Advanced Mission Planner (AMP)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

thewood1
Posts: 9966
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Advanced Strike Planner

Post by thewood1 »

Wait a minute, you're in here causing grief and you don't even own the game. For crap's sake, there are enough idiots running around who own the game in here and we also get a knucklehead trying to give advice on a game they don't own?
BDukes
Posts: 2656
Joined: Wed Dec 27, 2017 12:59 pm

RE: Advanced Strike Planner

Post by BDukes »

ORIGINAL: thewood1

Wait a minute, you're in here causing grief and you don't even own the game. For crap's sake, there are enough idiots running around who own the game in here and we also get a knucklehead trying to give advice on a game they don't own?

I own all versions of the game and am just asking about the flight planner. I know I don't have to buy it but trying to find reasons too and give input. If this causes you grief I am sorry. I know you are older, don't have much patience and either think or know coming off as big stomp the defender gives you the currency to beat on users at will. The better news is because I know this it does not bother me. Now go explain this to Apache. Probably a better lesson for USENET grump to teach padawan under purple bridge.

Best to devs and their planner. I hope they know I really want to buy.

Respect






Don't call it a comeback...
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Advanced Strike Planner

Post by Rory Noonan »

I think your written comprehension skills need some work.

I'm not interested in internet drama with you, I was merely responding to your backhanded remark about tech support by saying that save files are important to avoid excessive to and fro.

Speaking of excessive to and fro, I've blocked you so don't feel the need to respond to this.

Seek help.
Image
BDukes
Posts: 2656
Joined: Wed Dec 27, 2017 12:59 pm

RE: Advanced Strike Planner

Post by BDukes »

ORIGINAL: apache85

I think your written comprehension skills need some work.

I'm not interested in internet drama with you, I was merely responding to your backhanded remark about tech support by saying that save files are important to avoid excessive to and fro.

Speaking of excessive to and fro, I've blocked you so don't feel the need to respond to this.

Seek help.

Yes I'm aware English isn't my first language and you're angry after I asked you to stop modifying and shaping things you quote from me which is a very little forum kid thing to do and definitely not professional. also think what you think is backhanded probably isn't and you just have a negative narrative in your head you want to support. Anybody that has the care to go back may not agree with me on issues but will see you acting bullish and awful.

Block may be best solution. I know I am not gaining anything positive from you and you've already lost my sale. So what's left?

Get help? OkThey need to teach more on customer relations in programming school. anybody know who I can talk to about this issue?








Don't call it a comeback...
thewood1
Posts: 9966
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Advanced Strike Planner

Post by thewood1 »

BDukes, I don't think you mean to come off as dick-ish as you are sounding. I suggest assessing how people are reading your stuff as a point of self reflection. Someone like Apache85 doesn't get involved in internet drama, yet here you are pushing him to do just that. He is a very big contributor for scenarios, peer-based help, and general knowledge. Don't be the guy that makes him not want to help any more. Really, don't be that guy.

My suggestion is go back, read you posts in this thread and maybe use it to get your point across in a different way. Just a little bit of advice who has seen people come into this forum and just plain piss people off through ignorance.
BDukes
Posts: 2656
Joined: Wed Dec 27, 2017 12:59 pm

RE: Advanced Strike Planner

Post by BDukes »

ORIGINAL: thewood1

BDukes, I don't think you mean to come off as dick-ish as you are sounding. I suggest assessing how people are reading your stuff as a point of self reflection. Someone like Apache85 doesn't get involved in internet drama, yet here you are pushing him to do just that. He is a very big contributor for scenarios, peer-based help, and general knowledge. Don't be the guy that makes him not want to help any more. Really, don't be that guy.

My suggestion is go back, read you posts in this thread and maybe use it to get your point across in a different way. Just a little bit of advice who has seen people come into this forum and just plain piss people off through ignorance.

Ok I went back and see you are somebody that is constantly involved in forum drama, have never produced 1 scenario while demanding it as currency from others and trash new users at any opportunity. I also see that many long standing posters think that as well. Go away forum cancer.



Don't call it a comeback...
BDukes
Posts: 2656
Joined: Wed Dec 27, 2017 12:59 pm

RE: Advanced Strike Planner

Post by BDukes »

Matrix p, Iian et all. I took a good look and this forum is a snake pit. New users are consistently beaten down by generally the same guy who does seem to have a card to do so. He regularly calls people names and rides line. Others are emulating to be part of bully club. It is not a good culture.I have bought many of your games and now reconsidering it completely. Customers have way too many ways to spend their money now.

Thank you for any assistance given.
Don't call it a comeback...
thewood1
Posts: 9966
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Advanced Strike Planner

Post by thewood1 »

So its not the English language skills that made you seem kind of dick-ish. Good to know for future reference.

By the way contribution is more than posting scenarios. Let ask the hard questions...how many people have you helped, how many documents have you produced to help people understand the game, how many times in the last couple of weeks have you helped answer a question. Bring the list, we are waiting with bated breath.
thewood1
Posts: 9966
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Advanced Strike Planner

Post by thewood1 »

As just a point on where some of the angst around you comes from; coming into a forum of a very supportive dev with a very successful game saying something like...Here is my suggestion and critique and if you don't do it, I won't buy it...is immature, churlish, and trolling in its utmost form, language aside.
BDukes
Posts: 2656
Joined: Wed Dec 27, 2017 12:59 pm

RE: Advanced Strike Planner

Post by BDukes »

I’m done talking to poison.

Nobody has to do x,y or z to post.

Please give rest.
Don't call it a comeback...
thewood1
Posts: 9966
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Advanced Strike Planner

Post by thewood1 »

I have succeeded.
c3k
Posts: 442
Joined: Mon Apr 24, 2017 11:06 pm

RE: Advanced Strike Planner

Post by c3k »

I'm late to the fiasco this devolved into and a newb to CMANO.

For strike planning, the SINGLE MOST IMPORTANT piece of information would be: when will this weapon hit that target? Everything else flows from that.

I'd like to be able to select an aircraft and a target and have timer show when that weapon will hit that target. I can cut out timing legs, create holding patterns, push to mil for a different part of the package, etc., but only if I know when each weapon will hit the target.

A simple calculation of "if launched now, impact in 11:37" would be huge.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Advanced Strike Planner

Post by ComDev »

Thanks for your feedback c3k,

So, in implementable requirements, that would sound something like...

Player will:

1. Press button to create flightplan.
2. Open Flightplan window, which would list all waypoints and their properties in 'Excel format'.
3. Set Time-On-Target (ToT) for the target waypoint.

And then the AI would...

A. Calculate (estimate/guessimate/lie about) weapon flight time from launch point to target.
B. Calculate time at Initial Point (IP).
C. Calculate all earlier waypoint times.
D. Set take-off time.
E. Warn player if take-off time is earlier than current time.

Yes?

And AMP v1.0 would NOT have detailed weapon allocation or cruise missile planning to cut development time. Straight-in cruise missile attacks only.
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Developer "Command: Modern Air/Naval Operations" project!
c3k
Posts: 442
Joined: Mon Apr 24, 2017 11:06 pm

RE: Advanced Strike Planner

Post by c3k »

Yes, that sounds good.

There should be a clue for players about the optimal altitude and range for weapon release. Or, have the AI push it.

Regardless, some feedback would be beneficial. There are so many weapons and so much specialized information (mission planning in real life is a specialty), that any limitations should be clearly communicated.

Dropping a LGB at 600 knots and 200 feet agl is sub-optimal. A player trying to drop a durandal from 25,000 feet should also get some feedback.
thewood1
Posts: 9966
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Advanced Strike Planner

Post by thewood1 »

I tend to agree with C3K on this one. I have been watching how this is becoming incredibly complex to design. I would be happy with a simple in-game calculator that tells what to do, and then I do it.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Advanced Strike Planner

Post by ComDev »

Thanks guys [8D]

Weapon release params is an important issue that I haven't even considered... added to notes, and please continue letting the good ideas flow.

As for complexity... this will get pretty bad deep down in the dark corners of the game engine, but we'll do all we can to keep it (relatively!) simple at the top. I hope. Hehe.

And yes, the option to revert to a simpler calculator is also open.
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Developer "Command: Modern Air/Naval Operations" project!
Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: Advanced Strike Planner

Post by Cik »

ORIGINAL: emsoy


And yes, the option to revert to a simpler calculator is also open.


HISSSSSSSSSSS
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
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RE: Advanced Strike Planner

Post by ComDev »

ORIGINAL: Cik

ORIGINAL: emsoy


And yes, the option to revert to a simpler calculator is also open.


HISSSSSSSSSSS

Or not [:)]
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Developer "Command: Modern Air/Naval Operations" project!
thewood1
Posts: 9966
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Advanced Strike Planner

Post by thewood1 »

My main concern is a full blowm military-grade planner will take a long time to code up and deliver. I would rather have something simpler, easier to use, and delivered faster.
c3k
Posts: 442
Joined: Mon Apr 24, 2017 11:06 pm

RE: Advanced Strike Planner

Post by c3k »

I agree.
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