Frustrated with tech

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Scott_WAR
Posts: 1020
Joined: Thu Feb 24, 2005 12:27 pm

RE: Finished with this unrealistic game

Post by Scott_WAR »

How about this. How about we agree to disagree. You dont care that tech is unrealistic , I will stick with my wish that it were more like the real war.

We can both keep finding points to argue over, but I dont think either of us is going to change our mind.
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Svend Karlson
Posts: 194
Joined: Wed Apr 06, 2005 8:11 pm

RE: Finished with this unrealistic game

Post by Svend Karlson »

ORIGINAL: Scott_WAR

Lol, well, they tended to not come up for air around enemy ships if they had a choice, so the ONLY way to find them in combat conditions were hydrophones, and later, sonar, something NO ww2 era planes possessed. Yes, planes did destroy subs, but those were mainly subs that were already detected and located, by....... yep you guessed it....... destroyers. ASW is a little more than strapping depth charges to a wing and dropping them in the ocean where a sub has been located. Its mainly the location of the sub that is difficult. and planes in WW2 just were unable to find a submerged sub.

Trust me, I know world war 2 VERY well, having done nearly every report throughout high school and college on some aspect of it.

edit- Oh, and radar doesnt work underwater, therefore did not help allied planes to find uboats that were submerged.

Since you know WW2 VERY well, surely you must know that Type VII u-boats had to come to the surface to charge their electric motors & their submerged speed & endurance were very limited so they did this often. They did much of their travelling on the surface with their diesel motors & relied on visual contact & their various radar detection devices from the Biscay cross onwards to know when they had to dive to avoid destruction from the sky.

If you want to increase your knowledge about how u-boats operated & were sunk, I recommend Iron Coffins by Herbert Werner. Excellent read.

Anyway Scott, less this be an end to our discussion. We clearly have no common ground so far & it seems unlikely we shall find any. Take that as a 'win' since in adversarial terms is how you seem to be approaching the exchange.
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Joel Billings
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RE: Finished with this unrealistic game

Post by Joel Billings »

I agree that this conversation has probably run its course. I just have to say however that the data displayed regarding the large number of subs lost to aircraft in WWII cannot be denied, and that aircraft were an integral part of ending U-boat dominance of the Atlantic. How this is represented in WaW can be said to be very abstract, but it happens by players researching aircraft ASW capabilities to keep up with improvements with subs (both in terms of technical abilities, improved/new equipment and improved doctrine, as we do believe that the research system is an abstraction of all of these things). We also expect that aircraft working in conjunction with ships and/or flying patrols over known sub movement paths and/or bombing subs in port is a major part of winning the sub war in WaW. We strongly believe that the system in WaW simulates this WWII reality, and the possibilities available to the various combatant forces as the war proceeds, as well as any abstract strategic level WWII game.
All understanding comes after the fact.
-- Soren Kierkegaard
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