WitP Utility
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Tristanjohn
- Posts: 3027
- Joined: Wed May 01, 2002 4:50 am
- Location: Daly City CA USA
- Contact:
RE: WitP Utility - updated (13/03/2005)
Wonderful utility. Thank you very much, Bodhi.
Question: can anyone tell me exactly where the option is to turn map hexes on and off? Can't find that.
Question: can anyone tell me exactly where the option is to turn map hexes on and off? Can't find that.
Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant
RE: New update 13/03/2005
ORIGINAL: HercMighty
One last thing, when I get a coast watching sighting I get a report that says:
ting: 1, Speed 4, Moving East 08/06/42
So I think Coastwatcher sighting is being cutoff.
Otherwise it is working great now. Thanks
That's what you get for doing bug fixes when you're already late for work. [:D] Will fix that bit this evening, until then translate "ting: " as " Coastwatcher sighting: Allied/Japanese ship(s)". Thanks for the heads up.
Bodhi
RE: WitP Utility - updated (13/03/2005)
ORIGINAL: Tristanjohn
Question: can anyone tell me exactly where the option is to turn map hexes on and off? Can't find that.
Replied in the other thread, but here is the answer for anyone else that's wondering:
Start up window menu Tools->Options. (see Ref manual 1.1.2.1 & 2.3)
Bodhi
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: WitP Utility - updated (13/03/2005)
Bodhi, do we get to keep the intel in our game when we update the utility?
fair winds,
Brad
Brad
RE: WitP Utility - updated (13/03/2005)
ORIGINAL: bradfordkay
Bodhi, do we get to keep the intel in our game when we update the utility?
Yes, that's kept in sub folders of the main WITP SAVE folder. The uninstall process doesn't remove/alter them. It also doesn't remove any games/opponents you've entered, so as long as you reinstall the utility to the same folder, you should be ready to go with the updated version.
If/when you really want to get rid of the utility, you'll have to manually delete these files yourself.
Bodhi
WitP Utility - updated (14/03/2005)
Small update (1.0.0.1) 14/03/2005
- Corrected the reporting of coastwatcher sightings
- Clicking on an intel report for the current hex results in the complete text appearing in the status bar
- Clicking on an operations report for the current hex results in the complete text appearing in the status bar
Bodhi
RE: WitP Utility - updated (14/03/2005)
Bodhi,
Is your "small" update a standalone load, or is this a delta load ?
Is your "small" update a standalone load, or is this a delta load ?
RE: WitP Utility - updated (14/03/2005)
I'm curious as to how to use this utility in the macro sense. That is do you finish executing a turn and then alt-tab to the utility to review the reports and then alt-tab back and forth as you plot your next turn?
I have looked at an older version but have not yet installed it on my main playing computer.
I have looked at an older version but have not yet installed it on my main playing computer.
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: WitP Utility - updated (14/03/2005)
Finish processing a turn, SAVE it in the save point to which the utility was directed, alt-tab to the utility, click "update reports", review the reports, alt-tab back to the game.
fair winds,
Brad
Brad
- Admiral DadMan
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- Location: A Lion uses all its might to catch a Rabbit
RE: WitP Utility - updated (14/03/2005)
What would cause combat reports to not be? I get Intel and Ops, but no ComReps.
RE: WitP Utility - updated (14/03/2005)
These work alittle different. The Ops reports show up in the window. You click on them and they take you to the location on the map. The combat report doesn't show anything in the window until you click on the map on a hex with a combat icon. Then the actual combat report is listed in the window.
- Admiral DadMan
- Posts: 3425
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: WitP Utility - updated (14/03/2005)
SWEEEEET!ORIGINAL: scout1
These work alittle different. The Ops reports show up in the window. You click on them and they take you to the location on the map. The combat report doesn't show anything in the window until you click on the map on a hex with a combat icon. Then the actual combat report is listed in the window.
What a silly bunt I am...
RE: WitP Utility - updated (14/03/2005)
Has this been reported?
Playing multi-day turns, the utility gets confused over the "days old" for things like the ops report. For example, playing 2 day turns:
12/7 and 12/8 will be in the same report
12/9 and 12/10 will be in the next turns report
The com_xxx file therefore puts things in this order
12/9
12/10
12/7
12/8
So it thinks the 12/9 is the 1 day old, 12/10 the 2 day old, etc. Be nice if it wasn't confused - but I already get plenty of value for what I paid you for this [:)] so if it's beyond the scope to address, that's OK too.
Playing multi-day turns, the utility gets confused over the "days old" for things like the ops report. For example, playing 2 day turns:
12/7 and 12/8 will be in the same report
12/9 and 12/10 will be in the next turns report
The com_xxx file therefore puts things in this order
12/9
12/10
12/7
12/8
So it thinks the 12/9 is the 1 day old, 12/10 the 2 day old, etc. Be nice if it wasn't confused - but I already get plenty of value for what I paid you for this [:)] so if it's beyond the scope to address, that's OK too.
RE: WitP Utility - updated (14/03/2005)
ORIGINAL: erstad
Has this been reported?
Playing multi-day turns, the utility gets confused over the "days old" for things like the ops report. For example, playing 2 day turns:
12/7 and 12/8 will be in the same report
12/9 and 12/10 will be in the next turns report
The com_xxx file therefore puts things in this order
12/9
12/10
12/7
12/8
So it thinks the 12/9 is the 1 day old, 12/10 the 2 day old, etc. Be nice if it wasn't confused - but I already get plenty of value for what I paid you for this [:)] so if it's beyond the scope to address, that's OK too.
Ah, pretty obvious problem that shows a total lack of testing for multiple day turns.[:D]
I'll set up my system to do some overnight AI vs AI games with 2 day turns and see if I can fix it. Don't think it will be too difficult (but don't quote me on that [;)]).
Bodhi
RE: WitP Utility - updated (14/03/2005)
ORIGINAL: scout1
These work alittle different. The Ops reports show up in the window. You click on them and they take you to the location on the map. The combat report doesn't show anything in the window until you click on the map on a hex with a combat icon. Then the actual combat report is listed in the window.
Combat reports, a very nice addition [&o][&o][&o]
RE: WitP Utility - updated (14/03/2005)
Ah! so simple yet effective.[:D]
ORIGINAL: bradfordkay
Finish processing a turn, SAVE it in the save point to which the utility was directed, alt-tab to the utility, click "update reports", review the reports, alt-tab back to the game.
RE: WitP Utility - update (18/03/2005)
Updated version 18/03/2005
This update should only affect multiple turn games. During testing with the tutorial scenario I still got the odd "missing data" message, but this was because there wasn't actually any data output by WitP for that turn. If anyone finds any problems please let me know.
- Multiple day turns should now be correctly handled.
- Status bar message displayed when invalid "game" found
This update should only affect multiple turn games. During testing with the tutorial scenario I still got the odd "missing data" message, but this was because there wasn't actually any data output by WitP for that turn. If anyone finds any problems please let me know.
Bodhi
RE: WitP Utility - update (18/03/2005)
What version should it say? I'm not seeing the difference with multi-day. I believe I installed correctly, have 1.0.0.2.




