GD1938 v3
Moderator: Vic
RE: GD1938 v3
The best way to limit the overbuilding of factories is to control the distance between them...and/or to include population in the control of how many factories to build--after all without people a factory is useless. And since these factories are really factory complexes it should take a lot of people to man and supply the factory so it can build things. And if possible the building of a factory should take TIME--this might be done by making the factory complete but totally damaged (and not allowing engineers to reduce the damage during the building).
- ernieschwitz
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RE: GD1938 v3
Definately interesting points there Larry. You have inspired me to maybe make some changes. At the very least I can see some merits to your ideas. 
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- ernieschwitz
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RE: GD1938 v3
Funny thing, I originally thought I might allow them only to be built on hexes next to cities, or in suburban areas. Never made it to the game though.
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- lion_of_judah
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RE: GD1938 v3
oh, well that would be the reason then 
RE: GD1938 v3
I don't understand the desire to prevent factories? EVERY nation improved their industrial base with new factories DURING the war including Germany while getting bombed.
Favoritism is alive and well here.
- ernieschwitz
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RE: GD1938 v3
True, they all improved with factories. All I assume were built in the cities, or very near them. After all, you wouldn't want to use precious resources by commuting people. The building of factories however allows them to be built anywhere... (that is flat). Even the Soviets when moving people and factories, made new cities, where they went.
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RE: GD1938 v3
In fact there is a good reason to limit factory complexes...the biggest being resources (people and materials)..and the second being time...factory complexes take time to build (you don't build a factory complex in a single month). A single large factory took two months to build during WWII so a complex would take even longer. Almost all factories were built near cities because that was where the people lived...Only very special factories (Manhattan comes to mind) were built away from populated areas. (Manhattan=Nuclear Bombs).
- ernieschwitz
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RE: GD1938 v3
We've begun preliminary playtesting.
These games are more of a balancing and bugspotting thing, so don't feel left out if you haven't been asked. Restarts are expected to be many and often. So not actual gaming for the most part. Game isn't completely finished yet either.
These games are more of a balancing and bugspotting thing, so don't feel left out if you haven't been asked. Restarts are expected to be many and often. So not actual gaming for the most part. Game isn't completely finished yet either.
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- lion_of_judah
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RE: GD1938 v3
very quiet, no news or nothing. So how is this coming along or is this new Scenario dead also?
RE: GD1938 v3
Still in play testing. Some discussions on balancing going on and still experimenting with that. But to get balancing you have to have several games to lessen the impact of the players (some very good vs not so good at that side)....example: I consider myself an excellent defense player but not so good at offense. If I am playing a side that should be on offense I will not do as good as someone who is good at offense. But if I am playing defense against a good offense player they will have their hands full.
Some suggestions have been made and hopefully a few may be implemented in part...some were rejected (boo hoo--for good logical reasons). The game designers should be the ones to answer detailed questions....but in my opinion this will be as good as GD1938 earlier versions--or even better.
I DEFINITELY like the map.
Some suggestions have been made and hopefully a few may be implemented in part...some were rejected (boo hoo--for good logical reasons). The game designers should be the ones to answer detailed questions....but in my opinion this will be as good as GD1938 earlier versions--or even better.
I DEFINITELY like the map.
- lion_of_judah
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RE: GD1938 v3
It seems like it will be a pretty good scenario, but I'm not so crazy about the map, but that's just me.
- ernieschwitz
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RE: GD1938 v3
very quiet, no news or nothing. So how is this coming along or is this new Scenario dead also?
You are right, no news, atm. Mostly because we are working away on making it ready for everyone to enjoy. Beta testers are working and providing feedback, and bugs are being discovered and corrected.
The code for this is more complex than anything that I have ever done before, not to mention there is a lot more of it. Takes time to do it right.
So not dead. (also? I think I have published anything I started...)
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RE: GD1938 v3
My old i7-870 Lynnfield is doing just ok running GD 1938v3. The game is very impressive. ernie made lots of new events. It´s possible some balance is needed, however, but as a whole it´s the best WW2 simulation we have.
RE: GD1938 v3
Making a map of the whole world that fits on a flat surface is EXTREMELY difficult. If you use longitude and latitude equally, Greenland, northern Russia, and Antarctic end up being HUGE...much larger than they really are. If you use some other maps places become disconnected when they aren't. The best maps of Earth are three dimensional but that is VERY hard to make into a playable computer map...we could display it but using it would be very intensive in RAM not to mention computer processing power.
When I worked for SSPO (Strategic Systems Project Office)...it was difficult to plan strategic strikes because we had to take the shape of the Earth into consideration and the magnetic poles.
When I worked for SSPO (Strategic Systems Project Office)...it was difficult to plan strategic strikes because we had to take the shape of the Earth into consideration and the magnetic poles.
- lion_of_judah
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RE: GD1938 v3
knock, knock.....hello...... what's the latest update on this or is this going the way of that Civil war one....just curious
- lion_of_judah
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RE: GD1938 v3
would be nice if the individuals who are working on this would give updates at least once a week, even two maybe...
- ernieschwitz
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RE: GD1938 v3
I'll give a little snippet right now. But first some data.
There are presently:
168 events
60 cards
2360 units on the map
807 SFTs (types of equipment)
33 stringlist of data
236 research fields
45 different location types
284 unique leaders
and the map is 72312 hexes in all
and it is still growing.
There are presently:
168 events
60 cards
2360 units on the map
807 SFTs (types of equipment)
33 stringlist of data
236 research fields
45 different location types
284 unique leaders
and the map is 72312 hexes in all
and it is still growing.
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- ernieschwitz
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RE: GD1938 v3
In this snippet I am going to present a Card for you all. It allows Germany to trade with the USSR. Germany lacks oil production, which can be bad when you want to have lots of planes and tanks, or for that matter run a blitzkrieg. So somehow the Germans need to get this oil. Well, luckily there is this card.
For 5 Political points that the Soviet Union gets, the Germans receive 2500 oil. Here is a picture of the card.

For 5 Political points that the Soviet Union gets, the Germans receive 2500 oil. Here is a picture of the card.

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Creator of High Quality Scenarios for:
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RE: GD1938 v3
ORIGINAL: lion_of_judah
would be nice if the individuals who are working on this would give updates at least once a week, even two maybe...
I won't make any promises to make an update at fixed intervals. I'll try and make them happen more often, and I admit that I've been caught up in other stuff, including coding.
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- lion_of_judah
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RE: GD1938 v3
was curious if Southern Russia is more important than any other front on the Russian front because the oil in the caucuses should be one of the major objectives in my opinion. If it is not, then why because the Romanian and Hungarian oil fields would not meet the needs of Germany, but the caucuses would.
