That being said, As Is, Right Now - I don't think you can play a complete campaign with Japanese Production "off" ....can you?
B
ORIGINAL: pauk
ORIGINAL: Ursa MAior
Agreed, but it is not an excuse to have coordinated US CV airstrikes with 150 planes in 4/42 or to be able to produce more than 420 Tojos in a month. Someone noted that after turn 2 it is not historical, but let me ask who is THAT stupid to want to replay again and again the same thing. Yes I want free, but historical choices vs complete freedom.
For all "mega-ultra-history fanboy" i suggest togle on/off for the japanese production.
Limited control of the japanese war industry was enabled to simulate assumption that Japan leaders realised the danger and turn their economy to the total war production (like US did - that's why Allied player can not interfere in his industry). Furthermore, it obvious that Japan couldn't run his industry based on total war demands without resources and oil. So, expanding war industry is possible only if the player capture oil and resources intact. If not, but despite that he expand his industry he is screwed...
So I'm agree with you - WiTP isn't 100 % historical simualtion. But i do want to have "what if".... what if Japan capture oil and resources intact, what if i realise that Allies would get Hellcats and Corsairs in the 1943 (hey, i'm at least smart as any Allied player who has correct prediction[:D])...
Besides that, 400 Tojos per month wont change the outcome of the war. You need decent airmen to fly them, that is the problem....
There is no completely freedom for Japan. There is no freedom at all - make a one mistake and you are screwed....
In short, i think that toggle on/off option would be good - for all historical issues (toggle on for historical oil/resource damage, japanese war industry....)...
Then all you have to do is founding the opponent.....












