ORIGINAL: freeboy
This is fact: at no time in World War II did the IJN/IJA demonstrate an overall (consistent) ability to coordinate strikes (be they carrier based or land based) any better than the Allies.
OK, let me disagree at Midway the US suffered SEVEAR lack of coordination even though it "lucked" into a succeffful outcome, andthe JAps at Pearl managed 6 carriers worth.. could have doen it again at Midway had they had the same intel capabilities that the allies had... one of the area the game cannot reproduce.. the us reading the JAp maill... rememmber Yammamotto's plane intercepted based on intercepts .. etc... so
Where is the overall (consistent) Japanese advantage in strike coordination? You haven't shown that yet. You cite one example (PH) where they came in more or less as planned. At Midway you mumble something about coulda/shoulda/woulda. [:D]
You and others..Ron etc.. are crying wolf about a system you say unfairly allows cap to rule..
I haven't said a thing about CAP "ruling." Although it is too strong by half. And then some. No, my complaint happens to be that whether it rules or not the way the game models it is baloney.
I disagree.. Cap, against slower planes is Deadly, in any theater of the war...
Cap is even more deadly againt very slow single engine planes that are unescorted.
Cap benifits from radar. Incoming planes have a choice.. fly on or be blasted from the sky... if they manuver.. the formation loses cohesion and the strike is pretty much over ..
I've no idea what you're talking about there. The Japanese had effective radar early in the war? Even the USN didn't have that. Even if the Japanes had possessed good radar in 1941-42 they didn't have radios in their fighters as a rule, and even had they had those radios they'd likely have run into the same lack of radio discipline that often confounded Allied efforts to coordinate CAP. Not to mention all the while the USN was working toward effective CIC in the fleet, whereas the Japanese lagged way behind in this area.
As far as incoming raiders being blasted from the sky . . . like I tried to explain, a fighter on CAP can only "blast" away as long as it has ammo. Then it becomes a useless flying machine for the purpose of CAP.
So.. while I do understand you see cap as too affective, if players do not use all the cv fighters as cap, and play HISTORICALLY.. sending planes as escorts cap is less affective.
For what it's worth I escort my bombers when I can. With my CV TFs, for example, I set CAP only at 60%.
The problem before us is the way CAP is handled by the program, not some theoretical issue in history you seem to imagine I can't fathom. Indeed, I understand the history of WWII well enough to recognize a poor CAP model when I see it.
We tend as a group to play VERRY non historically...
That might well be true. I don't know. (Speaking for yourself? [:)])
so if your reasoning was applied I would see almost no carriers of either side lasting very long.. after all... if they where used they wouldn't be able to be defended.. not too historical imo
The air model in WitP is, as far as I can tell, just about as screwed up as it was (and still is) in UV. For one thing it's too bloody in some respects, and in any event we still have that little issue of strike coordination, yes? (Favoring the Japanese early in the war, per the Grigsby norm [:D])
But don't take my word for it. Go count up the hits recorded in your games on CVs, especially US CVs, I dare say, then count the number of actual hits recorded during the war. It's laughable at times.
There were only two examples of CV slaughter, if you will, during the war: that at Midway (where for all intents and purposes there was no CAP when the USN dive bombers went in), and then during the Leyte operation, where again there wasn't much CAP for the Japanese, and what there was of it was manned by bad pilots flying obsolete equipment, while the USN losses were basically suffered under circumstances not pertinent to this discussion.



