AllenK vs Mayhemizer III: Oil be back.

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Nationalists move a Cav south. Communists move Mao and an Inf to the Manchurian border and free the last of the rail hexes from Jap control.

USSR moves a Mech and Arm into the line in southern Russia.



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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

CW move two units southwards in the Sudan and two Inf inland in Albania towards the Yugoslavian border.

No combat. No reorgs.

Weather stays good on a 7.

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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

M/J 41 Axis 7

No DoW

Germany and Italy land, Japan combined

Germany ground strikes two hexes in southern front. Do USSR want to intercept hex next to the last organized fighter?


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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Yes please.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

And you noticed German Bf109 in intercept range? Just making sure as I forgot to mention...
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

We'll give it a go. Thanks for the clarification.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Bf109's do their job well.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

He111 hits

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Stuka hits one target also

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Germany rails MIL to southern front.

Germany takes Gorki and Saratov.

Only one attack and it nearly fails.

Edit: Defending units are shattered.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Italian FTR is rebased from Germany to France.

On a 10 turn continues.

Here is southern front after German attack.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

M/J 41 Allies 8

No DoW

All pass except USSR, Land.

No naval or air missions.

No rail.

The Soviets move to bring their Arm back in supply and counter-attack the German spearhead. The Germans are thrown back at a cost of half the attackers disorganised. No losses to either side.

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Post combat.

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

No rebases or reorgs.

Turn ends on a 3.

2 partisans appear in Russia.

US adds a chit to the Ge/It pool. It chooses to start strategic bomber production. The Japanese send a strongly worded letter to the US ambassador in Tokyo indicating their displeasure at such blatant American warmongering (2 rolled, 1 chit moved to Jap tension).

Losses. An expensive turn for the Soviets.

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Barbuesque
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Barbuesque »

ORIGINAL: Mayhemizer

I believe Allied dice and my emotions have cooled enough to continue [:)]


[:)]

The number of crappy allied attacks against Japan that succeeded is truly astounding.
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Jagdtiger14
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Jagdtiger14 »

How about every one but USSR passing to increase the turn end by one (from 2 to 3), Soviets succeed but get a bunch of units flipped in a desperate +4 attack, and turn ends on a 3. I wouldn't be able to handle this from either side unless I saw the die rolls for myself.

BTW, that solitary 8-6 ARM looks juicy...no need to GS it.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Edit: Apologies, bad few days at work and over-reacted.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Dice give, dice take. We have rolled hundreds of rolls. In every game good rolls and bad rolls will be about even when war is over. That takes thousands of rolls.

Btw, nice sneaky attack. My generals told me USSR can't make blitz and German units are safe... I could have placed ARM with MOT div to that hex.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Jagdtiger14 »

Wow! Ok, my post if you read it again "I wouldn't be able to handle this from either side..."...so I wasn't publically doubting either one of you...just pointing out the extreme die rolls and the situation in which they are occurring...this also happened in S/O'39. In another MWiF thread some where I wrote about die rolls and tools that can be used...but that is me and this is your game and your AAR.

I apologize and will refrain from commenting here for the remainder of this game.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

JT14, thank you for your response. Your contributions on strategy and tactics are always welcome and I would be sorry if they were to stop.

I think this AAR is showing how effective 'Fall Gelb' can be when it comes off. In this case with the twist of a much earlier Barbarossa for the second phase.

Regarding online die roll programs, is there one you can recommend that is free, e-mails each result as it happens , does so in a way that each roll is time-stamped and labelled for what the roll is for and, crucially, uses a recognised method for generating random numbers?
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