ORIGINAL: Aurelian
ORIGINAL: Zemke
Anyway, back to the topic.
Assault HQ are the problem, fix the number the Soviets get at the start, I think is a good solution and an easy one.
If the designers want a more realistic game, and stop the "Sir Robin" retreat, I think implementing some random method that would slow or stop a certain random percentage of Soviet forces from being able to move at all or very much during the first 2 turns. This would balance the game more by implementing a solution based on history, because many Soviet units did not withdrawn for different reasons, either they never received the order to do so, or were executing pre-war plans to counter attack when they could not get through to higher HQ, or they simply were paralyzed by indecision based on rumors and the unknown and fear of making a mistake.
Read Constantine Pleshokov book, "STALIN'S FOLLY, The Tragic First Ten Days of WW II on the EASTERN FRONT". printed by Houghton Mifflin Co, NYC, NY copyright 2005
And what's your proposal to force the same foolishness on the Axis. Why do you want to force the Soviets to play the way you want, yet let the Axis do what you want?
A more realistic game????
As loki said earlier in the thread, the 'sweet spot' is one where neither side feels comfortable. So the attacking side (whether it be Axis in 41/42 or the Soviets in 43/44) feel they have to overstretch and attack faster than they would comfortably like and in turn the defending side feels they have to defend further forward than they would choose given a free hand.
So it's not so much forcing players to make the same mistakes as the leaders of either side made historically, more a matter of putting players on both sides in positions where they have to make 'hard choices' so that they will potentially make mistakes in those decisions.
At the moment it seems as if the Soviet side in 41 are not being presented with enough difficult decisions. A Soviet player should be free to choose to retreat faster than historically but that choice should have the consequence of them facing a November offensive on Leningrad/Moscow/Rostov that could lead to them losing the game via a 41 auto victory (and by the same measure the Axis player in that situation should be faced with the hard decision of choosing whether to go 'all in' on that offensive to chase an auto victory in the knowledge that if it doesn't come off they are going to get a very bloody nose through the blizzard). Based on what we have seen from the AARs that is not the case - a Soviet player can retreat through 41 safe in the knowledge that they are always going to be able to stop the Axis well short of AV and go into winter 41/42 and subsequently the 1942 campaigning season with a much bigger and coherent army than was historically the case.
Just as a game that is 'railroaded' to the historical outcomes is not much fun, a game where the balancing is off so that one side can follow the same tactic every game and at least avoid defeat every time is not much fun either.
Practically I would go step by step in the balancing till we get the desired outcome as described above:
1) Take away the command capacity bonus from the Assault Fronts and remove 1 AF from the Soviets in 41.
2) Take away the other AF from the Soviets and only give them their first one in December 41
3) Look at the victory conditions and more specifically consider moving the current October Axis AV date to the beginning of December at a level that is equivalent to the loss of one of Leningrad/Moscow/Rostov and plenty of time bonuses for the 'intermediate' victory locations elsewhere.