No, ".NET" is not a programming language as I think you should know.Originally posted by Veldor
.NET is the latest edition of C++ from Microsoft.
Since you bring this up time after time: how does the .NET based C++ compare with standard C++, especially for people considering moving a large codebase, does it break existing code and can they use all the benefits of .NET?
Perhaps you should get back to debate the original issue which wasn't which was better but that C++/DirectX is whats predominately used in the development of Commercial Games, by a landslide factor. Convince us all that it is really something else.
Most commercial games are written in C++ / DirectX (if you say so, I haven't checked). I've never contradicted this, I only stated that just because it is not common yet to write games in Java it doesn't mean it cannot be done.
Actually, your original issues were - roughly in order of appearance :
1) legal matters
2) complaining on MMP (but this was more like you whining, perhaps OT and related to your Up Front project)
3) Why supporting JASL when there is VASL already? ("... I do not feel supporting yet another crappy JAVA version of ASL is good for the hobby")
4) JASL competing with VASL (not really as you know now).
Leaving out other stuff here, since I entered the thread I believe you have been all around the block no with "why-nots" to JASL in general and Java in particular.
I addressed your concern that C++ and DirectX would be required, and you still haven't made an argument why 80 frames per second would be required, but have promoted MS at every opportunity instead. So, please tell me, which aspect of an ASL playing program requires that kind of real-time video capability?
/Lars