly soon after raid is detected. The other 13 from each group scramble and also take part in intercepting the incoming sweep.
Attachments
scramble2.jpg (284.31 KiB) Viewed 750 times
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Now I wonder what would happen if you had bombers at that base set to an offensive mission.
Would the fighters not all scramble, hoping to escort bombers? Or wait until the afternoon and all scramble then if no offensive bombing mission is launched.
ORIGINAL: PaxMondo
As I've said, when I look into the leaders sometimes I convince myself it is leader aggression. Other times, I'm not sure what it is.
Sometimes, I think it may have to do with the number of incoming attacks. The above picture squadron had a long, long day.
And yet, the combat report you quoted showed what was clearly the first combat of the phase because the "10 on standby" are the 2/3 that are not airborne at the start of the phase but are airborne in later combats (see obvert's combat replay earlier in the thread that shows this). Was this the afternoon phase?
As for the guys not set to CAP being scrambled... I will have to revisit the manual, but I've still never seen this happen. I'll keep a closer eye on things, but since I don't think I've ever seen it nor think I will, I think this is perhaps related to how I conduct my units vs. how y'all do it (i.e., I use higher CAP percentages and no rest, y'all use what I perceive to be "funny" settings).
ORIGINAL: Lowpe
Now I wonder what would happen if you had bombers at that base set to an offensive mission.
Would the fighters not all scramble, hoping to escort bombers? Or wait until the afternoon and all scramble then if no offensive bombing mission is launched.
Curiouser & Curiouser.[:D]
I don't understand what you're getting at here. Are you asking if fighters not on CAP "scramble" instead of escorting bombers?
Note that all air strikes are launched "at once", and this will include escorts. From observing the messages the game gives you, you can see that there are several sub-phases to each air phase. They are:
1) Search
2) Strikes launched (you will get messages about failing to link up, returning to base, etc. here).
3) Strikes resolved. This includes recon missions, which are "passive" strikes
Note that escorts are launched "with" a strike (at the same time - they then try to coordinate, if Escorts were launched at all). Since strikes on the base would be resolved after the escorts have departed, they wouldn't be able to scramble. This is also why sometimes, when you bomb an airfield that has a lot of bombers based at it, you will not really destroy any of the planes based there if they're all out flying missions. You will cause them troubles when they come back for landing if the airfield is heavily damaged, but you won't be destroying them on the ground because they're off torpedoing your battleships while you're bombing their base.
Now I wonder what would happen if you had bombers at that base set to an offensive mission.
Would the fighters not all scramble, hoping to escort bombers? Or wait until the afternoon and all scramble then if no offensive bombing mission is launched.
Curiouser & Curiouser.[:D]
It doesn't seem even that complicated. [:)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Ok. I think I'm getting an idea of what is happening with fighters scrambling that are set to %rest or escort.
I tested one-offs of a number of different combinations, starting this time with a lot of units just to see which ones had planes scrambling. I at first had 10 IJN units on CAP with two P-47D2 groups sweeping.
(Aside from the scrambling stuff, the P-47s got the snot kicked out of them in ALL tests here. There is something going on with low CAP. This did not happen in my games, and I tried to get fighters in a place to climb above sweepers, usually. I'll post my 20k CAP check test at the end and you'll see what I mean). [;)]
Experiment 1:
2 x A6M3 @ 40%CAP w/one group set to 20% rest. Each with good leaders.
4 x J2M2 @ 40% CAP w/two groups at 20% rest. Mixed leaders; 2 good, one with low aggression, one with low inspiration.
2 x N1K1 @ 40% CAP w/one group at 20% rest.
1 x N1K1 @ 60% CAP 40% rest.
1 x N1K1 @ 80% CAP no rest.
Here is the result. Notice no groups scramble in the first wave, but four groups do scramble extra planes for the last sweep.
[font="Trebuchet MS"]--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 33 NM, estimated altitude 45,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M3 Zero x 32
J2M2 Jack x 64
N1K1-J George x 81
CAP engaged:
Genzan Ku S-1 with A6M3 Zero (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 36250.
Time for all group planes to reach interception is 29 minutes
Hakata Ku K-1 with N1K1-J George (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 21 minutes
Hakata Ku K-2 with N1K1-J George (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 41010.
Time for all group planes to reach interception is 21 minutes
Hakata Ku K-3 with N1K1-J George (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 29 minutes
Hakata Ku K-4 with N1K1-J George (0 airborne, 24 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 21 minutes
Isahaya Ku K-1 with J2M2 Jack (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 37450.
Time for all group planes to reach interception is 19 minutes
Isahaya Ku K-2 with J2M2 Jack (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 37450.
Time for all group planes to reach interception is 27 minutes
Isahaya Ku K-3 with J2M2 Jack (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 37450.
Time for all group planes to reach interception is 15 minutes
Isahaya Ku K-4 with J2M2 Jack (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 37450.
Time for all group planes to reach interception is 26 minutes
Tainan Ku S-1 with A6M3 Zero (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 36250.
Time for all group planes to reach interception is 27 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 14 NM, estimated altitude 48,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
A6M3 Zero x 29
J2M2 Jack x 58
N1K1-J George x 74
CAP engaged:
Genzan Ku S-1 with A6M3 Zero (0 airborne, 0 on standby, 3 scrambling)
6 plane(s) not yet engaged, 4 being recalled, 4 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 36250 and 40450.
Time for all group planes to reach interception is 36 minutes
Hakata Ku K-1 with N1K1-J George (0 airborne, 8 on standby, 7 scrambling)
4 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 21 minutes
Hakata Ku K-2 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 9000 and 11000.
Time for all group planes to reach interception is 35 minutes
Hakata Ku K-3 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 40450.
Time for all group planes to reach interception is 29 minutes
Hakata Ku K-4 with N1K1-J George (3 airborne, 4 on standby, 3 scrambling)
3 plane(s) intercepting now.
12 plane(s) not yet engaged, 4 being recalled, 8 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 44 minutes
Isahaya Ku K-1 with J2M2 Jack (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 37000 and 43000.
Time for all group planes to reach interception is 15 minutes
Isahaya Ku K-2 with J2M2 Jack (0 airborne, 0 on standby,3 scrambling)
6 plane(s) not yet engaged, 4 being recalled, 3 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 7000 and 41450.
Time for all group planes to reach interception is 38 minutes
Isahaya Ku K-3 with J2M2 Jack (0 airborne, 6 on standby, 7 scrambling)
Group patrol altitude is 9000 , scrambling fighters between 7000 and 37000.
Time for all group planes to reach interception is 15 minutes
Isahaya Ku K-4 with J2M2 Jack (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
4 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 44000.
Time for all group planes to reach interception is 15 minutes
Tainan Ku S-1 with A6M3 Zero (0 airborne, 6 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 10000 and 36250.
Time for all group planes to reach interception is 23 minutes [/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Ok. The I decided to pare down to just the Georges at 7k. Four groups, still set as before.
No scrambling.
Experiment 2:
[font="Trebuchet MS"]AFTER ACTION REPORTS FOR Aug 13, 42
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Moderate rain
Raid detected at 31 NM, estimated altitude 46,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
N1K1-J George x 81
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 3 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 21 minutes
Hakata Ku K-2 with N1K1-J George (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 41000.
Time for all group planes to reach interception is 26 minutes
Hakata Ku K-3 with N1K1-J George (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 27 minutes
Hakata Ku K-4 with N1K1-J George (0 airborne, 24 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 21 minutes
[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Next I pared down to two George groups, both set to 80% CAP ala Loka. [:)]
They also kick the snot out of the Thuds, and in the second sweep do scramble to keep up numbers it looks like.
Experiment 3:
[font="Trebuchet MS"]AFTER ACTION REPORTS FOR Aug 14, 42
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Light cloud
Raid detected at 31 NM, estimated altitude 43,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
N1K1-J George x 72
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 2 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 24 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 21 minutes
Hakata Ku K-2 with N1K1-J George (0 airborne, 24 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 26 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Light cloud
Raid detected at 36 NM, estimated altitude 43,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
N1K1-J George x 62
Allied aircraft
P-47D25 Thunderbolt x 6
Japanese aircraft losses N1K1-J George: 1 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
13 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 8000 and 45000.
Time for all group planes to reach interception is 45 minutes
Hakata Ku K-2 with N1K1-J George (0 airborne, 8 on standby, 0 scrambling)
23 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 8000 and 42000.
Time for all group planes to reach interception is 29 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Light cloud
Raid detected at 38 NM, estimated altitude 42,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
N1K1-J George x 58
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 5 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (6 airborne, 0 on standby, 6 scrambling)
6 plane(s) intercepting now.
6 plane(s) not yet engaged, 5 being recalled, 4 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 9000 and 45000.
Time for all group planes to reach interception is 42 minutes
Hakata Ku K-2 with N1K1-J George (8 airborne, 4 on standby, 3 scrambling)
8 plane(s) intercepting now.
12 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 9000 and 42000.
Time for all group planes to reach interception is 23 minutes[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Now things get interesting. I put the two A6M3 groups on 40% CAP 40% rest at 5k.
One group scrambles on the first sweep. [:)]
These also demolish the P-47s, but not as thoroughly as the Georges. Anyone who plays this game much knows A6M3 don't beat up a fresh group of P-47D2 ever. WTF?? [:-]
Experiment 4:
[font="Trebuchet MS"]
AFTER ACTION REPORTS FOR Aug 15, 42
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 37 NM, estimated altitude 45,000 feet.
Estimated time to target is 10 minutes
CAP engaged:
Genzan Ku S-1 with A6M3 Zero (0 airborne, 10 on standby, 31 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 36250.
Time for all group planes to reach interception is 39 minutes
Tainan Ku S-1 with A6M3 Zero (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 36250.
Time for all group planes to reach interception is 18 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 14 NM, estimated altitude 46,000 feet.
Estimated time to target is 4 minutes
Aircraft Attacking:
10 x P-47D25 Thunderbolt sweeping at 42000 feet
CAP engaged:
Genzan Ku S-1 with A6M3 Zero (0 airborne, 1 on standby, 0 scrambling)
34 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 8000 and 40250.
Time for all group planes to reach interception is 49 minutes
Tainan Ku S-1 with A6M3 Zero (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 49 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 63 NM, estimated altitude 48,000 feet.
Estimated time to target is 18 minutes
Japanese aircraft
A6M3 Zero x 26
Allied aircraft
P-47D25 Thunderbolt x 3
Japanese aircraft losses
A6M3 Zero: 1 destroyed
No Allied losses
CAP engaged:
Genzan Ku S-1 with A6M3 Zero (0 airborne, 0 on standby, 0 scrambling)
22 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 8000 and 42000.
Time for all group planes to reach interception is 68 minutes
Tainan Ku S-1 with A6M3 Zero (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 13000 and 16000.
Time for all group planes to reach interception is 51 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 60 NM, estimated altitude 43,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
A6M3 Zero x 24
Allied aircraft
P-47D25 Thunderbolt x 3
Japanese aircraft losses
A6M3 Zero: 1 destroyed
No Allied losses
CAP engaged:
Genzan Ku S-1 with A6M3 Zero (0 airborne, 0 on standby, 13 scrambling)
5 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 10000 and 42250.
Time for all group planes to reach interception is 52 minutes
Tainan Ku S-1 with A6M3 Zero (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 16000 and 38250.
Time for all group planes to reach interception is 31 minutes
[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
I was starting to get a hunch that the over-ride on rest settings to scramble fighters might be a numbers game.
I then used a mano a mano approach for a while. Back to Georges. One group at 50% CAP 50% rest. I figured if they were going to all come to the party there would have to be a good reason, like not a lot in the air to begin. Not sure why it's only 4 with 8 on standby.
Experiment 5:
[font="Trebuchet MS"]AFTER ACTION REPORTS FOR Aug 17, 42
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Morning Air attack on Lae , at 99,126
Weather in hex: Clear sky
Raid detected at 21 NM, estimated altitude 45,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
N1K1-J George x 45
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 3 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 8 on standby, 33 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 37 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Clear sky
Raid detected at 76 NM, estimated altitude 43,000 feet.
Estimated time to target is 22 minutes
Japanese aircraft
N1K1-J George x 28
Allied aircraft
P-47D25 Thunderbolt x 3
Japanese aircraft losses N1K1-J George: 1 destroyed
No Allied losses
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
24 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 40010 and 44010.
Time for all group planes to reach interception is 28 minutes
[/font]
Attachments
417_Georg..P_50rest.jpg (393.9 KiB) Viewed 750 times
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
ORIGINAL: obvert
There is something going on with low CAP.
I would have to go back and check my AAR, but I routinely put up fights like this with low, layered CAP. Well, I did when I had fighters.
I thank Alfred and Lobaron for the work, also a post by theElf which talks about at what altitude the fight takes place at. He hinted, but it was enough.
Players get so caught up in what they know, they forget to experiment and even then fail to understand their experiments.[:)] Heck, you gave me grief when I mentioned low CAP to you.[:D]
One thing that helps explain the results, is that a planes speed is variable and related to altitude. The P47 has a top speed around 330mph down low, and really stinks at maneuver. The trick is getting the fight low. That is from a developer...
Numbers always help and that is from Pax. His help understanding how to use CAP is invaluable too.
Flat CAP is almost always weaker, but is useful against bombers.
Keep testing, I am learning a lot from your labors. [:)]
ORIGINAL: obvert
There is something going on with low CAP.
I would have to go back and check my AAR, but I routinely put up fights like this with low, layered CAP. Well, I did when I had fighters.
I thank Alfred and Lobaron for the work, also a post by theElf which talks about at what altitude the fight takes place at. He hinted, but it was enough.
Players get so caught up in what they know, they forget to experiment and even then fail to understand their experiments.[:)] Heck, you gave me grief when I mentioned low CAP to you.[:D]
One thing that helps explain the results, is that a planes speed is variable and related to altitude. The P47 has a top speed around 330mph down low, and really stinks at maneuver. The trick is getting the fight low. That is from a developer...
Numbers always help and that is from Pax. His help understanding how to use CAP is invaluable too.
Flat CAP is almost always weaker, but is useful against bombers.
Keep testing, I am learning a lot from your labors. [:)]
I'm sorry I didn't believe you at first, but it was through a lot of experiments in game that failed. I tried virtually every setting, and definitely some low CAP stuff late game especially. I think by then there was so much on the table it was hard to isolate what was working and what wasn't.
I know planes in real life have incredibly different performance at different altitude bands, but I thought all of those things were actually abstracted into the maneuver bands in game, and that a large positive differential in speed has the potential to reduce a negative differential in maneuver. Plus the dive being a big plus factor.
What is surprising me here is that most of the tests working here are flat (non-layered) or single group CAP, and they're still very successful. So now back to the drawing board!!!
Maybe layering is not an advantage after all. Maybe it's all altitude? [:D][&:]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
So. Then I wanted to see if by increasing initial set CAP numbers, (adding another group), if the scrambling would desist.
Two George groups at 50% CAP 50% rest. One still scrambles all planes. The other does not.
Experiment 6:
[font="Trebuchet MS"]AFTER ACTION REPORTS FOR Aug 19, 42
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 44 NM, estimated altitude 45,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
N1K1-J George x 57
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 2 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 8 on standby, 33 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 30 minutes
Hakata Ku K-4 with N1K1-J George (0 airborne, 8 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 41010.
Time for all group planes to reach interception is 24 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Severe storms
Raid detected at 79 NM, estimated altitude 47,000 feet.
Estimated time to target is 23 minutes
Japanese aircraft
N1K1-J George x 39
Allied aircraft
P-47D25 Thunderbolt x 3
Japanese aircraft losses N1K1-J George: 1 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 0 on standby, 4 scrambling)
29 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 11000 and 41010.
Time for all group planes to reach interception is 32 minutes
Hakata Ku K-4 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 13000 and 17000.
Time for all group planes to reach interception is 26 minutes
[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
So. This is the one that began to lean toward scrambling being a numbers game.
I set the George group to 70% CAP and no rest. Again at 7k.
Bang. Now back to no scramble since the CAP has "enough" planes in teh air to start the commander does not send up the rest. Not sure what the threshhold is here but I noticed even an equal number of sweepers to CAP in the previous test and the scramble went up. Here it's only 32 to 24 but the Japanese unit doesn't scramble remaining planes.
I could probably isolate the exact number/ratio needed to scramble all planes, but I'm sure there is a check somewhere in leader aggressiveness/inspiration too, and to get it to this close a range seems at least understandable. In game terms it'll get all messy anyway.
Experiment 7:
[font="Trebuchet MS"]AFTER ACTION REPORTS FOR Aug 22, 42
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Afternoon Air attack on Lae , at 99,126
Weather in hex: Light cloud
Raid detected at 26 NM, estimated altitude 47,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
N1K1-J George x 32
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 3 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 22 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 28 minutes[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Just to see what difference the low CAP is having over a more usual setting, at the top of the highest maneuver band for instance, I set the Georges to 20k. 70% CAP no rest. No scrambling here.
This time the P-47s ate em up. Total reversal. Wow. [X(]
Experiment 8:
[font="Trebuchet MS"]
AFTER ACTION REPORTS FOR Aug 24, 42
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Morning Air attack on Lae , at 99,126
Weather in hex: Partial cloud
Raid detected at 41 NM, estimated altitude 45,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
N1K1-J George x 32
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 7 destroyed
Aircraft Attacking:
11 x P-47D25 Thunderbolt sweeping at 42000 feet
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 22 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 41010.
Time for all group planes to reach interception is 24 minutes
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Morning Air attack on Lae , at 99,126
Weather in hex: Partial cloud
Raid detected at 72 NM, estimated altitude 42,000 feet.
Estimated time to target is 21 minutes
Japanese aircraft
N1K1-J George x 8
Allied aircraft
P-47D25 Thunderbolt x 3
Japanese aircraft losses N1K1-J George: 1 destroyed
No Allied losses
Aircraft Attacking:
3 x P-47D25 Thunderbolt sweeping at 42000 feet
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 41000 and 43000.
Time for all group planes to reach interception is 36 minutes
[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
I forgot to post this one. It's maybe the most interesting, as the Georges are set to 70% CAP no rest at 7k, but sent two P-47 groups in. This pretty much confirms groups will try to scramble everything if outnumbered, even if not set to do so.
Experiment 7.5:
[font="Trebuchet MS"]AFTER ACTION REPORTS FOR Aug 22, 42
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Afternoon Air attack on Lae , at 99,126
Weather in hex: Light cloud
Raid detected at 20 NM, estimated altitude 44,000 feet.
Estimated time to target is 5 minutes
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 22 on standby, 13 scrambling)
1 plane(s) intercepting now.
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 41010.
Time for all group planes to reach interception is 47 minutes
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Afternoon Air attack on Lae , at 99,126
Weather in hex: Light cloud
Raid detected at 32 NM, estimated altitude 43,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
N1K1-J George x 37
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 3 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (4 airborne, 0 on standby, 4 scrambling)
4 plane(s) intercepting now.
24 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 9000 and 46000.
Time for all group planes to reach interception is 31 minutes[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Here are some sweeps at 20k. These did marginally better, but still suffer.
I'll have to do some tests on sweeping at different altitudes over a longer number of runs.
Experiment 9:
[font="Trebuchet MS"]AFTER ACTION REPORTS FOR Aug 24, 42
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Morning Air attack on Lae , at 99,126
Weather in hex: Partial cloud
Raid detected at 40 NM, estimated altitude 23,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
N1K1-J George x 45
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 4 destroyed
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 22 on standby, 13 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 16000 and 27000.
Time for all group planes to reach interception is 27 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Partial cloud
Raid detected at 69 NM, estimated altitude 23,000 feet.
Estimated time to target is 20 minutes
Japanese aircraft
N1K1-J George x 24
Allied aircraft
P-47D25 Thunderbolt x 3
No Japanese losses
No Allied losses
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
22 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 19000 and 29000.
Time for all group planes to reach interception is 27 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Partial cloud
Raid spotted at 53 NM, estimated altitude 23,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
N1K1-J George x 20
Allied aircraft
P-47D25 Thunderbolt x 3
Japanese aircraft losses N1K1-J George: 1 destroyed
No Allied losses
CAP engaged:
Hakata Ku K-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
17 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 33488.
Time for all group planes to reach interception is 28 minutes
--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126
Weather in hex: Partial cloud
Raid detected at 32 NM, estimated altitude 22,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
N1K1-J George x 17
Allied aircraft
P-47D25 Thunderbolt x 24
Japanese aircraft losses N1K1-J George: 2 destroyed
Aircraft Attacking:
13 x P-47D25 Thunderbolt sweeping at 20000 feet
CAP engaged:
Hakata Ku K-1 with N1K1-J George (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
11 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21488 and 28000.
Time for all group planes to reach interception is 35 minutes[/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
I know planes in real life have incredibly different performance at different altitude bands, but I thought all of those things were actually abstracted into the maneuver bands in game, and that a large positive differential in speed has the potential to reduce a negative differential in maneuver. Plus the dive being a big plus factor.
I specifically asked a developer about the speed curve for planes and he mentioned it is in the game, and felt that it should have been given more weight in the combat routines because it was available and measurable.
How do you measure maneuverability?
Very interesting on a numbers game for scrambling.
And yet, the combat report you quoted showed what was clearly the first combat of the phase because the "10 on standby" are the 2/3 that are not airborne at the start of the phase but are airborne in later combats (see obvert's combat replay earlier in the thread that shows this). Was this the afternoon phase?
Lok,
This was the first combat of many during the morning.
The manual clearly states their is a detection level for incoming attacks. The better the DL, the more likely the CAP bounces the Sweepers.