ORIGINAL: Panama
Curtis, sticking to the East Front/Murmansk example, how would you choke the supply in the Great White North without affecting the supply farther south where it was relatively better? In FitE the Axis is limited to how many German divisions go to Finland but the Soviets are not restricted. You can have several armies operating in the Murmansk area. Not possible in the real world but doable in the sceanrio.
BTW, I know what the stock answer is, but what could be done to enable the game engine to restrict excisive supply in one area of a scenario and not another?
My point was that if all you were doing was just a Murmansk scenario, you would have full control of the forces and supply levels available via the event system.
However, you can do it for FITE if you control access to the Murmansk area via Theater Options. Not too hard to do for FITE, since Murmansk is a separate map area. Version 3.4 allows Variable Supply Points. And the values of individual supply points are settable by event. In other words, historical forces would arrive in the Murmansk area automatically, with the variable supply levels in that area set accordingly. If the player wanted extra forces there, he would have to exercise a TO to get them, and the supply levels could be adjusted accordingly again.
Nevertheless, a tempest in a teapot if you ask me. Is modeling that important enough to add quartermaster duties to all of FITE?
Regardless, understand that FITE is definitely not a typical scenario. I'm not saying there would be no benefit to any scenarios. Just not to most - not enough to warrant the huge costs to designers and players.
Colin will continue to rant. But in every case his examples are either scenarios with huge scopes, the benefits are trivial, or could be effected via the current system. Most of the scenarios made for TOAW have been small and tightly focused on a single ground operation.
I want to see this effected. But it's importance ranks about at the level of naval improvements. Important, but not the same as things that have universal impact.

