RHS 5 & 6.758 comprehensive update uploaded/frozen/final?

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m10bob
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RE: RHS 5 & 6.77 file sets uploaded (possably final)

Post by m10bob »

Thank you..Having a wonderful time in the Coral Sea at present.................
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el cid again
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RE: RHS Level 6 Economic Utility uploaded (possably final)

Post by el cid again »

A revised economic spreadsheet has been made. It will be wholly in sync with the next (and probably last) data file set for Level 6 RHS scenarios. It slightly revises Capetown so its industry will work without tanker support - and there were minor revisions at several points when these applied to all RHS scenarios.

We may make a Level 5 utility if there is interest. We will add lines for a Level 7 one for sure.
el cid again
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RE: RHS 6.68 data files uploaded (semi-final, comprehensive)

Post by el cid again »

This is a release of files corresponding to 7.68 - but these files are far more data washed. They are nearly in their final form - with only minor eratta and some planned ship additions/changes left to work in. While there will be one more Level 6 pwhex release - it differs only in very minor techincal ways from the present one - and won't pose any sort of problems for games in progress.

Level 5.68 files will follow in due course - followed by pwhex sets for all three levels - at which point we will shift to determined eratta hunting of things in Level 7 not present in 5 and 6. After that we may develop an AI oriented scenario, or do winter and spring/fall maps for RHS, or we may move on to a modern Pacific war (involving China), depending on interest. At that point we also should have folded in all the remaining ships.

A significant technical change is incorporated here: the sound detector is changed to be one representing both visual spotters and sound detectors.
el cid again
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RE: RHS 5 & .68 data files uploaded (semi-final, comprehensive)

Post by el cid again »

Same remarks as Level 6.68 above
el cid again
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RE: RHS 5 & 6 update plan

Post by el cid again »

Working on Level 7 eratta, but cross checking, I have found enough issues to warrant a comprehensive update.
For example, all of Level 6 is missing the Aberdeen/Hoquiam (Washington) coast defense unit (with 12 inch guns).
A number of things were present in most scenarios but missing in at least one. Some were absent entirely in all of level 5 or level 6. A few were wrong in all. While I did the ships, there are still location issues to investigate.
el cid again
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RE: RHS 5 & 6 update plan

Post by el cid again »

Cobra writes he was down for 4 days. He is coming back up. I am wrapping up a comprehensive update - eratta oriented - and will issue it tomorrow.
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drw61
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RE: RHS 5 & 6 update plan

Post by drw61 »

In EOS 7.68
On the ship availability screen, the Port of Arrival for a lot of Japanese and allied ships are listed as "Unknown".  I believe that these ships will just stay in the queue for the duration of the game.


Just read the post on ver 7 bugs and see that you know this one.
thanks
el cid again
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RE: RHS 5 & 6 update plan

Post by el cid again »

This isn't exactly a bug - it is a "feature" - and it is part of all mods. However, it does appear you may be right that many ships won't appear. These, in turn, fit a pattern: the ship class is far down the list of classes. It appears that AI decides to allocate available HI points in class order, and when it runs out, it stops going down the list. Next turn, it starts over - at the top. That implies you are not making enough HI points available for shipbuilding - and you have control over that to some degree. Spend less on armaments, on aircraft engines, on airframes, etc. And do not shut down shipbuilding centers. I tend to go the other way - allocating more to aircraft - and that is how the game works. Many ships in RHS were planned only - and only would appear if they had priority over other sorts of production.

Note, however, that the same thing is not happening to the Allies - good thing as they cannot allocate HI points -
and also probably meaning they are not so overallocated. The AI does often assign unknown ships to ports - and sometimes assigns ships with known ports to the unknown category - not sure why? Perhaps some of these are in locations that no longer are legal points of entry in a particular game? There also may be a relationship with local HI centers - thus a ship set to appear at a point with no shipyard may be less likely to appear. It may be that there are two stages in HI allocation - first to same hex ships - then in general to other ships - and if so that would explain why it "runs out" before it reaches a low level ship (class order wise) consistently. One can change the order of classes - but not the length of the list - nor the amount of HI points at any given point. One can capture more HI points, repair centers that make them, and insure centers that make them have enough oil and resources (giving you more HI points in future).
el cid again
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RE: RHS 5.69 & 6.69 comprehensive update issued

Post by el cid again »

These thoroughly datawashed data file updates are uploaded. There might be a final version of both - adding/changing a few ships - but otherwise these are virtually in final form. No ETA on that final version at this moment. Focused on Level 7 issues.
el cid again
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RE: RHS 5.691 & 6.691 micro update (Wake Island)

Post by el cid again »

In one hour I will release a microupdate to address Wake Island invasion TF issues in non EOS scenarios - and a few other technical things (adding LSTs and changing one HQ except in EOS to non EOS standards).

The x.70 release will be final for these levels - and will include the final LSTs and any other eratta - but no ETA for this at this point.
el cid again
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RE: RHS 5.691 & 6.691 micro update (Wake Island)

Post by el cid again »

Levels 5 and 6 both in the upload process (primary list sent)
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RE: RHS 5.693 & 6.693

Post by el cid again »

Microupdates issued with slight enhancements. Expect one of these per day for two days - and freezing at 7.70 on Tuesday. However - these changes do not matter and should be ignored by games in progress. The new map will NOT backfit (might trap ships in new barriers).
el cid again
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RE: RHS 5.694 & 6.694

Post by el cid again »

x.694 uploaded.

Adding RTN submarines and German submarines.

Relocating Americal division origin to Panama

Otherwise eratta oriented.
el cid again
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RE: RHS 5.694 & 6.694 SUPPLIMENT

Post by el cid again »

An additional file is needed to make x.694 work - the ship class file. It is now uploaded with the same version number - but do not run x.694 without it - or you must crash. New classes must be defined!
el cid again
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RE: RHS 5.695 and 6.695 comprehensive update

Post by el cid again »

Do we have sunspots? Is global warming messing up communications in the far North? Whatever the cause, we have had a bad day for communications. Night is better - so I better upload the latest.

x.695 comprehensive changes all Japanese C/D type escorts to 2 ship units - creating slots

adds all remaining German submarines of the Indian (and even Pacific - apparently raids were done as far as Sydney)
area

corrects some eratta - mainly pointers -

makes RHS work with new ship art re Thai and German submarines

5 and 6 remain significantly cleaner than 7 - but when an error is found in either or both it is still corrected
el cid again
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RE: RHS 5.695 and 6.695 comprehensive update

Post by el cid again »

6.695 comprehensive upload process initiated
el cid again
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RE: RHS 5.695 and 6.695 comprehensive update

Post by el cid again »

5.695 update upload process initiated
el cid again
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RE: RHS 5.697 and 6.697 comprehensive update plan

Post by el cid again »

Levels 5 and 6 skipped x.696 but won't skip x.697 - so we can correct Hermes and Warspite and other matters which involve them. These updates will also sync with a new (possibly final) pwhex set for each - adding US highway 101 in the Olympic Penninsula - correcting mismatches with map art - etc. This isn't quite the last form - that will be x.70 -
which should include all remaining USN LSTs, conversion of Commonwealth MSW to two ship units, etc. This is just incorporating all related eratta or developments that cross over to these levels from Level 7 work.
el cid again
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RE: RHS 5.697 comprehensive update uploaded

Post by el cid again »

EOS, CVO and RAO level 5.697 have begun the upload process. The rest will follow in plus 5 hours. Level 6 will follow that.
el cid again
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RE: RHS 5.697 comprehensive update uploaded

Post by el cid again »

Now all Level 5 scenarios are uploaded - including a second upload of RAO - which seems not to have worked on the first attempt. [I send to myself - and it never "arrived" - as an indicator mechanism]
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