Forlorn Hopes: The Japanese Respond
Moderators: wdolson, Don Bowen, mogami
- Wolfpack_MatrixForum
- Posts: 181
- Joined: Mon Mar 01, 2004 6:06 pm
- Location: Raleigh,NC
RE: Brainstorm
Those of us that know you(or at least think we do) are not suprised at all. [:'(] I have seen such mistakes before.
I am open to the 2x2 if openings still exist.
I am open to the 2x2 if openings still exist.
RE: Brainstorm
THANKS for the vote of confidence Mister!
OK--Things are shaping up nicely. Q-Ball and me versus Wolfpack and ??? I'll vouch for Wolfpack's strength as a player, I kicked his BUTTOCKS in a Stock Campaign for a long time. Got into 1945 didn't we???
Doing a 2x2 is a lot of fun but it can be frustrating too due to having to pass the turn back-and-forth between partners before kicking it to the other side. Once one gets started though it is fun to have running conversations between the players (via AAR perhaps) about set-up, tactics, and strategy.
OK--Things are shaping up nicely. Q-Ball and me versus Wolfpack and ??? I'll vouch for Wolfpack's strength as a player, I kicked his BUTTOCKS in a Stock Campaign for a long time. Got into 1945 didn't we???
Doing a 2x2 is a lot of fun but it can be frustrating too due to having to pass the turn back-and-forth between partners before kicking it to the other side. Once one gets started though it is fun to have running conversations between the players (via AAR perhaps) about set-up, tactics, and strategy.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- Wolfpack_MatrixForum
- Posts: 181
- Joined: Mon Mar 01, 2004 6:06 pm
- Location: Raleigh,NC
RE: Brainstorm
Feb 45 as me being an overly cautious player. I worried too much about losses and yet have learned for the Allies to recover you must attrit the japanese until you strength comes into play. I assure you that I learn from mistakes and plan on making new ones this time around! [:D]
- kfmiller41
- Posts: 1063
- Joined: Tue Mar 25, 2003 9:00 pm
- Location: Saint Marys, Ga
- Contact:
RE: Brainstorm
Well after reading some of the posts in this thread i feel like a total newb, even though i am not[:D] but I have never played Big bs mod and would definetly rather play as allied against 2 players that know the production system as well as you guys. If wolfpack doesn't mind i am willing to join the good side and punish the evil empire[8|]
You have the ability to arouse various emotions in me: please select carefully.
2x2 Set-Up
We have our sides for a new 2x2! Miller--Paul Layne and Michael Benoit are going to be the Allied Players. Michael had jumped in with an email before I had a chance to see your note on the AAR. I hope you don't mind. Perhaps Wolfpack and NY GIants can include you!
We are going to come-up with an AAR title and then start respective AARs for people to read. Thanks for the PMs and Emails from prospective players!
We are going to come-up with an AAR title and then start respective AARs for people to read. Thanks for the PMs and Emails from prospective players!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 2x2 Set-Up
Looking forward to it! Never done a 2x2!
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: 2x2 Set-Up
I've started to do some PM with Paul to determine who is doing what on the Allied side.
What HR are we going to have besides the standard ones??
No 4e bombers below 10k
PDU on
ASW TF size 6 ships
Sub evac = ok. Sub invasion = not ok.
Invasions only on base or dot hexes.
Allied player may only give orders to Allied warships (not AK/AP) already at sea on turn 1
What restrictions on CV TF size, if any??
What else??
What HR are we going to have besides the standard ones??
No 4e bombers below 10k
PDU on
ASW TF size 6 ships
Sub evac = ok. Sub invasion = not ok.
Invasions only on base or dot hexes.
Allied player may only give orders to Allied warships (not AK/AP) already at sea on turn 1
What restrictions on CV TF size, if any??
What else??
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[/center]RE: 2x2 Set-Up
PT boats should be kept to 6 per TF, and no mixing. Other than that I think you covered the basics.
The only category you didn't mention is if there are any HQ restrictions/movement restrictions around troops in China.
I have never used AB's map, and I am having some trouble installing it. May need a little help there. I pretty computer illiterate, I am sure it's operator error.
The only category you didn't mention is if there are any HQ restrictions/movement restrictions around troops in China.
I have never used AB's map, and I am having some trouble installing it. May need a little help there. I pretty computer illiterate, I am sure it's operator error.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: 2x2 Set-Up
The only category you didn't mention is if there are any HQ restrictions/movement restrictions around troops in China.
I took over a game as the Allies against Damian in 5/42 due to conflicts over his former Allied player sending Chinese troops into Vietnam without changing commands. Thus, IMO, the Allied player should do so in the future (and to Burma/India). It was also a Big B mod game and I was able to prevent a successful invasion of India. However, I did lose 3 American CVs in the South Pacific. [:(]
I have never used AB's map, and I am having some trouble installing it. May need a little help there. I pretty computer illiterate, I am sure it's operator error.
You and John should be like "two peas in a pod" over this.

Edit: Follow the map install directions from Andrew's website.
http://www.bur.st/~akbrown/witp.html
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[/center]- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: 2x2 Set-Up
Well, if you guys are going to start - can I offer you a 1.5 version with an aircraft oversight or two cleaned up?ORIGINAL: ny59giants
Not yet, just going through the preparations for it.
I discovered a couple of typos that have nagged me for a while, and I can email whomever is going to play an error cleaned up version?
B
EDIT if you guys decide to go ahead and want a new version, PM me and I will email 1.5 to you.
- kfmiller41
- Posts: 1063
- Joined: Tue Mar 25, 2003 9:00 pm
- Location: Saint Marys, Ga
- Contact:
RE: 2x2 Set-Up
Oh well, maybe next time, one day I want to try Big B's Mod. If someone drops out I will be here.
Thanks and good luck
Thanks and good luck
You have the ability to arouse various emotions in me: please select carefully.
RE: 2x2 Set-Up
BRIAN! [8D][8D][8D] Damned nice to see you jump in! Hope you are doing well and feeling better. What are the changes you made to 1.5? I'm always up for an updated version.
Michael (NY GIANTS)---you have a lot of attitude regarding Q-Ball and I's lack of computer skills! We will form new ways of 'chastizing' you!
As to House Rules I like what is mentioned; however, I would like the additional strictures regarding turn 1:
1. There will be a very conservative opening Japanese set of attacks. I HATE landing everywhere on turn 1 and will not do it. Like to give you boys a chance to feel like you have at least an opportunity to create some form of defense.
2. Any Port attacks on Dec 7th can only be made by Japanese CV-Based air.
3. Brian runs a higher number of Political Points in his Mod so we have some flexiblity in moving units but to remove units from Manchuria--Korea, China , and India those troops (Allied/Japanese) must be paid for.
Let me review the notes within this AAR for things I hate about the system...
I like the idea of limiting the number of CV planes in any one sea hex. I've seen the number at 450 before. Would that work?
Other ideas/Comments???
Michael (NY GIANTS)---you have a lot of attitude regarding Q-Ball and I's lack of computer skills! We will form new ways of 'chastizing' you!
As to House Rules I like what is mentioned; however, I would like the additional strictures regarding turn 1:
1. There will be a very conservative opening Japanese set of attacks. I HATE landing everywhere on turn 1 and will not do it. Like to give you boys a chance to feel like you have at least an opportunity to create some form of defense.
2. Any Port attacks on Dec 7th can only be made by Japanese CV-Based air.
3. Brian runs a higher number of Political Points in his Mod so we have some flexiblity in moving units but to remove units from Manchuria--Korea, China , and India those troops (Allied/Japanese) must be paid for.
Let me review the notes within this AAR for things I hate about the system...
I like the idea of limiting the number of CV planes in any one sea hex. I've seen the number at 450 before. Would that work?
Other ideas/Comments???

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: 2x2 Set-Up
I will PM Brian for the latest edition and then send it out.
I still have your home number if I need to "chastise" you. [:D]
Michael (NY GIANTS)---you have a lot of attitude regarding Q-Ball and I's lack of computer skills! We will form new ways of 'chastizing' you!
I still have your home number if I need to "chastise" you. [:D]
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[/center]RE: 2x2 Set-Up
We are working on an AAR Title right now. Here are ideas I just sent the guys:
1. Incredible Victory: the Japanese Perspective
2. The First Team: Japanese Perspective
3. War Plan Orange: JP
4. Rainbow-5: JP
1. Incredible Victory: the Japanese Perspective
2. The First Team: Japanese Perspective
3. War Plan Orange: JP
4. Rainbow-5: JP

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 2x2 Set-Up
ORIGINAL: ny59giants
I will PM Brian for the latest edition and then send it out.
Thank you Michael! Can you make it REAL simple for idiots like Q-Ball and me???

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: 2x2 Set-Up
REAL simple for idiots
I think we can add some of these words for your teams title. [:D]
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[/center]RE: 2x2 Set-Up
Michael has the goodies...
Good luck guys! (list of changes included)
B
Good luck guys! (list of changes included)
B



