Which wargame has done it best?

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Zovs
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RE: Which wargame has done it best?

Post by Zovs »

Technically the way ASL uses concealment is that any fire into a ‘?’ Hex is halved as area fire, not any DRM. DRMs are terrain based for all units.

So for example if you had a 16 firepower attack against a ‘?’ hex it would first be halved to 8 and then any other DRMs, so +2/3 for wooden/stone building or +1 for woods or height advantage and then any leadership you may have, say a -1/2 leader.
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RE: Which wargame has done it best?

Post by Titanwarrior89 »

War in the Pacific-Admirals Edition. But hard to get it to run on win10.
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RE: Which wargame has done it best?

Post by ncc1701e »

ORIGINAL: Titanwarrior89

War in the Pacific-Admirals Edition. But hard to get it to run on win10.

An upvote for a version 2? [;)]
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RE: Which wargame has done it best?

Post by ncc1701e »

ORIGINAL: sPzAbt653
May be Heart of Iron 3 or 4?
Do you have these ? I do not, but I got the HOI4 Demo and tried it for a bit. I'd like to know what you think. I found Strategic Command[3] to be a better game. HOI seemed more of a 'rule learning asset management' game. But wow, watch the YouTubes on that game ... them dudes are serious, they get out the multiple monitors and com-links and call for pizza delivery!

I was impressed with the HOI map - the zoom levels are sweet - but it doesn't go far enough in detail or scale for a real war game. Unless that is a feature not available in Demo Version?

EDIT: By the way, how did we make it 99 posts without a mention of HOI for Best Ever? [I guess because it is not!]

I have HOI3 but not HOI4. The years between 1936 and 1939 are playable. But, after I have difficulties to follow all the troops / ships / air fleets to move (this is pausable real time). I often forget plenty of things and it makes me angry.
Combat model give some strange results.

SC3 is cool. CEAW was not too bad and it has oil and manpower management. Looking at Warplan right now, ressources are taken into account there.
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RE: Which wargame has done it best?

Post by asl3d »

ORIGINAL: Zovs

Technically the way ASL uses concealment is that any fire into a ‘?’ Hex is halved as area fire, not any DRM. DRMs are terrain based for all units.

So for example if you had a 16 firepower attack against a ‘?’ hex it would first be halved to 8 and then any other DRMs, so +2/3 for wooden/stone building or +1 for woods or height advantage and then any leadership you may have, say a -1/2 leader.

Absolutely agree.

In addition to halving the attacking FP (I do not know if a DRM is worse than dividing the FP by two?), also the "?" counter prevents the unit or stack under the "?" counter from being examined.

It is clear that it is not the same solution as in Heroes of Stalingrad, but I think we can assume that it is an equivalent solution. Neither worse nor better.
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RE: Which wargame has done it best?

Post by Zovs »

ASL, positive DRMs is bad for attacker good for defender while negative DRMs are good for the attacker and bad for the defender.
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RE: Which wargame has done it best?

Post by sPzAbt653 »

SC3 is cool. CEAW was not too bad and it has oil and manpower management. Looking at Warplan right now, ressources are taken into account there.
For me CEaW and SC3 each had good and bad points, so I am also watching Warplan to see how it looks, but after CEaW and SC3 I'm not interested in paying for any more games until I know what is going on.
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RE: Which wargame has done it best?

Post by Zorch »

Best? I don't know about 'best', but the most fun I had was playing Chris Crawford's Eastern Front on my Atari 800. It was ahead of its time, like his other games. It would be nice if someone would remake Patton vs Rommel and Balance of Power.
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RE: Which wargame has done it best?

Post by MrsWargamer »

ORIGINAL: larrybush

Is there a Matrix Games hall of fame? A few titles mentioned here should be in it.


Yes, I think that should exist too.
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RE: Which wargame has done it best?

Post by zakblood »

nothing stopping anyone to make one, and if it takes off, can soon sticky it
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RE: Which wargame has done it best?

Post by Chickenboy »

ORIGINAL: Zorch

Best? I don't know about 'best', but the most fun I had was playing Chris Crawford's Eastern Front on my Atari 800.

Really? What about that primitive tech was so compelling?
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RE: Which wargame has done it best?

Post by Zorch »

ORIGINAL: Chickenboy

ORIGINAL: Zorch

Best? I don't know about 'best', but the most fun I had was playing Chris Crawford's Eastern Front on my Atari 800.

Really? What about that primitive tech was so compelling?
There was nothing like it then. It only seems primitive now, as today's games will seem in 35 years.
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RE: Which wargame has done it best?

Post by Kuokkanen »

ORIGINAL: Zorch

ORIGINAL: Chickenboy

ORIGINAL: Zorch

Best? I don't know about 'best', but the most fun I had was playing Chris Crawford's Eastern Front on my Atari 800.

Really? What about that primitive tech was so compelling?
There was nothing like it then. It only seems primitive now, as today's games will seem in 35 years.
Game in question has nostalgia bonus for Zorch. Just yesterday I read about it, written by veteran Finnish game reviewer with +30 years of experience (respect for him). For him one of the greatest games is Dungeon Master, but only because of the nostalgia bonus. For his son that game is Legend of Grimrock. For MrsWargamer The Game is Steel Panthers. Just try to convince her to take 8-bit Eastern Front seriously. I promise it's useless.
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RE: Which wargame has done it best?

Post by asl3d »

ORIGINAL: Zovs

ASL, positive DRMs is bad for attacker good for defender while negative DRMs are good for the attacker and bad for the defender.

Of course.

With my phrase "I do not know if DRM is worse than dividing the FP by two," I wanted to introduce the question about what's worse for the attacker:

1.- Shoot against a target under the protection of the "?"
2.- Shoot against a target without the protection of the "?" but it has the bonus of one or several DRM.

Look at the image that I attached. You already know the Infantry Fire Table, of course.

The example I am taking is an attack with 24 FP, that is, an important attack, although not massive. If we assume a very likely DR = 7, we have that the attack, without any influence, would get a 3MC.

This same attack, but considered as Area Fire (objective below the protection of a counter "?"), would only get 1MC. That is, to achieve the same result of 1MC it would be necessary that the attack against the same objective had a DRM +3. It's not an exceptional DRM but it's important.

But to obtain a worse result for the attacker (NMC) it would be necessary that the target is entitled to a DRM +5, which now yes is an exceptional situation.

If we do this same analysis with a lower FP attack, for example 4 FP, the panorama is no longer so obvious,... but, making an attack with low FP, and fail, would be less frustrating than doing with 24 FP ...

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RE: Which wargame has done it best?

Post by Zovs »

With ASL everything is situational dependent. I have played ASL since 1986/7 and as the saying goes “there is more way to skin a cat” (don’t let my wife hear that, lol.).

There have been many times when I have had to shoot at ? guys, however sometimes movement is the best offense, and sacrificing a half squad to strip concealment is always an option.

For me positive DRMs is not worrisome, you just have to manipulate the right things in place to overcome the problem.
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RE: Which wargame has done it best?

Post by asl3d »

ORIGINAL: Zovs

With ASL everything is situational dependent. I have played ASL since 1986/7 and as the saying goes “there is more way to skin a cat” (don’t let my wife hear that, lol.).

There have been many times when I have had to shoot at ? guys, however sometimes movement is the best offense, and sacrificing a half squad to strip concealment is always an option.

For me positive DRMs is not worrisome, you just have to manipulate the right things in place to overcome the problem.

Yes, I totally agree with what you say.

ASL, despite its great dynamism, is a complex game. Play ASL with a lot of counters, one over another, and over another, and over another ..., in too small hexes (ASL Deluxe is another world), with an immense volume of rules that, at least for me, is difficult to remember, not even the most elementary, is hard work.

Computers have largely solved all these difficulties. For this reason I have become addicted to Heroes of Stalingrad and also, although to a lesser extent, in Tigers on the Hunt.

Regarding your wife, you can count on my absolute discretion, of course.
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RE: Which wargame has done it best?

Post by Michael T »

All this talk about ASL, makes me long for a true PC version. Someone please make it so.
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RE: Which wargame has done it best?

Post by Zovs »

Well there is VASL, it’s too complex a game for a pure PC to handle, it takes two consenting persons.
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