Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

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BBfanboy
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by BBfanboy »

ORIGINAL: Wirraway_Ace

ORIGINAL: BBfanboy

Something strange is going on. Are you using the new maps that Andrew Brown has been working on?
Here is my stock Scenario One map of the area with hexside details turned on. The red line on the west side of Clark field means no passage for ships or LCUs. But there is clearly a navigable approach on the left NE side of the Bataan hex.



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Definitely different. I did not download any different maps for this game. I had been playing DBB with the extended maps for years, but did a fresh download and install for this new game. Omar provided the stacking limits map data files. Perhaps those data are the source of the difference?
Yes, I suspect he had a different set of the three pwhex files that define the characteristics of each map hex. Very easy when playing with different maps to change the art and not get all the map data files right. You could restore the Stock Map by starting a Scenario one from a fresh install and copying those files over to your current install. Both of you need to do that to be in synch. My game directory ...



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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by RangerJoe »

Andrew Brown made new map files, maybe that is the reason . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

ORIGINAL: BBfanboy

ORIGINAL: Wirraway_Ace

ORIGINAL: BBfanboy

Something strange is going on. Are you using the new maps that Andrew Brown has been working on?
Here is my stock Scenario One map of the area with hexside details turned on. The red line on the west side of Clark field means no passage for ships or LCUs. But there is clearly a navigable approach on the left NE side of the Bataan hex.



Image
Definitely different. I did not download any different maps for this game. I had been playing DBB with the extended maps for years, but did a fresh download and install for this new game. Omar provided the stacking limits map data files. Perhaps those data are the source of the difference?
Yes, I suspect he had a different set of the three pwhex files that define the characteristics of each map hex. Very easy when playing with different maps to change the art and not get all the map data files right. You could restore the Stock Map by starting a Scenario one from a fresh install and copying those files over to your current install. Both of you need to do that to be in synch. My game directory ...



Image
Knowing Omar's attention to detail, I doubt it was an accident.
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Andrew Brown »

ORIGINAL: RangerJoe

Andrew Brown made new map files, maybe that is the reason . . .

I checked my updated stock map data file and it doesn't match that screenshot, so that isn't the issue.

The map data in the screenshot doesn't match any map variant of mine. Maybe it is from another variant map?
Information about my WitP map, and CHS, can be found on my WitP website

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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by BBfanboy »

ORIGINAL: Andrew Brown

ORIGINAL: RangerJoe

Andrew Brown made new map files, maybe that is the reason . . .

I checked my updated stock map data file and it doesn't match that screenshot, so that isn't the issue.

The map data in the screenshot doesn't match any map variant of mine. Maybe it is from another variant map?
That is what I have been thinking. If they got the data files for the extended map but kept the artwork for the stock map, it would not show Subic Bay visually but the computer would recognize it is in the extended map at that location and allow ships to go there. The red line hex side of the stock map would not exist in the extended one.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

ORIGINAL: BBfanboy

ORIGINAL: Andrew Brown

ORIGINAL: RangerJoe

Andrew Brown made new map files, maybe that is the reason . . .

I checked my updated stock map data file and it doesn't match that screenshot, so that isn't the issue.

The map data in the screenshot doesn't match any map variant of mine. Maybe it is from another variant map?
That is what I have been thinking. If they got the data files for the extended map but kept the artwork for the stock map, it would not show Subic Bay visually but the computer would recognize it is in the extended map at that location and allow ships to go there. The red line hex side of the stock map would not exist in the extended one.
I will ask Omar (DesertWolf101) the source of the hex data.
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Andrew Brown »

One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.
Information about my WitP map, and CHS, can be found on my WitP website

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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by RangerJoe »

ORIGINAL: Andrew Brown

One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.

Thank you.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

ORIGINAL: Andrew Brown

One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.
Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

ORIGINAL: Wirraway_Ace

ORIGINAL: Andrew Brown

One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.
Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.
From your map notes, the potential impact with replacing our current map with your updated versioin would be for any troops Omar has moving in Canada and if he had troops moving in the open terrain hexes in Northern Australia that convert to rough, jungle+rough or cultivated.
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by RangerJoe »

I would save it including your current map files elsewhere, then replace the map files then open the game and look at it.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

ORIGINAL: RangerJoe

I would save it including your current map files elsewhere, then replace the map files then open the game and look at it.
Thanks, RangerJoe.

I will try it out as you suggest.

Were you a 1st, 2nd or 3rd Battalion guy, or does "Ranger" refer to something different?
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by RangerJoe »

ORIGINAL: Wirraway_Ace

ORIGINAL: RangerJoe

I would save it including your current map files elsewhere, then replace the map files then open the game and look at it.
Thanks, RangerJoe.

I will try it out as you suggest.

Were you a 1st, 2nd or 3rd Battalion guy, or does "Ranger" refer to something different?

Something different.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Andrew Brown »

ORIGINAL: Wirraway_Ace

Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.

It should be OK to do so, but there is no compelling need. Apart from fixing the amphibious landing allowed flag for the island of Kalao in the DEI (66,110) there are no major fixes or changes to the stock map, just a few small improvements. The changes to roads and terrain in Canada and Australia are very unlikely to have any effect on an ongoing game because the changes are in such remote areas. I guess the exception is if there is a full scale land conflict going on in the inland of Northern Australia.
Information about my WitP map, and CHS, can be found on my WitP website

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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

ORIGINAL: Andrew Brown

ORIGINAL: Wirraway_Ace

Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.

It should be OK to do so, but there is no compelling need. Apart from fixing the amphibious landing allowed flag for the island of Kalao in the DEI (66,110) there are no major fixes or changes to the stock map, just a few small improvements. The changes to roads and terrain in Canada and Australia are very unlikely to have any effect on an ongoing game because the changes are in such remote areas. I guess the exception is if there is a full scale land conflict going on in the inland of Northern Australia.
Thanks, Andrew.

I really appreciate the continued support you have given the game.
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

22-25 Jan 42

On Sumatra, an armor regiment is clearing the northeast coast toward Sabang while the 124th Inf Rgt takes Oosthaven in the south. The last enemy bases with an airfield (other than Sabang) is at Padang. The enemy has moved all his remaining patrol aircraft to that base, where they can continue to keep watch on our fleet at Singapore. Our bombers will continue to attack the Padang, while transports have moved to Oosthaven to pick up the 124th for an amphibious assault. This movement is exposed to potential interdiction by the Royal Navy in the Indian Ocean.

Two experienced DMSs swept the narrows at Merak then the port at Oosthaven ahead of the transports and found nothing. Then a destroyer squadron and I-156 blunder into mines at Merak. We may lose one DD.

We take Batavia on the 25th with almost no casualties, though the base is wrecked by his engineers.
Ground combat at Batavia (49,98)

Japanese Deliberate attack

Attacking force 25973 troops, 280 guns, 213 vehicles, Assault Value = 1152

Defending force 6263 troops, 27 guns, 3 vehicles, Assault Value = 148

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 669

Allied adjusted defense: 101

Japanese assault odds: 6 to 1 (fort level 2)

Japanese forces CAPTURE Batavia !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), experience(-)
Attacker:

Japanese ground losses:
204 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled
Units pursuing 1

Allied ground losses:
3024 casualties reported
Squads: 113 destroyed, 42 disabled
Non Combat: 116 destroyed, 31 disabled
Engineers: 35 destroyed, 1 disabled
Guns lost 21 (20 destroyed, 1 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)
Units retreated 4
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
2nd Engineer Regiment
38th Division
16th Infantry Regiment
18th Division
6th Tank Regiment
2nd Field Artillery Regiment

Defending units:
1st KNIL Landstorm Battalion
Batavia Coastal Gun Battalion
4th KNIL Landstorm Battalion
1 ML-KNIL Aviation
Batavia Base Force
The enemy has a detachment of troops at Tjilatjap, some ash and trash at Soerabaja, and all his remaining combat power on Java is in the mountains at Badoeng.


Noumea falls, also on the 25th. Interesting that he committed a USAAF Base Force without any combat troops other than the a few Free French.
Ground combat at Noumea (115,160)

Japanese Deliberate attack

Attacking force 6740 troops, 87 guns, 2 vehicles, Assault Value = 283

Defending force 1573 troops, 20 guns, 4 vehicles, Assault Value = 21

Japanese adjusted assault: 171

Allied adjusted defense: 43

Japanese assault odds: 3 to 1 (fort level 1)

Japanese forces CAPTURE Noumea !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), preparation(-)
experience(-)
Attacker:

Japanese ground losses:
37 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
2265 casualties reported
Squads: 27 destroyed, 0 disabled
Non Combat: 171 destroyed, 0 disabled
Engineers: 13 destroyed, 0 disabled
Guns lost 22 (22 destroyed, 0 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)
Units destroyed 2

Assaulting units:
Maizuru 2nd SNLF
144th Infantry Regiment
52nd Naval Guard Unit
Kure 1st SNLF

Defending units:
New Caledonia Det
115th USAAF Base Force


In China, we continue to attack towards Sian and are battering at Wenchow.



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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by Wirraway_Ace »

26 Jan 42.

Quiet turn.

The Kido Butai strikes light industry at Brisbane, doing very little damage: 5 city hits for over 200 aircraft. Disappointing, but we suffered no losses. The key issues appear to be weather (heavy clouds) and inadequate recon (probably).
Morning Air attack on Brisbane , at 96,160

Weather in hex: Heavy cloud

Raid spotted at 40 NM, estimated altitude 26,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 36
B5N2 Kate x 117
D3A1 Val x 90

Japanese aircraft losses
B5N2 Kate: 8 damaged
D3A1 Val: 13 damaged

Light Industry hits 5

Aircraft Attacking:
8 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
18 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
6 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
12 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
15 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
7 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
12 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb

After reading Castor Troy's AAR, I am going to increase the force allocation for the upcoming Padang operation. One regiment is probably not enough against the Dutch in X3 terrain.

We will wrap up our operations on Java by the end of January and move on to Burma. The troops are ready. Supplies are en route. The initial phase does not require the Kido Butai.
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by castor troy »

Don't be fooled by intel you get out of a parallel universe. [:D]
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by mind_messing »

The other element is target choice - much easier to bomb manpower than specific factories.
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

Post by 821Bobo »

And what's the purpose of bombing LI in Australia? Supply source for Oz are ports of Sydney, Melbourne and Perth.
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